Opengl Es 3.0
Android Hardware requirements 1 As of November 2013 and version 4.4, Android requires at least 512MB of RAM and an ARMv7 processor. MIPS architecture|MIPS and x86 architectures are also supported. OpenGL ES 2.0 hardware acceleration is still mandatory, while OpenGL ES 3.0 is supported.
CyanogenMod - CyanogenMod The first nightly release of CyanogenMod 10.2, which is based on Android version history#Android 4.3 Jelly Bean (API level 18)|Android 4.3 Jelly Bean, began rolling out for a selected number of devices on 14 August It brings in some new enhancements to the system, such as Bluetooth low energy|Bluetooth Low Energy and OpenGL ES#OpenGL ES 3.0|OpenGLES3.0 support, a renewed Phone app, 4K resolution support as well as many security and stability improvements.
OpenGL - OpenGL * Full compatibility with OpenGL ES#OpenGL.C2.A0ES.C2.A03.0|OpenGL ES 3.0 APIs
Nexus 10 - Android The update introduces support for OpenGL ES 3.0, the latest version of the graphics standard which is mainly used in gaming applications. Support for the Miracast wireless display streaming standard on the Nexus 10 is also included with the Android 4.3 update. A new feature, virtual surround sound, is included with the Android 4.3 update as well.
OpenGL ES - OpenGL ES The OpenGL ES 3.0 specification was publicly released in August OpenGL ES 3.0 is backwards compatible with OpenGL ES 2.0, enabling applications to incrementally add new visual features to applications. OpenGL 4.3 provides full compatibility with OpenGL ES
OpenGL ES - OpenGL ES New functionality in the OpenGL ES 3.0 specification includes:
Celeron Silvermont|Bay Trail-D (22 nm) 1 * GPU is based on Ivy Bridge (microarchitecture)|Ivy Bridge Intel HD Graphics, with 4 execution units, and supports DirectX 11, OpenGL 4.0, OpenGL ES 3.0 and OpenCL 1.1 (on Windows).
Rightware - History 1 Besides Kanzi, Rightware also continues to develop new benchmarking tools. In April 2013, Rightware launched Basemark X built on top of Unity 4.0, and Basemark ES 3.0, which was used to test the first OpenGL ES 3.0 production silicon made by Vivante.
Adreno - Variants 1 * 'Adreno 320' inside the Qualcomm S4 Pro Prime Series, with unified shader architecture and dual channel memory. It supports Direct3D feature level 9_3 in addition to OpenGL ES 3.0, OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, SVGT 1.2
IPhone 5C 1 It is lacking new features from the 5S; it uses the previous Apple A6|A6 chip from the iPhone5 instead of the 64-bit Apple A7|A7, does not have the M7 motion co-processor, does not include fingerprint recognition, does not support OpenGL ES 3.0, and lacks the Burst iSight camera mode(Burst mode is made available in iOS 8 for older devices starting from iPhone 4s) and slow-motion video recording mode, although it does support photo-taking video recording and digital zooming
Android Hardware requirements 1 Android 4.3 added support for OpenGL ES 3.0; if used, support for both older versions (ES 2.0 and 1.0) is still mandatory.
Android Hardware requirements 1 Android 4.3 added support for OpenGL ES 3.0; if used, support for both older versions (ES 2.0 and 1.0) is still mandatory.
Comparison of OpenGL and Direct3D - Mobile phones and other embedded devices 1 OpenGL ES is available in 5 variants, OpenGL ES 1.0, 1.1, 2.0, 3.0, 3.1. The release of 2.0 remove backwards compatibility with older variants, due to the extensive programmable pipeline functions available in GL ES 2.0, over the fixed-pipeline functions of GL ES 1.0 and 1.1. OpenGL ES 3.0 require new hw over OpenGL ES 2.0, while OpenGL ES 3.1 is meant as software update (new drivers required only).
Android Platform 1 Android 4.3 consisted of further low-level changes, including Bluetooth low energy and AVRCP support, SELinux, OpenGL ES 3.0, new digital rights management (DRM) APIs, the ability for apps to read notifications, a VP8 encoder, and other improvements.
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