Real-World Project Management Chapter 13. Characteristics of Project Management Unique one-time focus –Difficulties arise from originality Subject to.

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Presentation transcript:

Real-World Project Management Chapter 13

Characteristics of Project Management Unique one-time focus –Difficulties arise from originality Subject to uncertainties –Unexplained or unplanned events often arise, affecting resources, objectives and timelines Multiple stakeholders –Different interests in both the processes and outcomes of the project No clear authority –Project chain of command may conflict with the formal structures of the participating organizational units Chapter 13 - Real World Project Management 1

Measuring Project Success Stakeholders determine the degree of success for each project undertaken –For example, success may be measured by savings in operating costs or revenue generated –Complications arise when different groups of stakeholders have different interests, values and objectives –Stakeholders must be identified, prioritized and their measures of success well understood Process must be developed to achieve the desired results Chapter 13 - Real World Project Management 2

Qualitative Methods for Achieving Success The path to success lies in conservative planning –Establishes the opportunity to exceed expectations –Stakeholder expectations must be managed Expectations must be controlled and managed over time Project managers must possess both technical and soft skills Work objectives must be clearly defined in order to decrease the possibility of scope creep Chapter 13 - Real World Project Management 3

Qualitative Tools and Techniques for Project Management Network diagramming is one of the most versatile techniques for planning –Graphic illustration of the activities in a project and their relationship Provides a timeline, critical path, activities on the critical path Chapter 13 - Real World Project Management 4 System Development Project DesignDevelopmentTesting and Implementation Data Analysis Analysis Process Analysis Reports Design Database Design Code Reports Code Data Entry Code Database System and Network Testing Installation and Training

Choosing a Project Network Diagramming Technique To commonly accepted approaches are Activity on Node (AON) and Activity on Arrow (AOA) Chapter 13 - Real World Project Management 5 Using activity on node (AON), nodes represent activities and arrows show precedence. Using activity on arrow (AOA), arrows are activities and nodes are “events.” Precedence is captured in event relationships. B A C A C B

Diagramming the Systems Development Project Chapter 13 - Real World Project Management 7

Developing a Project Schedule Chapter 13 - Real World Project Management 8 A project network can be used to develop a project schedule or plan The duration of a project is equal to the longest path on the project network –This is the critical path –A project may contain more than one critical path Activity slack is the amount of time a project can be delayed before it becomes critical

Computing Earliest Start and Earliest Finish Times Chapter 13 - Real World Project Management 9 Early Start Early Finish Activity Duration

Computing Late Start and Late Finish Times Chapter 13 - Real World Project Management 10 I Finish Start A H C D B E F G Late StartLate Finish

Probabilistic Project Management Chapter 13 - Real World Project Management 11 Treat activities as if they are common variables and assign probabilities to activity times to reflect the inherent uncertainties –Calculate an optimistic time (a),a most likely time (m) and a pessimistic time (b) –Probabilities for activity times are taken from the beta distribution –The formula for t e is a weighted average of the three time estimates in which the most likely time (m) is weighted four times that of either the optimistic or pessimistic times

Analyzing Probabilities Chapter 13 - Real World Project Management 12 Assume that the duration of all activities are independent from each other Activity times are random variables Let T = due date for the project, T E = expected completion time for path T, T E and  2 can be used to calculate a z- score –The value of z is the number of standard deviations that the project due date is from the expected completion time

Making Time, Cost and Performance Trade-Offs Chapter 13 - Real World Project Management 13 Project completion dates are generated in isolation of management expectations and may demonstrate no relationship to their desires To meet stakeholder expectations, you may: –Add resources –Reduce performance specifications –Change management expectations –Combine the previous alternatives

Making Time-Cost Trade-Offs Chapter 13 - Real World Project Management 14 Adding resources may add complexity and increase project length Accurate estimates regarding the times and costs involved are necessary –Normal time (NT) = Expected activity duration without crashing –Normal cost (NC) = Expected activity costs without crashing –Crash time (CT) = Expected activity duration with crashing –Crash cost (CC) = Expected activity cost with crashing

Making Time-Cost Trade-Offs Chapter 13 - Real World Project Management 15 Costs are linear, it costs proportionally the same to reduce an activity by one day as it does two days Per period crashing cost is referred to as “bang for the buck” –Only crash activities that are on the critical path –Crashing an activity on the critical path may not reduce the project duration –The process of crashing may cause the set of critical paths to change The crashing technique for managing projects reduces the duration by making a trade-off between time and money

Reducing Performance Specifications and Other Alternatives Chapter 13 - Real World Project Management 16 Project duration can be reduced by eliminating certain project deliverables –Allows managers to reallocate resources originally intended for other activities into new activities that could reduce the project duration without increasing costs Elimination of activities depends on criticality of deliverable The project due date may be negotiable Individual alternatives are not mutually exclusive