T9-1 Announcements Assignments will be submitted in a group of two students Talk to your fellow students and make a group with another student (by Sept.

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T9-1 Announcements Assignments will be submitted in a group of two students Talk to your fellow students and make a group with another student (by Sept. 28 th ) Accenture Seminar: Sept. 28 th in the 5:15pm Assignment #1 will be posted on the website on Oct. 3 rd and should be submitted by the deadline Oct. 10 th Oct. 19 th : 1 st Mid-term

McGraw-Hill/Irwin © The McGraw-Hill Companies, All Rights Reserved TECHNOLOGY PLUG-IN T9 Designing Web Pages

T9-3 LEARNING OUTCOMES 1.Explain why Web design is not like print design 2.List the basic steps involved in Web site development 3.Describe several guidelines you can use to test your interface design

T9-4 THE WORLD WIDE WEB The World Wide Web is a way of organizing information so that any computer around the world that operates according to the rules can access it The rules that specify how to access and transfer files over the Web are called HTTP (hypertext transfer protocol)

T9-5 THE WORLD WIDE WEB

T9-6 The Web Is Interactive Unlike material printed in a book or brochure, Web publications can respond to input by the user –A Web site’s visitors can communicate with the site’s creator and order products online –Sites can play an animation when a user’s pointer rolls over an on-screen graphic –Users can ask for exactly the information they need, interacting with databases on the server that send back customized responses

T9-7 Web Pages Can Be Designed The World Wide Web is the first service on the Internet that lends itself to any kind of graphic design The use of hyperlinks for navigation presents an exciting design problem that challenges Web page creators to… –Produce fluid and friendly interfaces –Create attractive graphic design –Help visitors find, scan, and enjoy the material published on the Web

T9-8 The Web Is Nonlinear You could lead the visitor through a controlled series of pages That is not what the Web is about –Let the visitor choose his or her own path through the information You have to make each page represent what you are intending Every page should encourage the visitor to explore your site further, and make it easy to do so

T9-9 The Web Has No Control

T9-10 Designing For The Unknown The Web is a unique medium, forcing you to give up control over many things –Colors, fonts, and page layout, are determined by the user or that user’s browser software There is no guarantee that people will see your pages the same way you design them on your screen Much of Web design is about designing for the unknown: –Unknown browsers –Unknown platforms –Unknown user preferences –Unknown window sizes and monitor resolution –Unknown connection speed –Unknown colors and fonts

T9-11 Unknown Platforms Web page viewed in Firefox on a PC

T9-12 Unknown User Preferences

T9-13 Unknown User Preferences

T9-14 Unknown Window Size and Monitor Resolution

T9-15 Unknown Window Size and Monitor Resolution

T9-16 Unknown Connection Speed Larger amounts of data will require more time to arrive When you are counting on maintaining the interest of your readers, every millisecond counts For this reason, it is wise to follow the golden rule of Web design: Keep your files as small as possible!

T9-17 Unknown Colors You need to deal with the varying ways computers handle color Monitors differ in the number of colors they are able to display They typically display 24-bit (approximately 17 million colors), 16-bit (approximately 65,000 colors), or 8-bit color (256 colors)

T9-18 Unknown Fonts The way text appears is a result of browser settings, platform, and user preferences Even though there are methods for specifying a font face, the font will display only if it is already installed on the end user’s machine There is no guarantee your chosen font will be available If it is not found on the user’s computer, a default font will be used instead

T9-19 THE PROCESS OF WEB DESIGN Regardless of the scale and scope of your Web site, the development process involves the same basic steps: 1.Analyze and plan 2.Create and organize content 3.Develop the “look and feel” 4.Produce graphics and HTML documents 5.Create a working prototype 6.Test, test, test 7.Upload to a Web server and test again 8.Maintain

T9-20 Analyze And Plan Before designing your Web site, you need to brainstorm and think about defining goals and purposes of the Web site The structure of a Web site grows from the way you want visitors to understand and get to the information you post there This phase should define… –What information you want to have available –What interactions you want to offer –Your broader marketing goals: the ideas and impressions visitors to the site should take away with them

T9-21 Create And Organize Content The most important part of a Web site is its content Once you have content, or at least a very clear idea of what content you will have, the next step is to organize the content so it will be easily and intuitively accessible to your audience Personal sites require attention to the division and organization of information Create lists and sketchbooks Organize your content by importance, timeliness, category

T9-22 Create And Organize Content

T9-23 Structuring the Site A Web site’s pages are linked to one another, and to the rest of the Web, by a series of hyperlinks Make the content of a site available and enticing to every visitor who finds his or her way there

T9-24 Allow for Change The contents of a Web site will, or should, change constantly Visitors should feel that the your site will hold something new for them each time they visit Give them a reason to return to the site again and again

T9-25 Navigation With the basic site structure and content defined, you will want to make it easy for visitors to find the information they need on your site Create a system of hyperlinks that will allow visitors to move around the site efficiently You can count on a built-in set of navigation controls that are standard in Web browsers –Bookmarks, history lists, and Forward and Back buttons Users depend on the browser’s controls for such functions, and you should not confuse the issue by duplicating them in your site’s interface

T9-26 Develop The Look And Feel Interface design is responsible for creating a strong subjective impression as well as an easily understood overview of how the site works Ideally, a strong interface seamlessly mixes navigational tools and the graphic identity that gives a Web site its character

T9-27 Develop The Look And Feel

T9-28 Produce Graphics And HTML Documents You can use graphic tools, such as Adobe Photoshop or Macromedia Fireworks, to create all the graphics needed for your site The content will be formatted into HTML documents by HTML editors, such as Macromedia Dreamweaver, or you can write the HTML code by hand Multimedia elements may also be produced and scripts and programs written

T9-29 Produce Graphics And HTML Documents

T9-30 Create A Working Prototype All the pieces are brought together into a working prototype Once the pages are viewed in a browser, it is necessary to tweak the HTML documents, graphics, and scripting until everything fits smoothly in place and works as intended

T9-31 Test, Test, Test Test your pages under as many conditions as possible –Use different browsers, platforms, window sizes, and user settings User testing - involves ordinary people interacting with your site and seeing how easily they can find information and complete tasks –User testing is generally conducted as early in the production process as possible so changes can be made to the final site

T9-32 Maintain A Web site is never truly done; in fact, the ability to make updates and keep content current is one of the advantages of the Web medium Maintenance is an ongoing process that happens after the site is created The refresh rate will likely affect the way you organize information and design the site