1 A Design Study of Integrating Mobile Learning in a Museum into a Higher Education Course in Art History Ms. Orit Mogilevsky Dr. Yishay Mor Dr. Tsvika.

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Presentation transcript:

1 A Design Study of Integrating Mobile Learning in a Museum into a Higher Education Course in Art History Ms. Orit Mogilevsky Dr. Yishay Mor Dr. Tsvika Kuflik

2 A Design Study of Integrating Mobile Learning in a Museum into a Higher Education Course in Art History Ms. Orit Mogilevsky Dr. Yishay Mor Dr. Tsvika Kuflik

3 The Challenge Studies addressed the issue of promoting learning by enabling students to work autonomously, creating activities that encourage active, collaborative, challenging, enriching learning experience and encouraging students to develop their social and cultural capital (Zepke & Leach, 2010). However, the structure of existing educational systems impede university teachers from incorporating these approaches in their teaching methods (Dunlap & Grabinger, 1996). The challenge

4 Possible Solution: Museums near universities provide opportunities for enhancing learning in higher education. Why museums? Museums offer long-term learning opportunities by enabling educational projects which connect learners’ formal classroom education and informal out-of-school learning, thus making museum displays more enjoyable and motivating for learning (Sung, 2010) Museums form a fertile ground for an active learning environment that advances exploration and discovery; the exhibitions display a variety of themes and objects that constitute an ideal setting for inquiry and engagement (Vavoula, 2009). Learning in museums

5 Museums offer only few resources and services for higher education students, whereas they show more collaboration with school age children (Anderson,1997). Universities rarely exploit museum learning opportunities they encounter and combine it into the curriculum (Cook et al, 2010). Another Challenge: There is little cooperation between museums and universities MuseumsUniversities Learning in museums

6 Use mobile technology to support the integration of museum visits into an academic learning curriculum. Thus, enabling an autonomous, rich and immersive experience that will enhance the current academic learning structures. Why mobile technology? Mobile technology allows designing learning that is open and experiential, as well as structured and directed (Sharples, 2007). In the context of museums (Wessel & Mayer, 2007) : * Mobile technology may provide the visitor attentional focus and guidance during the visit * It can be used to draw attention to significant exhibits * Presents adapted information to a specific visitor * Helps in navigation * Enrich and expand the social interaction. The Solution Mobile Learning in museums

7 Research Questions: Main Question: How does the integration of mobile learning in a museum into a higher education course influence both the academic learning experience and the museum learning experience? Research Questions

8 What are the challenges in teaching a course of art history that includes museum visits? In what ways can mobile technology enhance the learning of art history during a museum visit? Research Questions

9 Research Method: Design Based Research The design-based research methodology illustrate how, when and why a successful educational innovation works in practice. Thus, it bridges the theoretical research and educational practice. The design methods in the study include learner-centered methods and participatory design for the development of scenarios and prototypes Students' needs will be identified for the purpose of applying the appropriate learning activity. This study adopts an ethnographic user modeling approach, which perceives human activity as part of a whole of social and cultural contexts in order to capture an accurate picture of the learning context. Methods

10 What are the challenges in teaching a course of art history that includes museum visits? In what ways can mobile technology enhance the learning of art history during a museum visit? Research Questions

11 Students are learning in the classroom Next week we are going to Hecht museum to learn about “Amarna relieves” Current situation After one week Here are the relieves, Look at their artistic style Findings

12 What are the challenges in teaching a course of art history that includes museum visits? Findings A dearth of published information about pedagogy and assessment in the discipline of art history (Donahue-Wallace et al, 2008) Enabling students to work Autonomously. active, collaborative and Challenging learning experience. Linking between classroom learning and museum learning

13 What are the challenges in teaching a course of art history that includes museum visits? In what ways can mobile technology enhance the learning of art history during a museum visit? Research Questions

14 Scenario: Scenario: Art history students using mobile technology in the museum Students are learning in the classroom Next week we are going to Hecht museum to learn about “Amarna relieves” Hecht- Museum guide Egypt How do the themes and motifs on the relieves reflect Egyptian cults? Findings

15 At the end of the presentation The students get a mission: A problem to solve and answer to questions The student is taking a picture of a relief This is a unique artistic style… The student writes answers to the questions This is a unique artistic style… Send the picture with the answer to a website Send to: url Findings

16 This is a unique artistic style… This is a relief from Amarna The students and the teacher can see together in the class the answers in the website and discuss about it. I can see it also in my laptop

17 In what ways can mobile technology enhance the learning of art history during a museum visit? Findings A dearth of published information about pedagogy and assessment in the discipline of art history (Donahue-Wallace et al, 2008) Enabling students to work Autonomously. active, collaborative and Challenging learning experience. Linking between classroom learning and museum learning

18 Future Work Future work How to design a mobile learning environment for a course in art history that connects between learning in class and learning within the museum and provides learning experience based on active and cooperative learning principles?

19 A detailed scenario will be presented to the lecturer and the students Their feedback will be calibrated with findings from the literature, as a basis for the next round of design The learning environment will be developed and evaluated in real-world settings. Future work

20 Thank you!