Computer Animation Rick Parent CSE682 - Computer Animation Rick Parent DL787 292-0055 Tentative office hours: T 1:30-2:30; F.

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Presentation transcript:

Computer Animation Rick Parent CSE682 - Computer Animation Rick Parent DL Tentative office hours: T 1:30-2:30; F 1:30-3:30

Computer Animation Rick Parent CSE 682 – in the curriculum Game/Animation Curriculum OpenGL programming: Aniamtion: Game: 786 Capstone Design Course Quarter-long, group-based project Documentation Presentations

Computer Animation Rick Parent Animation Project Rube Goldberg mechanism Beginning & end to be constrained Design – storyboard Progress reports Document progress on web site Physics-based animation Limits figure animation Defines problem domain

Computer Animation Rick Parent Course – general organization Design animation Organize tasks Reference material Learn course software Maya, Premier Form technical groups Organize project groups Project Lectures on animation View animations In-class group work sessions Fridays 1-3 for group work Progress reports First 1/3 of quarter rest of quarter

Computer Animation Rick Parent Class: Wi ‘11 Eng. Majors: 14 MPS majors: 8 ECE: 1 Grads: 2

Computer Animation Rick Parent Some Alumni Beth Hofer, M.S. - PDI Kirk Bowers, B.S. - Disney Mark Fontana, B.S. - Pixar Kevin Rogers, M.S. - PDI Saty Ragavachara, M.S. - Imageworks Brad Winemiller, B.S. - Pixar Steve Anderson, M.S. - Electronic Arts Doug Roble, Ph.D. - Digital Domain Dave Haumann, Ph.D. - Pixar Ferdi Scheepers, Ph.D. - Pixar Rob Rosenblum, M.S. - PDI Nathan Loofbourrow, M.S. - PDI Steve May, Ph.D. - Pixar Brent Watkins, M.S. - Pixar

Computer Animation Rick Parent Individual Homeworks MEL exercises Technical presentation Project documentation Oral presentations Project Individual contribution to project Grading

Computer Animation Rick Parent Technical groups Group 1Group 2Group 3Group 4Group 5 Modeling Animation Lighting Rendering Post Processing

Computer Animation Rick Parent Animation Motion Control Techniques and Algorithms Animating - Making something appear to move that doesn’t move itself Producing animation: Aesthetics Animation Production Digital Post-Processing Procedural Animation is Required

Computer Animation Rick Parent Low-Level Control Interpolation Speed control along a path path following Forward/inverse kinematics High-Level Algorithms Particle Systems Flocking Crowds Natural Phenomena Plants Water Clouds Fire The Human Form Reaching, grasping Walking Hair, clothes Facial expressions, gestures Animation Physics-based Gravity Collisions Springs Viscosity Friction

Computer Animation Rick Parent Project Groups Design and present storyboard Give progress reports Present final project Groups: 3-4, mix backgrounds Maintain documentation

Computer Animation Rick Parent Student Presentations Detailed Storyboard and sample stills of objects Rough Storyboard Storyboard (revised) Sample stills and low-quality rendering of sequences Finished sequence (finals week)

Computer Animation Rick Parent Storyboard

Computer Animation Rick Parent Hardware Facilities CL112D 10 Maya licenses 5-6 Premier licenses

Computer Animation Rick Parent Immediate Tasks Form into groups Start thinking of animation project Consider technical group interest Learn Maya