01 Enreda Madrid 02 03 Methodology Environment and multimedia resources.

Slides:



Advertisements
Similar presentations
SDSUs Tech T-UNU-P Web-Based Solutions Technology in the Classroom Technology in Distance Education.
Advertisements

Collaborative e-Portfolios
Title of Presentation: Introduction to ThinkQuest Projects. By Claire Dean, Head of ICT, Stirling Primary, East London, Eastern Cape Senior Trainer: SchoolNet.
The Usage of Social Networks In Educational Context Sacide Güzin MAZMAN, Yasemin KOÇAK USLUEL Hacettepe University, Faculty of Education Department of.
By: Rachel Hall and Amy Austin.  Grade: All levels  Price  Host App: $24.99  Student App: free (allows up to 32 students)  Location: App Store 
Deconstructing Moodle for better Learning Design Helen M. Lynch Senior E-learning Consultant Australia’s National VET E-learning Strategy Webinar, March.
1 Berlin Educa Online Thesis tutoring in Blended Learning Environment Pertti Vilpas/ Metropolia Business School What is tutoring? Tutoring can be defined.
Website Resources Putting students first to make learning last a lifetime Celebrating academics, diversity, and innovation.
Yahoo! For Teachers By Teachers, For Teachers. In July 2006 Yahoo! invited a group of educators to partner with them to build technology that addressed.
Building a Technology Toolkit. Adding Technology to the Classroom Learning Management Systems Instructional delivery Student projects.
Baiboard Ask3 Nearpod. Kimberly Boyd Kay Cole Edmodo Group Code: ib9yk2.
S OCIAL M EDIA AND NHS M INA S HAIBATZADEH FS SOTON. AC. UK F. UHS. NHS. UK J UNE 2013 FS SOTON. AC. UK F. UHS. NHS.
Developing a programme of information literacy. Strategy Will you work at an institutional level? Will you work at a course level? Will you work at a.
Proprietary & Confidential The Thread That Ties it All Together Voicethread and Discovery Education Jennifer Dorman denblogs.com/jendorman.
Share Document Management Records Management Logic-driven Workflow Auditing and compliance Relevant Search Knowledge and Expertise discovery Blogs and.
Mastering the High-Tech Classroom. Time Most teachers’ chief complainant is that they do not have enough time. Technology integration in the classroom.
© Macmillan Publishers Ltd You may share this presentation. Social Media and the EAL Learner Joanna Trzmielewska Educational Consultant Macmillan.
23 Participants Average years in education = Average age = males; 14 females Most used applications = Events; Social Networks; Music Least.
FROM SOCIAL TO EDUCATION USES By: Elite Educators.
Teaching with Technology (part 1) Workshop 2 Spring 2014.
Collaborative Learning Environment Preliminary Report - DRAFT December 2008.
=_A-ZVCjfWf8 Nets for students 2007.
* Research suggests that technology used in classrooms can be especially advantageous to at-risk, EL, and special ed students. (Means, Blando, Olson,
James Williams e: eTutor Project SUMMARY OF KEY FINDINGS for 2 Pilot studies of the.
ationmenu/nets/forteachers/2008s tandards/nets_for_teachers_2008.h tm Click on the above circles to see each standard.
 Social and Technological developments that led to Web 2.0 Internet connectivity available almost everywhere Personal computer evolved into homes, schools,
Future Learning Landscapes Yvan Peter – Université Lille 1 Serge Garlatti – Telecom Bretagne.
Free Webtools for the 21 st Century Learner Lori Martinez Singleterry Elementary & Daniela I. Guardiola, M.Ed. Librarian/MTT.
 Example Whizz Kids Whizz Kids  Can anyone tell us what Breakthrough does in 1 minute?
