AGnovel Partnership Teacher Training – Module 2: AGnovel – Language Learning with AGnovel – Concept and Ideas AGnovel Advanced Interactive Graphic Novels.

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Presentation transcript:

AGnovel Partnership Teacher Training – Module 2: AGnovel – Language Learning with AGnovel – Concept and Ideas AGnovel Advanced Interactive Graphic Novels on Mobile Touchscreen Devices Grant Agreement No / Project No LLP DE-KA2-KA2MP Teacher Training

2 Introduction

3 AGnovel cloud The European project AGnovel

„Graphic novels, as I define them are book-length comic books that are meant to be read as one story. This broad term includes collections of stories in genres such as mystery, superhero, or supernatural, that are meant to be read apart from their corresponding ongoing comic book storyline; heart- rending works such as Art Spiegelman´s Maus; and nonfiction pieces such as Joe Sacco´s journalistic work, Palestine.” (WEINER 2012, S. xi.) What are Graphic Novels?

5 About Language

6 AGnovel focusses on different aspects concerning the tool and curriculum development: Common European Framework of Reference for Languages (CEFR) a)define language proficiency levels b)interpret language qualifications Addresses real vocational aspects Integration of the following modules 1.Language related tasks 2.Business related tasks 3.Culture related tasks The AGnovel focus 6

7 Modern language learning The needs of modern foreign language learners are changing. Interpretation of information in contexts Needs of specific motivational aspects Focus on the requirements of the target group (learner) Graphic novels represent a tool to… improve writing, speaking, listening, critical thinking promote traditional literacy combine visual and verbal elementsanalyse information in different ways The use of graphic novels

Language learning aspects 8 Language learning Under- standing Writing Speaking

Language learning aspects according to CEFR 9 Understanding Listening Reading Speaking Spoken Interaction Spoken Production Writing CEFR – Common European Framework of Reference for languages

10 Ideas and concept

11 Combination of new media opportunities and aspects of language learning Basis builds the VARK model developed by Neil Fleming (visual, aural, read / write and kinesthetic mode) Main objective of this approach is to discover learning preferences of students Adaptation to eLearning and the support of the language learners The AGnovel Didactical approach 11 visual didactical support audio- related didactical support textual didactical support course / classroom support

12 Combination of new media opportunities and aspects of language learning Basis builds the VARK model developed by Neil Fleming (visual, aural, read / write and kinesthetic mode) Main objective of this approach is to discover learning preferences of students Adaptation to eLearning and the support of the language learners Important aspects of AGnovel 12 Language Learning VET – Business / Office situations Cultural aspects course / classroom support