Usability Testing for Web Sites presented by Dr. Laura Cheng & Dr. Jason Holmes School of Library and Information Science Kent State University Dec. 6,

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Presentation transcript:

Usability Testing for Web Sites presented by Dr. Laura Cheng & Dr. Jason Holmes School of Library and Information Science Kent State University Dec. 6, 2006 CO-ASIS&T Program

Why is usability important? The Design of Everyday Things – by Donald A. Norman Bad design examples Your website represents you Competition

Perceptions of Libraries and Information Resources (OCLC, 2005) First Choice for Information Sources CollegeTotal Students Respondents Search engines 72% 80% Library (physical) 14% 11% Online library 10% 6% Bookstore (physical) 2% 2% Online bookstore 2% 2%

Perceptions of Libraries and Information Resources (OCLC, 2005) For electronic information searches, where do you typically begin your search … by college students: Search engine 89% Library Web site 2% Online database 2% 1% Topic-specific Web sites 1% information subscriptions 1% Online news 1% Online bookstore 1% Instant messaging/online chat 0%

Perceptions of Libraries and Information Resources (OCLC, 2005) For electronic information searches, where do you typically begin your search … by total respondents: Search engine 84% 6% Topic-specific Web sites 2% information subscriptions 2% Online news 2% Instant messaging/online chat 1% Online bookstore 1% Online database 1% Library Web site 1%

Perceptions of Libraries and Information Resources (OCLC, 2005) Why Google? Easy Results Results presentation PageRank Current information Searching the entire Web

Perceptions of Libraries and Information Resources (OCLC, 2005) Why Not Google? Results PageRank What is valid information? Not scholarly Lacks organization

Perceptions of Libraries and Information Resources (OCLC, 2005) Users perceptions of the online catalog Difficult to search Multiple searches Display of results Slow Full text (some)

Usability Considerations Users Who are the users? Needs/wants Background Tasks, context, and Prerequisite skills and knowledge Conduct user and task analysis

Other Usability Considerations Amount of training Documents needed Time to finish the task Numbers of errors How to recover from errors Users special needs (e.g., disabilities)

Concepts of Usability A framework of system acceptability Usability is part of Usefulness (Jacob Nielsen & Ben Shneiderman (separately)) Learnability (e.g. intuitive navigation) Efficiency of use Visibility Memorability Few and noncatastrophic errors Subjective satisfaction

Principles of Usability 1.Use simple and natural language 2.Minimize user memory load 3.Be consistent 4.Provide feedback 5.Provide clearly marked exits 6.Provide shortcuts 7.Provide good error messages 8.Prevent errors 9.Keep the interface simple 10.Make action-objects visible 11.Balance and unify the interface

User annoyances Pop-up boxes with visiting/52% shopping a site Banners advertisements50% Congested web pages (e.g., 35% too many ads, images, etc.) Slow load times26% Difficult to find a specific product20%

Examples of Web sites Gap Monroe County Public Library, Bloomington, IN Target Kent State University

Usability Testing Usability testing is to measure usability of a system Purpose: to improve the system It should be conducted repeatedly during the designing process

Usability Testing Environments The purpose of a usability lab is to record the test. Fixed labs Portable labs No labs Remote testing MS Live Meeting WebEx

SLIS Usability Lab Funded by the Kent State University School of Library and Information Science (KSU-SLIS) Used for Research Education Engagement Variety of hardware/software necessary for usability testing Including eye-tracking Can do portable usability testing as well

Usability Testing Procedure Determine needs Recruit subjects Create tasks Develop protocol Determine measures Pilot test Run test / collect data Analyze results Write report

Determine Needs What is the purpose of the website? What do you want your users to do with it? Contextual analysis Needs analysis

Recruit Subjects Who should be your test subjects? Prospective users of the system/website How many subjects should you run? More is better, but too many is a waste A user is a user is a user? Or, a user by any other name would act the same way

Create Tasks This step is the most difficult and critical to a good usability test Tasks should be: created with a specific purpose in mind Typical of user behavior Specific, but not too specific Should not be too complex Should not try to capture too much (discrete) Crummy tasks yield crummy results

Develop Protocol The protocol states the procedures to be followed in usability test Directs the researchers interaction with subjects Data collection tool Sample protocol for SirsiDynix SchoolRooms

Determine Measures Time on task Success rate Accuracy Emotional response Eye-tracking (sample movie) Coding subjects behavior

Pilot test Pilot testing is running a subject or two to test the test Is the protocol logical? Does is work? Can we get the data we want? Do these tasks work? Why? Because usability is expensive in time/effort/money.

Run Test/Collect Data This is the fun part! Facilitate the test using protocol Document everything AV recording Note taking Bring a buddy Pay attention!

Analyze data Go back to your measures Run some statistical analysis Lots of graphs, charts, and summaries

Write-up report Introduction Who, What, Where, When, Why Method Short version Key findings Design recommendations Or highlight critical problems Or conclusions 4-page Tufte-style report example

References Criteria for optimal web design (designing for usability) By Michael L Bernard Dumas, J.S., & Redish, J.C. (1999). A practical guide to usability testing (rev. ed.). Exeter, UK; Portland, OR: Intellect. Dunham, B., & McGurr, M. (Nov , 2006). SLIS 60002, Organization of Information, presentation. Krug, S. (2006). Dont make me think: A common sense approach to web usability (2nd ed.). Berkeley, CA: New Riders. ISBN: Perceptions of Libraries and Information Resources (OCLC, 2005) Usability – Wikipedia