UTILIZING SOCIAL MEDIA IN THE CLASSROOM: PINTEREST Sadie Horan – Southern Illinois University.
Dr. Karen Gerlach Please spend some time chatting with your classmates Week 7 Seminar The Final Project.
Building Collaborative Learning Communities a division of Computer Strategies, LLC Your professional development solution.
Our Community: THINGS ARE JUST NOT THE SAME!. UNIT SUMMARY: Children are often under the impression that the way things are in their world is the way.
Put Your Classroom On A 21 st Century DI-IT Create Engaging Technology Rich Differentiated Classroom Environments Create Engaging Technology Rich Differentiated.
Enhancing e-learning experience with online social networks Published in IET Communications J.J.P.C. Rodrigues, F.M.R. Sabino, L. Zhou Reporter: Yu Chih.
A Portfolio by: Mary S. Weinaug Enter.  As a teacher it is critical for me to demonstrate mastery of teacher standards  ISTE-NETS Teacher Standards.
Google Earth INTEGRATING GLOBAL THINKING. Why Use Virtual Tours? Flexible Tool: History, Science, Math, English, etc. An Interactive Way to Explore Supports.
Prof. Elba Martoral.  State the importance of social learning when managing online content  Show effective practices in an online course  Distinguish.
ThoughTree Branch out your thoughts
Done By: Zeina Alkudmani. What is a Blog?  A blog is a discussion or information site published on the World Wide Web consisting of discrete entries.
Twitter: What can you do in 140 characters or less? COM 160: New Communications Technologies.
DYNAMIC MEDIA Abdullah Kabesh, Mohamad Abdullah, Nour Seif El Nasr, Lynn Abouchacra.
INTRODUCTION TO E-LEARNING. Objectives This chapter contains information on understanding the fundamental concepts of e-learning. In this chapter, e-learning.
Challenge Based Learning i.Key Components ii.Process.
Teaching Children About Food Safety Food Safety Professional Development for Early Childhood Educators.
Computers as Learning Tools Amanda Cantafio. ADVANTAGES OF USING COMPUTERS IN THE CLASSROOM ▪ Students gain word processing skills when learning to type:
Knowledge Management Edmodo. What is edmodo ? Edmodo  is a micro blogging platform created by Jeff O'Hara and Nic Borg.  is an emerging style of communication.
Ray Chambers My Digital Story Independent Learning Helping students flip the learning and control the outcome they want. Start Collaboration Helping students.
Teaching and Learning Online What Makes Sense When Moving Courses Online.
Learning Management System. Introduction Software application or Web-based technology used to plan, implement, and assess a specific learning process.
D RAFT OF F RAMEWORK OF C OLLABORATION A CTIVITIES “SEAEDUNET 2.0: D IGITAL -A GE T EACHING AND L EARNING M ODEL ”
Learning and Communication Platform (LCP for EINFOSE)
CHOOSE APPROPRIATE INSTRUCTION STRATEGIES AND RESOURCES
Interact 2: Communicating
Becoming a Teacher Ninth Edition
TECHNOLOGY STANDARDS FOR EDUCATORS BONNIE SMITH MAY 2, 2011
Designing Flipped Learning Experiences with Office Mix
(Asst. Prof. Dr. Gültekin Boran)
The Home Base Professional Development Tool
360 Degree Video 5-Minute Prep
denblogs.com/jendorman
How connected are you online?
360 Degree Video 5-Minute Prep
Ben Jones - S Rebecca Hunter - S
online newspaper’s journalists
Technology Connoisseurship and Criticism on Class Flow
360 Degree Video 5-Minute Prep
PD Goals Program Overview December, 2012
PD Goals Program Overview December, 2012
The Next Generation of the World Wide Web – In your classroom!
Presentation transcript:

