Quick Overview The Fundamentals of Media and Games A Bit of Game History The “Bad”s: What NOT To Do Graphics in Game Development Fitting Pieces into a.

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Presentation transcript:

Quick Overview The Fundamentals of Media and Games A Bit of Game History The “Bad”s: What NOT To Do Graphics in Game Development Fitting Pieces into a Masterpiece The Compromise View Back to the Basics

The Fun-damentals Video Game Input Films VisualAudio “It’s like a movie… with interaction!”

Historical Past of Game Development

“The Classics”

PacMan AWESOME Joystick Input!!! + SoundFX + Simple but memorable characters

Bubble Bobble THE THEME SONG!!!! + 2 Player Co-Op + lots and LOTS of color

A Couple of Others The Games The Main Fun-damental Mario Castlevania Duck Hunt PONG Music Prettiness The Light-gun! SoundFX

Games Like…

The “Bad”s: What NOT To Do The Visual Disaster Drake of the 99 Dragons

The “Bad”s: What NOT To Do The Audio Disaster Revolution X

The “Bad”s: What NOT To Do The Input Disaster Many MANY games

Graphics in Game Development Visual Side-Kick? Basic Building Blocks Images Polygons Lights & Materials…

Components of a Game Program 2D 3D Physics Music & Sound Input AI Networking …….

What the heck is it?

Common Compromises LoD (Level of Detail) A.I. Updates Framerate Lock Input Polling Billboarding Genre-Specific ….

Back to the Basics The 3 Fun-damentals Feature Compromising Playability Iterations!

Back to the Basics The 3 Fun-damentals Feature Compromising Playability Iterations!

The End.

Resources movies/ movies/ om_clk=gsimage&tag=images;all om_clk=gsimage&tag=images;all