CPU Registers – Page 1 of 35CSCI 4717 – Computer Architecture CSCI 4717/5717 Computer Architecture Topic: CPU Registers Reading: Stallings, Sections 10.3,

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Presentation transcript:

CPU Registers – Page 1 of 35CSCI 4717 – Computer Architecture CSCI 4717/5717 Computer Architecture Topic: CPU Registers Reading: Stallings, Sections 10.3, 10.4, 12.1, and 12.2

CPU Registers – Page 2 of 35CSCI 4717 – Computer Architecture CPU Internal Design Issues CPU design and operating system design are closely linked Compiler also has heavy dependence on CPU design

CPU Registers – Page 3 of 35CSCI 4717 – Computer Architecture How Many Instructions are Needed? Instruction sets have been designed with Small numbers of instructions Hundreds of instructions Trend today is to use “enough” to get the job done well (more on this in the RISC/CISC discussions to come)

CPU Registers – Page 4 of 35CSCI 4717 – Computer Architecture How Many Instructions are Needed? Until the 1980s, the trend was to construct more and more complex instruction sets containing hundreds of instructions and variations Intent was to provide mechanisms to bridge the semantic gap, the difference in high and low level functioning of the computer

CPU Registers – Page 5 of 35CSCI 4717 – Computer Architecture Bridging the Semantic Gap Reconcile the views of the HLL programmer and the assembly level programmer Provide a diverse set of instructions in an attempt to match the programming style of HLL Permit the compiler to “bridge the gap” with a single instruction rather than synthesizing a series of instructions Did not always have the desired impact

CPU Registers – Page 6 of 35CSCI 4717 – Computer Architecture Attributes of a Good Instruction Set Wulff asserts that compiler writers might make the better architects because they have had to deal with poor architecture decisions

CPU Registers – Page 7 of 35CSCI 4717 – Computer Architecture Wulff’s Attributes of a Good Instruction Set Complete: be able to construct a machine-level program to evaluate any computable function Efficient: frequently performed functions should be done quickly with few instructions Regular and complete classes of instructions: provide “logical” set of operations Orthogonal: define instructions, data types, and addressing independently Additional attribute: Compatible: with existing H/W and S/W in a product line

CPU Registers – Page 8 of 35CSCI 4717 – Computer Architecture Addresses in an Instruction In a typical arithmetic or logical instruction, 3 references are required –2 operands –a result These addresses can be explicitly given or implied by the instruction

CPU Registers – Page 9 of 35CSCI 4717 – Computer Architecture 3 address instructions Both operands and the destination for the result are explicitly contained in the instruction word Example: X = Y + Z With memory speeds (due to caching) approaching the speed of the processor, this gives a high degree of flexibility to the compiler Avoid the hassles of keeping items in the register set -- use memory as one large set of registers This format is rarely used due to the length of addresses themselves and the resulting length of the instruction words

CPU Registers – Page 10 of 35CSCI 4717 – Computer Architecture 2 address instructions One of the addresses is used to specify both an operand and the result location Example: X = X + Y Very common in instruction sets Supported by heavy use in HLL of operations such as A += B or C <<=3; ADD A,B;A = A + B

CPU Registers – Page 11 of 35CSCI 4717 – Computer Architecture 1 address instructions When only a single reference is allowed in an instruction, another reference must be included as part of the instruction Traditional accumulator-based operations Example: Acc = Acc + X For an instruction such as A += B, code must first load A into an accumulator, then add B. LOAD A ADD B

CPU Registers – Page 12 of 35CSCI 4717 – Computer Architecture 0 address instructions All addresses are implied, as in register-based operations – e.g., TBA (transfer register B to A) Stack-based operations All operations are based on the use of a stack in memory to store operands Interact with the stack using push and pop operations

CPU Registers – Page 13 of 35CSCI 4717 – Computer Architecture Trade off Resulting from Fewer Addresses Fewer addresses in the instruction results in: More primitive instructions Less complex CPU Instructions with shorter length – fit more into memory More total instructions in a program Longer, more complex programs Faster fetch/execution of instructions Longer execution times

CPU Registers – Page 14 of 35CSCI 4717 – Computer Architecture Example: 3 Addresses Y = (A-B) / (C+D*E) SUB Y,A,B MUL T,D,E ADD T,T,C DIV Y,Y,T

CPU Registers – Page 15 of 35CSCI 4717 – Computer Architecture Example: 2 address Y = (A-B) / (C+D*E) MOV Y,A SUB Y,B MOV T,D MUL T,E ADD T,C DIV Y,T

CPU Registers – Page 16 of 35CSCI 4717 – Computer Architecture Example: 1 address Y = (A-B) / (C+D*E) LOAD D MUL E ADD C STORE Y LOAD A SUB B DIV Y STORE Y

CPU Registers – Page 17 of 35CSCI 4717 – Computer Architecture Example: 0 address – Convert to postfix (reverse Polish) notation: PUSH A PUSH B SUB PUSH C PUSH D PUSH E MUL ADD DIV POP Y Y = (A-B) / (C+D*E) becomes Y = AB–CDE*+/ This is "Postfix" or "Reverse Polish Form" from tree searching.

