Introduction to Flash, Part 2: Graphics, Animation, Sound & Interactivity Janet Davis April 30, 2008 For audio call Toll Free and use PIN/code
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The Flash Interface
Selection Tools
Line Tool
Text Tool
Shape Tools
Pencil Tool
Brush Tool
Free Transform
Gradient Transform
Ink Bottle
Paint Bucket
Eraser
Eyedropper
Color Panel and Mixer
Property Inspector Views
The Color Picker
Converting a Graphic to a Symbol
What is a symbol in Flash? A library item that can be replicated More than 1 symbol can exist in any keyframe at the same time. The three kinds of symbols are Graphic Symbols, Buttons, and Movie Clips Graphic Symbols contain only artwork and have no animations inside Button Symbols are where you attach scripting commands to produce interactivity Movie clip symbols contain animations
Replicating Symbols
Motion Tweens The object being moved must be a symbol. Click the keyframe in the timeline first to orient the Property Inspector to frame-related commands. Select Motion in the tween window of the Property Inspector. Insert a keyframe in the timeline several frames ahead of the original keyframe. Move the object on the stage to its destination.
Motion Tween
Test Movie
Bandwidth Profiler
Inserting and Deleting Layers
Removing Frames 1.Select the frames 2.Go to Edit>Timeline>Remove Frames
Draw a Spaceship, Convert it to a Symbol
Spacetween 1
Spacetween 2
Spacetween 3
Spacetween 4
Spacetween 5
Q & A
Evaluation Survey Link
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