THE CHALLENGE OF THE HERO’S JOURNEY WARM-UP: Define stereotype. Think about the culture here at Strayer and list stereotypes that you see exist. Record these in your spiral notebook.
THE CHALLENGE OF THE HERO’S JOURNEY What is an archetype?
THE CHALLENGE OF THE HERO’S JOURNEY What is an archetype? It is a character, symbol, story pattern, or other element that is common to human experience across cultures. It is something seen in literature for thousands of years, regardless of area, culture, or language.
THE CHALLENGE OF THE HERO’S JOURNEY Examples of archetypes: underdog hero damsel in distress stepmother fairy godmother trickster scapegoat happy ending villain giant monster
THE CHALLENGE OF THE HERO’S JOURNEY According to Joseph Campbell a hero’s journey is archetypal because all heroes’ journeys follow a similar pattern. Campbell describes the journey in three stages with various steps in each stage. Campbell’s journey can be applied to many heroes in movies/books with which you are familiar.
Stage 1 = Departure Stage 2 = Initiation Stage 3 = Return 3 Stages of Hero’s Journey
Stage 1 = Departure StepIn my own words… The Call to Adventure
Stage 1 = Departure StepIn my own words… The Call to AdventureAn ordinary person finds out that his/her life is about to change.
Stage 1 = Departure StepIn my own words… The Call to AdventureAn ordinary person finds out that his/her life is about to change. Refusal of the Call
Stage 1 = Departure StepIn my own words… The Call to AdventureAn ordinary person finds out that his/her life is about to change. Refusal of the CallHe/she refuses to accept the adventure (fear)
Stage 1 = Departure StepIn my own words… The Call to AdventureAn ordinary person finds out that his/her life is about to change. Refusal of the CallHe/she refuses to accept the adventure (fear) The Beginning of the Adventure (Crossing the Threshold)
Stage 1 = Departure StepExplanation… The Call to AdventureAn ordinary person finds out that his/her life is about to change. Refusal of the CallHe/she refuses to accept the adventure. (fear) The Beginning of the Adventure (Crossing the Threshold) The hero’s adventure begins in his/her new role.
Stage 2 = Initiation StepsExplanation… The Road of Trials
Stage 2 = Initiation StepsExplanation… The Road of TrialsThe hero is faced with challenges and tests as the hero makes the transformation. (enemies)
Stage 2 = Initiation StepsExplanation… The Road of TrialsThe hero is faced with challenges and tests as the hero makes the transformation. (enemies) The Experience with Unconditional Love
Stage 2 = Initiation StepsExplanation… The Road of TrialsThe hero is faced with challenges and tests as the hero makes the transformation. (enemies) The Experience with Unconditional Love The hero has the love and support from a friend, mentor or family member. It helps the hero survive the journey.
Stage 2 = Initiation StepsExplanation… The Road of TrialsThe hero is faced with challenges and tests as the hero makes the transformation (enemies) The Experience with Unconditional Love The hero has the love and support from a friend, mentor or family member. It helps the hero survive the journey. The Ultimate Boon
Stage 2 = Initiation StepsExplanation… The Road of TrialsThe hero is faced with challenges and tests as the hero makes the transformation. (enemies) The Experience with Unconditional Love The hero has the love and support from a friend, mentor or family member. It helps the hero survive the journey. The Ultimate BoonThe hero’s training is complete; the hero tackles the biggest challenge and gains personal insight into himself
Stage 3 = Return Refusal of the Return
Stage 3 = Return Refusal of the ReturnAfter the goal has been accomplished, the hero may refuse to return with the “gift” either because he doesn’t think anything will change or the hero wants to stay where he is (in a better place).
Stage 3 = Return Refusal of the ReturnAfter the goal has been accomplished, the hero may refuse to return with the gift either because he doesn’t think anything will change or the hero wants to stay where he is (in a better place). The Magic Flight
Stage 3 = Return Refusal of the ReturnAfter the goal has been accomplished, the hero may refuse to return with the gift either because he doesn’t think anything will change or the hero wants to stay where he is (in a better place). The Magic FlightThe hero experiences adventure/danger as he returns to life before his adventure.
Stage 3 = Return Refusal of the ReturnAfter the goal has been accomplished, the hero may refuse to return with the gift either because he doesn’t think anything will change or the hero wants to stay where he is (in a better place). The Magic FlightThe hero experiences adventure/danger as he returns to life before his adventure. Rescue from Without
Stage 3 = Return Refusal of the ReturnAfter the goal has been accomplished, the hero may refuse to return with the gift either because he doesn’t think anything will change or the hero wants to stay where he is (in a better place). The Magic FlightThe hero experiences adventure/danger as he returns to life before his adventure. Rescue from WithoutThe hero needs guides and rescuers (friends) to bring him back to everyday life, especially if the hero has been wounded or weakened.
Stage 3 = Return Refusal of the ReturnAfter the goal has been accomplished, the hero may refuse to return with the gift either because he doesn’t think anything will change or the hero wants to stay where he is (in a better place). The Magic FlightThe hero experiences adventure/danger as he returns to life before his adventure. Rescue from WithoutThe hero needs guides and rescuers to bring him back to everyday life, especially if the hero has been wounded or weakened. The Crossing, or Return Threshold
Stage 3 = Return Refusal of the ReturnAfter the goal has been accomplished, the hero may refuse to return with the gift either because he doesn’t think anything will change or the hero wants to stay where he is (in a better place). The Magic FlightThe hero experiences adventure/danger as he returns to life before his adventure. Rescue from WithoutThe hero needs guides and rescuers to bring him back to everyday life, especially if the hero has been wounded or weakened. The Crossing, or Return ThresholdThe hero must retain the wisdom gained on the quest, integrate that wisdom into his/her previous life, and decide how to share that wisdom with the rest of the world.
An example…. The Call to AdventureHomer watches Sputnik and is inspired Refusal of the CallHomer hesitates because his family is not supportive. The Beginning of the Adventure Homer and his friends begin to build rockets.
An example…. The Road of TrialsMeeting Quentin (nerd) Getting information and supplies Lack of support from friends and family Failed launches (fence) The Experience with Unconditional Love Miss. Riley Mom The Ultimate BoonFirst successful launch
An example…. Refusal of the ReturnDrops out of school Goes to work in the mine The Magic FlightWorking in the mines Being arrested Rescue From WithoutQuentin and Homer proving they didn’t start the fire. Mom and Dad sending help for Science Fair The Crossing, or Return ThresholdWon the award Dad coming to the launch Working for NASA
THE CHALLENGE OF THE HERO’S JOURNEY TASK: Select a hero. Work with a group or partnership to map and record this hero’s journey on page 19 of SB.
THE CHALLENGE OF THE HERO’S JOURNEY Possible Movies: SupermanHunger Games BatmanTangled ShrekBrave MulanLord of the Rings FrozenRocky Harry PotterSpiderman Star Wars
Warm-Up Which indicates the order of the stages that a hero goes through in his/her journey as described by Joseph Campbell? A.Initiation, Return, Departure B.Departure, Return, Initiation C.Departure, Initiation, Return D.Initiation, Departure, Return
Which of the following is NOT TRUE about an archetype? A.It is typically a character, symbol, or element of a story. B.It is a judgment that is made based on someone’s characteristics. C.It can be understood across cultures. D.It can be understood across generations by both young and old.