Tiffany Christian EDUC Diffusion and Integration of Technology Walden University
Mobile devices are small portable handheld devices such as smartphones, PDAs, iPods, iPads, netbooks, gaming devices, and eReaders.
Laptops/ Netbooks capable of viewing and editing video, pictures, or audio create a variety of presentations video conferencing tools such as microphones and webcams office productivity applications web-based cloud computing programs
Tablet PCs Display high definition videos and pictures Thousands of applications for productivity and leisure Touch screen Web-based programs
Gaming Systems Wi-Fi Touchscreen Camera and microphone enabled for recording and pictures Wide variety of educational games and purposes Hand-held or easily portable
eReaders Wi-fi Web-based programs and various applications Voice over program to assist struggling readers Enlarged print and font color Helps with organization skills using eTextbooks
Smartphones and PDAs Wi-Fi and Internet accessible Hand-held Touchscreen Used for cellular, texting, and multimedia as a camera, listening to music, and recording Thousands of productivity programs and applications
Easy accessibility Flexibility Portable Internet capabilities Variety of tools Aid in collaboration and communication Enhance teaching and learning
Limited accessibility to Internet for students outside the classroom Limited resources with technology within schools and districts Help students develop 21 st century skills to mimic what will be expected in the future and workforce Change the perception of how mobile devices can be use in education
Mobile phones were the first of the mobile devices Evolved from two-way radio to aid with communication after WWII Lead innovator of first mobile phone was Dr. Martin Cooper in 1973 First portable cell phone became available to consumers in 1984
Initial problems with development include: Costs Size Limited cell area
Various developers for other mobile devices Marketed for similar purpose: Choice of devices Portability Communication Accessibility
first mobile phone with PDA features was created as well as text messaging(SMS) by consumers Blackberry line of cell phones began with Internet usage first flip phone developed call StarTac first color palmed sized PC Palm Pilot series created Palm, Blackberry, and Dell Windows Mobile phones released
Microsoft 3G and Window Mobile created Microsoft 5.0 Smartphone, Nintendo’s Wii, and PlayStation 3 released Apple’s iPod Touch and iPhone released; Android operating system; Amazon Kindle; Netbooks myriad of Smartphones consumed the market
Kindle 2 and Barnes & Noble Nook eReaders released Apple releases iPad and iPhone 4; Blackberry PlayBook, and T-Mobile’s myTouch 4G Xbox 360 released
Produced by various companies Costs range from $0 to $1,000 depending on device Marketed through word of mouth, television and online ads, newspaper/magazines, Internet websites, billboards, and store displays
Teachers and administrators will be innovators and early adopters Strategies to aid with adoption will include: Compatibility- consistent with individual needs Trialability-work with many different devices during a trial period Observability-assess what works best
Prepares students for workforce in 21 st century Promotes problem-solving in real time Use media to communicate effectively Ability to work collaboratively and be creative Fluent in assessing and acquiring information
Target administrators and teachers Function as key change agents to diffuse adoption Get buy-in from community and parents Shape individual perceptions by emphasizing the importance of adopting mobile devices as tools to enhance learning Provide incentives to those who adopt early
Decentralized diffusion system best approach Wide sharing of power and control among teachers and administrators Peer diffusion through horizontal networks Problem-centered approach High degree of adaption
According to Lucking, Christmann, and Wighting (2010), cell phones hold the most promise for the spread of one-to-one computing. Bestwick and Campbell (2010) stated that 69% of children ages 2-17 were reported users of the Internet. Fastest growing population of Internet users are among 2-5year olds (Bestwick & Campbell, 2010).
Prepare students for future Inevitable change Combat the accessibility gap for those with limited resources
Let’s ignite a revolution of students prepared to be successful in the 21 st century. Be an agent of change and a champion leading the way to incorporate these tools and use mobile devices to create positive experiences for teachers and students!
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