Rapid Prototyping as Design Process JEFF GINGER | MAKERSPACE 490 | FALL 2015.

Slides:



Advertisements
Similar presentations
Learning Collaborative Team Storyboard Template for Learning Session Two.
Advertisements

The Enterprise Skills Story
Design, prototyping and construction
Dig Deeper with Tinkering & Making A presentation deck for training educators on the Project MASH approach to Tinkering & Making, from The Exploratory.
Strategies for INNOVATIVE DESIGNING
Copyright 1999 all rights reserved The HCI Design Process n User Interfaces are not just built by sitting down and drawing up designs for them n Just like.
Malnutrition Prevention Programme Chris Bryant - Project Director Lisa Godfrey – Project Manager Julia Wood – Project Manager.
Our AVID Family Grows Together
AN OVERVIEW BY JAMIE STARKE The Role of Prototyping.
Human Computer Interaction
Day 5 Specifying designs. Objectives  Learn about the need for prototypes and user testing with these  Learn about different ways in which prototypes.
DENIM: Finding a Tighter Fit with Web Design Practice James Lin, Mark W. Newman, Jason I. Hong, James A. Landay April 6, 2000 CHI 2000, The Hague
SIMS 202 Information Organization and Retrieval Prof. Marti Hearst and Prof. Ray Larson UC Berkeley SIMS Tues/Thurs 9:30-11:00am Fall 2000.
Chapter 2: Understanding and conceptualizing interaction
Stanford hci group / cs376 u Jeffrey Heer · 5 May 2009 Design Methods: Prototyping.
Objectives By the end of class, you will be able to… Explain why prototyping is an important phase of design. Create and test paper prototypes. Explain.
Ch 10 Prototyping page 1 CS 368 Prototyping an initial version of a software system used to demonstrate concepts, compare design alternatives and to explore.
“The Boy Who Invented TV”
Writing to Learn  Short informal writing tasks to help think through key concepts- brief- 5 minutes  A way for students to actively think about content.
Web Design Process CMPT 281. Outline How do we know good sites from bad sites? Web design process Class design exercise.
Survey Results Snapshot A Quick Scan Activity to begin looking at your school’s data results Allocate minutes for completion.
Chapter 2: Understanding and conceptualizing interaction Question 1.
Introduction to Interactive Media 02. The Interactive Media Development Process.
Human Computer Interaction & Usability Prototyping Design & Prototyping HCI Prototyping.
CS575 Spring 2012 Lecture 4* Bapa Rao CSU LA * Many Slides borrowed from Scott Klemmer’s Stanford Course Materials.
Computer –the machine the program runs on –often split between clients & servers Human-Computer Interaction (HCI) Human –the end-user of a program –the.
HCI Prototyping Chapter 6 Prototyping. Learning Outcomes At the end of this lecture, you should be able to: –Define the term “prototyping” –Explain the.
CSCD 487/587 Human Computer Interface Winter 2013 Lecture 17 Prototypes and Design.
CHAPTER 1 Role of the Game Designer. AN ADVOCATE FOR THE PLAYER  The role of the game designer is, first and foremost to be an advocate for the player.
Mission: Building and Testing. INSERTTO VIIDEO Design Brief: Design a cabin for Autonomous car on year 2035.
Chapter 9 Prototyping. Objectives  Describe the basic terminology of prototyping  Describe the role and techniques of prototyping  Enable you to produce.
1 Human Computer Interaction Week 7 Prototyping. 2 Introduction Prototyping is a design technique where users can be involved in testing design ideas.
System Construction System Construction is the development, installation and testing of system components.
ICS 463, Intro to Human Computer Interaction Design: 5. Design Processes Dan Suthers.
Prototyping. REVIEW : Why a prototype? Helps with: –Screen layouts and information display –Work flow, task design –Technical issues –Difficult, controversial,
Creating and thinking critically
Working Technologically Early Stage 1 – Stage 3. Students evaluate by: recounting the steps taken to reach a final solution discussing their likes and.
Innovation Challenge How can the back to school shopping experience be made better?
Design Basics. Standards MSENGR-TS-2 The students will develop an understanding of how the design process is used to develop a technological system. a)
Getting and Using Youth Input Training to Go. Help shift to a facilitation role for project-based learning (PBL) Explore techniques for facilitating youth.
Lesson outline 1 hour Aspire lesson To broaden the students understanding of the range of roles and jobs available in the working world by a: exploring.
Prototyping. Objectives By the end of class, you will be able to… Explain why prototyping is an important phase of design. Create and test paper prototypes.
SH EYFS EYFS Early Years Foundation Stage From birth – 5 years.
Overview Prototyping Construction Conceptual design Physical design Generating prototypes Tool support.
Survey Results Snapshot A Quick Scan Activity to begin looking at your school’s data results Allocate minutes for completion.
Design, prototyping and construction(Chapter 11).
QSITE DigiTech Challenge Designing planning a digital solution.
SE 431 Human Computer Interactions Jamal Nasir. How to design & build good UIs UI Development process Usability goals User-centered design Design discovery.
Konrad Lagarde IBM ifundIT “A Kickstarter for the enterprise”
University of Washington HCDE 418 Storyboarding HCDE 418 Winter 2014.
REIMAGINING LEARNING SPACES Allison Zmuda and Bena Kallick December 11,
Practical information
Survey Results Snapshot
Survey Results Snapshot
Adapting Module Tasks at the Lesson Level
INF385G: Topic Discussion Huang, S. C.
481 – 8 - try. 481 – 8 - try Questions Explain two distinct roles of the TRY IDEO techniques—both early on in the design process, and later in the.
Prototyping.
The Role of Prototyping
The User Interface Design Process
DESIGN, PROTOTYPING and CONSTRUCTION
Design Brief.
Connecticut Core Standards for Mathematics
Adapting Module Tasks at the Lesson Level
Connecticut Core Standards for Mathematics
Individual vs. Teamwork
COMP444 Human Computer Interaction Prototyping
Applying the Human-Centered Design Process
Circuit Stewards’ Induction Training
Presentation transcript:

