Kayla Thompson, Stephanie Conley, & Kayla Hovland.

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Presentation transcript:

Kayla Thompson, Stephanie Conley, & Kayla Hovland

 Mobile Technology in the Classroom  Future  iPads  Trends  Statistics

 Sprint Mobile Learning in K-12 Education  Efficient ways to use Sprint in the school system  Student and bus tracking  Severe weather alerts  Wireless solutions for employees  Emergency Preparedness  Teaching with technology face off: PC’s against iPhones  Students with the iPhone are learning at more odd moments during the day  The study showed that the students with iPhones spend more time studying

 International Children’s Digital Library (ICDL)  Mission: support the world’s children in becoming effective members of the global community by making the best in children’s literature available online free of charge  Two iPhone apps for reading & creating books  Handheld Learning Awards  Given at the annual Handheld Learning Conference to Primary & Secondary schools who have done innovative projects involving mobile devices

 Blended learning refers to the use of multiple learning environments in conjunction with one another. In this case, Collaborize is an online learning forum aimed at complimenting traditional in-class instruction to achieve optimal engagement, comprehension and retention of information. 

 Anytime, Anywhere  Updating on the go  Mobile Devices versus Desktop/Laptop  Twitter as in-class discussion  Pollanywhere.com  Books

 Geography  Mobile Field Studies  English  Notes and Assignments  Math  Practice on the go

IPADLAPTOP - VCSU  Lightweight  $499  Thin  Small Touch Keyboard or USB attachable  No Webcam  Cannot Create Presentations  Heavy  $2000 for a 2 year period  Large Keyboard Attached  Multiple Windows  Several USB Ports  Lower Battery Life

 One and a half billion people in the world own phones  Phones these days have the computing power of a mid 1990’s PC while consuming one one-hundredth of the energy  Even the simplest, voice-only phones have more complex and powerful chips than the 1969 on-board computer that landed a spaceship on the moon

 It is time to start thinking of our phones as computers, some are more powerful than the computers we use these days  The computer and the phone are headed to meet in the middle with their capabilities to make a more efficient way for students to learn  The United States is the only country in the world where the PC’s outnumber the cell phones.

 Learning processes that can be incorporated through the mobile phone  Listening  Observing  Imitating  Questioning  Reflecting  Trying  Estimating  Predicting  Practicing

 Phone Features that we can learn from  Voice-only  SMS (Short Text Messages)  Graphics  User-controlled operating systems  Downloads  Browsers  Camera  GPS  Video Clips

 What to expect in the future  Phones getting smaller and more powerful  It will be very common to be a necessity to own a cell phone in the classroom, instead of a PC  The disposable cell phone is already being manufactured  It is the thickness of 3 credit cards and 3 inches long  Entirely made of paper  Will ultimately cost $1/disposable phone

 Marc Prensky’s Article “Should a 4-year-old have an iPhone  w/61/ w/61/  Things they can use it for:  Reading  Recognizing words  Reading books  Writing  Forming letters  On-screen keyboard

 Math  Download math apps  Voice Recording  Singing  Reading  Camera & Video  Experimenting on their own  Internet  Play games  Drawing & Coloring  Download apps  Music  Listen to their favorite songs

 Should 4-year-olds have an iPhone?  Marc Prensky thinks they should  Reasons:  Why deprive them?  May be used in classrooms in the future  Makes learning fun!

 American Children  7.5 hours a day  11 hours crammed  Audio  Video  SMS  Apps  72% of all teens/88% of teen cell users text

 Over 5 billion subscriptions  75% of world’s population  Technology to reach 50% of U.S. households  56 years for the telephone  20 years for the personal computer  10 years for the internet  9 years for the radio  14 years for the mobile phone