CPU Registers – Page 18 of 35CSCI 4717 – Computer Architecture Design Decisions Operation repertoire –How many ops? –What can they do? –How complex are they? Data types – various types of operations and how they are performed Instruction formats –Length of op code field –Number of addresses

CPU Registers – Page 19 of 35CSCI 4717 – Computer Architecture CPU Internal Design Issues From our discussion of the architecture of the computer, we've put some requirements on the CPU: –Fetch instructions from memory –Interpret instructions to determine action that is required –Fetch data that may be required for execution (could come from memory or I/O) –Process data with arithmetic, logic, or some movement of data –Write data to memory or I/O

CPU Registers – Page 20 of 35CSCI 4717 – Computer Architecture CPU Internal Structure Design decisions here affect instruction set design

CPU Registers – Page 21 of 35CSCI 4717 – Computer Architecture CPU Internal Structure (continued) Arithmetic Logic Unit –Status flags –Shifter –Complementer –Arithmetic logic –Boolean logic Internal CPU bus to pass data back and forth between items of CPU

CPU Registers – Page 22 of 35CSCI 4717 – Computer Architecture CPU Internal Structure (continued) Registers CPU must have some working space (temporary storage) to remember things –Data –location of last instruction or next instruction –instruction as it's working with it Number and function vary between processor designs One of the major design decisions Absolute top level of memory hierarchy

CPU Registers – Page 23 of 35CSCI 4717 – Computer Architecture CPU Internal Structure (continued) Two types of registers: User-visible registers -- allow for operations with minimal interaction with main memory (programmer takes place of cache controller) Control and Status Registers -- with correct privileges, can be set by programmer. Lesser privileges may provide read-only capability.

CPU Registers – Page 24 of 35CSCI 4717 – Computer Architecture CPU Internal Structure (continued) Control unit -- managing operation of all CPU items Internal CPU bus to pass data back and forth between items of CPU

CPU Registers – Page 25 of 35CSCI 4717 – Computer Architecture User Visible Registers Accessed through machine/assembly language instructions –General Purpose –Data –Address –Condition Codes Represent complete user-oriented view of processor -- therefore, storing and later restoring of all user-visible registers effectively resets processor back to stored state

CPU Registers – Page 26 of 35CSCI 4717 – Computer Architecture General Purpose Registers May be true general purpose -- can contain the operand for any opcode May be restricted -- floating point only, integer only, address only May be used for data or addressing -- some may do either address or data, in some cases there may be a clear distinction between data and address registers Accumulator  Data Addressing –Segment –Index -- may be autoindexed –Stack

CPU Registers – Page 27 of 35CSCI 4717 – Computer Architecture Register Design Issues The range of design decisions goes from… Make all registers general purpose –Increase flexibility and programmer options –Increase instruction size & complexity Make them specialized –Smaller more specialized (faster) instructions –Less flexibility

CPU Registers – Page 28 of 35CSCI 4717 – Computer Architecture Register Design Issues (continued) How many general purpose registers? Number affects instruction set design => more registers means more operand identifier bits Between 8 – 32 Remember that the registers are at top of hierarchy  faster than cache The fewer GP registers, the more memory references More does not necessarily reduce memory references and takes up processor real estate RISC needs are different and will be discussed later

CPU Registers – Page 29 of 35CSCI 4717 – Computer Architecture Register Design Issues (continued) How big do we make the registers? Address -- large enough to hold full address Data -- large enough to hold full word Often possible to combine two data registers -- e.g. AH + AL = AX Example: Do we link the design of registers to a standard, e.g., C programming –double int a; –long int a;

CPU Registers – Page 30 of 35CSCI 4717 – Computer Architecture Condition Code Registers (flags) Sets of individual bits each with a unique purpose (e.g. result of last operation was zero) Opcodes can read flag values to determine effect/operation (e.g., conditional jumps) Automatically set as a result of some operations Some processors allow user to set or clear them explicitly Collected into group and referred to as a single register (CCR)

CPU Registers – Page 31 of 35CSCI 4717 – Computer Architecture Control & Status Registers Types of control & status registers Registers for movement of data between CPU and memory –Program Counter (PC) –Instruction Register (IR) –Memory Address Register (MAR) –Memory Buffer Register (MBR) Optional buffers used to exchange data between ALU, MBR, and user-visible registers Program Status Word (PSW) Address pointers used for control Built-in processor I/O control & status registers

CPU Registers – Page 32 of 35CSCI 4717 – Computer Architecture Control & Status Registers (continued) Program Counter (PC) –Automatically incremented to next instruction as part of operation of current instruction –Can also be changed as result of jump instruction Instruction Register (IR) –Most recently fetched instructions –Where instruction decoder examines opcode to figure out what to do next

CPU Registers – Page 33 of 35CSCI 4717 – Computer Architecture Control & Status Registers (continued) Memory Address Register (MAR) –Memory address of current memory location to fetch –Could be instruction or data Memory Buffer Register (MBR) –Last word read from memory (instruction or data) –Word to be stored to memory

CPU Registers – Page 34 of 35CSCI 4717 – Computer Architecture Control & Status Registers (continued) Program Status Word (PSW) – May be exactly the same thing as user-visible condition code register A set of bits which include condition codes –Sign of last result –Zero –Carry –Equal –Overflow –Interrupt enable/disable –Supervisor Examples: Intel ring zero, kernel mode Allows privileged instructions to execute Used by operating system Not available to user programs

CPU Registers – Page 35 of 35CSCI 4717 – Computer Architecture Control & Status Registers (continued) Address pointers used for control –Interrupt vectors –System stack pointer –Page table pointer for hardware supported virtual memory –Chip select controls On processor I/O –Status and control to operate the I/O –E.g., serial ports -- bps rate, interrupt enables, buffer registers, etc.