Quick Overview The Fundamentals of Media and Games A Bit of Game History The “Bad”s: What NOT To Do Graphics in Game Development Fitting Pieces into a Masterpiece The Compromise View Back to the Basics
The Fun-damentals Video Game Input Films VisualAudio “It’s like a movie… with interaction!”
Historical Past of Game Development
“The Classics”
PacMan AWESOME Joystick Input!!! + SoundFX + Simple but memorable characters
Bubble Bobble THE THEME SONG!!!! + 2 Player Co-Op + lots and LOTS of color
A Couple of Others The Games The Main Fun-damental Mario Castlevania Duck Hunt PONG Music Prettiness The Light-gun! SoundFX
Games Like…
The “Bad”s: What NOT To Do The Visual Disaster Drake of the 99 Dragons
The “Bad”s: What NOT To Do The Audio Disaster Revolution X
The “Bad”s: What NOT To Do The Input Disaster Many MANY games
Graphics in Game Development Visual Side-Kick? Basic Building Blocks Images Polygons Lights & Materials…
Components of a Game Program 2D 3D Physics Music & Sound Input AI Networking …….
What the heck is it?
Common Compromises LoD (Level of Detail) A.I. Updates Framerate Lock Input Polling Billboarding Genre-Specific ….
Back to the Basics The 3 Fun-damentals Feature Compromising Playability Iterations!
Back to the Basics The 3 Fun-damentals Feature Compromising Playability Iterations!
The End.
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