01 Enreda Madrid Methodology Environment and multimedia resources

2 Augmented Reality Treasure Hunt 01

This activity brings together culture and new technologies through theme-based learning, and is used to deliver information of general interest via different mobile devices and technologies. The idea is to integrate the latest technologies into a sociocultural context in order to bring universities “up to speed”. This activity is designed for: UNED (National Distance Learning University) students. Students will receive free/elective credits for this activity. The general public (adults aged 18 and older). Augmented Reality Treasure Hunt

4 The main objectives of Enreda Madrid are: Objectives 1.To offer students new learning strategies that combine culture and new technologies as an innovative alternative to acquiring free/elective credits. 2.To become familiar with the latest technologies, Web 2.0 and social networks associated with theme-specific subjects of general interest.

5 The activity involves following a course program combining culture and new technologies. Students interact with the technology and learn about a specific theme as they pass a series of “tests”. In addition to passing these tests, students must post ongoing commentaries about the activity on a blog. Students will be able to use a web-based learning environment to access materials and any information they may need to complete the activity successfully. How the activity works

6 Activity Context Classroom Travel around Madrid going from one test to another, combining audio-visual technology and cultural immersion. OnLine Multimedia materials, blogs, collaboration, etc.

7 The idea is to develop a ICT Gymkhana using a series of theme-based course programs that will deliver information of general interest through the use of different technologies. The routes set up will take participants from one point to another in Madrid, allowing them to discover information of interest via their mobile devices. All activities will be centralized on a collaborative Web 2.0 environment in which students will participate in creating a travel notebook (blog), with the support of different 2.0 tools, such as Flickr and Youtube. Students enrolled at the UNED who participate in this activity will receive 1 credit, and all participants will be eligible to receive one of the “Enreda Madrid” awards. Development

8 Methodology 02

9 This methodology uses learning through discovery and applies the Game-Based Learning technique. A learning environment will be developed as a hub to integrate information from a variety of curricula related to ICTs, in compliance with free/elective credit requirements, and at the same time will incorporate innovative solutions to reinforce the collaborative 2.0 concept. Game-Based Learning

Methodology Web 2.0 Environment Theoretical content associated with course programs and gaining proficiency in ICTs Course programs with practical activities developed through different devices including mobility 10

Environment 11 A pivotal part of this environment will be to create a Travel Notebook (blog). Participants will be able to upload photos, videos and original contents to show they participated in the practical activities which will then be assessed by teachers. The environment creates a collaborative setting for students and teachers, and gives them the opportunity to explore new ways of learning. It is a meeting point in which teachers and students can share experiences and information so that participants can pass the “tests” that make up the activity.

Content 12 The theme of each course program should be defined, and contents developed by an expert in the subject tied into the activities, enabling teachers to give an assessment later on. This section will include contents that will equip participants to use Web 2.0 tools to facilitate their work in the Gymkhana.

13 Duration of the activity: approximately 25 hours, the equivalent of 1 free/elective credit. 8 hours of classroom study and the rest of the work via the Web environment. Duration and dates of the activity Pre Treasure Hunt 1.5 weeks Treasure Hunt 1 day Post Treasure Hunt 1.5 weeks

Before 1,.5 weeks = 8 days “Learn how to…, and study the subject matter.” During 1 day = 8 hours “Complete the tests and collaborate.” Afterwards 1.5 weeks = 7 days “Show proof of your work and collaborate.” Individual work 4 hours of ICT content 3 hours of theme content 2 hours of ICT content 5 hours of theme content 6 hours to create the blog 1.What you will come across in this environment 2.Creative writing for the Web 3.YouTube + Flickr 4.Facebook y Twitter 5.Geolocaltion One day in 1651 in the life of… 1.“El cronista de la Villa” 2.“Un matrimonio de nobles” 3.“Vecinos de Lavapiés” 3 thematic unit stages 2 entertainment stages 1 stage at FlagShipStore Participants show proof of their work and put what has been learned into practice. Collabora- tive work 30 minutes 1 hour 1 hour to assess other blogs

15 You Tube y Flickr: Step-by-step simulation guide of these two environments. How to create an account, record a personal video presentation/photograph something you like and upload it to your account. Facebook y Twitter Step-by-step simulation guide of these two social networks, since they will have an important role within the activity. How to sign up, and how to use them. Geolocation Google / Simulation Creative Web writing Multimedia content: Content development and authorship passwords, and how to reutilize other authors’ materials… Define your blog titles What you will find in this environment: Video that explains environment spaces and tools, with instructions on how to interact with them. ICT CONTENTS

16 Environment and multimedia resources 03

17 Portal Home pública

18 Portal Course Program

Geolocation 19

Augmented reality A specific content for each key point in the program will be generated and can be accessed with a Smartphone. Each content will be viewed through an application that allows participants to mix multimedia content with the reality they are viewing. 20

Contextual information 21 QR codes will be used to show contents associated with the program’s key point in a video format in those places in which alliances can be established.

Collaboration and Blog  Users should actively participate at all times within the environment, both to publish contents that show the extent to which they have made progress in the program of their choice, and to comment on other participants’ contents.  Flickr and Youtube are the tools participants should use to document their progress and to show proof of tests completed during the Gymkhana. 22

Collaboration and Blog 23  Collaborating in real time allows students to share experiences and show what they have learned during this process.

24 Identity

25 Video