Rapid Prototyping as Design Process JEFF GINGER | MAKERSPACE 490 | FALL 2015

Computerize Prototype Share Imagine

Computerize Prototype Share Imagine

So, how do we come up with an invention or innovation? WE START WITH STORIES INSPIRED BY SCOTT KLEMMER

A Storyboard Should Communicate Setting ◦People ◦Environment ◦Task Sequence ◦What steps ◦What conditions ◦What task is illustrated Satisfaction ◦What motivations ◦What does it enable ◦What needs does it address

Storyboarding Benefits Holistic focus No commitment to particular interface Helps everyone get on the same page Add time limits!

Activity Time! STORYBOARD YOUR INVENTION

Choices 1.Phone App for Super Heroes 2.Restaurant Table- Screen 3.Car Dashboard Touch Interface Groups of 4 Make 2 storyboards, share 1 Use Star People 20 minutes

Rapid Prototyping “LOW FIDELITY”

What is Prototyping? Strategy for effective design Rapidly creating an approximation of a design idea to quickly get feedback and learn Activity that structures innovation, creativity and collaboration in design A reflective conversation with materials – Donald Shune A strategy for efficiently dealing with things to predict

What Do Prototypes Prototype? Feel – what might it look like? Implementation – what might it work like? Role – what might the experience be like? Learning and time Maximize what you can learn, early, minimize the time it takes Try drastically different ideas and methods

Paper Prototypes vs Digital Prototypes Paper prototypes usually allow designers to explore a broader range of ideas Paper prototypes are often less expensive, faster, and easier to create and modify Paper prototypes keep the focus on high-level design Paper prototypes separate issues of design from issues of implementation

Activity Time! PAPER PROTOTYPE YOUR INVENTION

Challenge Same groups of 4 1 “normal” interface 1 “whacky” interface 20 minutes

Reflection WHAT DID WE NOTICE?

Bonus TEST ANOTHER GROUP’S INTERFACE