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Presentation transcript:

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 1

2 Technology in Action Chapter 1 Why Computers Matter to You: Becoming Computer Literate

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 3 Chapter Topics Computer literacy Computers and careers Technology challenges

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 4 What Is Computer Literacy? To be computer literate, you must: –Understand a computer’s capabilities and limitations –Know how to use a computer

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 5 Avoid hackers and viruses Protect your privacy Understand the real privacy and security risks Use the Internet wisely Avoid online annoyances Maintain your computer Make good purchase decisions Integrate the latest technology Being a Savvy Computer User and Consumer

Digital Home In a digital home, you can control home systems from your computer and via the Internet. Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 6

Digital Home - Components Media computer with: – –TV tuner – –Radio tuner – –Media software – –Blu-ray, DVD, and/or CD – –Network adapter –A network –A digital television –A digital media adapter –A universal remote Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 7

8 Computers in Your Career? Information technology (IT) involves: – –Information handling – –Information retrieval – –Computers – –Telecommunications – –Software deployment The seven fastest-growing occupations are computer related.

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 9 Computers in Your Career? Computer careers in: – –Business – –Retail – –Shipping – –Arts – –Computer gaming – –Education –Law enforcement –Legal system –Agriculture –Automotive technology –Medicine –Sciences

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 10 Computers in Business, Retail, and Shipping Data mining Package tracking

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 11 Computers in the Arts Web site galleries Virtual dance Computer- generated art

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 12 Computer Gaming Careers Programming 3D animation

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 13 Computers in Education Computers in the classroom Distance education Computerized research The Internet PDA-guided tours

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 14 Computers in Law Enforcement Computers find records and possible suspects..Computer forensics is growing.

Computers in the Legal System Surveillance cameras capture crimes Forensic animations based on evidence High-tech courtrooms Handheld wireless devices used to display evidence Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 15

Computers in Agriculture Programs assist in managing complex farming business and information systems. RFID tags track and record animals in case of diseases. Computerized sensors monitor conditions and activate equipment to protect crops. Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 16

Computers in Automotive Technology Environmental trends and government regulations Computerized sensors and CPU systems in vehicles Consumer demand for computerized subsystems Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 17

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 18 Computers in Medicine Patient simulators and surgical robots Physiome Project

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 19 Biomedical Implants Technological solutions to physical problems Identity chips

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 20 Simulations Supercomputers are used to create simulations in – –Archaeology – –Meteorology

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 21 Computers in Sports Improved training Timing and scorekeeping Data storage and statistics “Smartballs” sense when soccer goals are scored

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 22 Nanotechnology Nanoscience: Study of molecules and nanostructures Nanotechnology: Science of use of nanostructures

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 23 Affective Computing Computing that relates to emotion or tries to influence emotion Emotional-Social Prosthesis (ESP) device

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 24 Challenges Facing a Digital Society Privacy risks Personal data collection monitoring Copyright infringement Reliance on computers for security Digital divide

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 25 Chapter 1 Summary Questions What does it mean to be “computer literate”?

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 26 Chapter 1 Summary Questions How does being computer literate make you a savvy computer user and consumer?

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 27 Chapter 1 Summary Questions How can becoming computer literate help you in a career?

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 28 Chapter 1 Summary Questions How can becoming computer literate help you understand and take advantage of newly emerging careers?

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 29 Chapter 1 Summary Questions How does becoming computer literate help you deal with the challenges associated with technology?

Chapter 1 30 All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Printed in the United States of America. Copyright © 2010 Pearson Education, Inc. Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 30