First Steps with Qt Julien Finet Kitware Inc. Jan. 05 th 2010
Hello World! #include int main(int argc, char * argv[]) { QApplication app(argc, argv); QPushButton button(Hello World); button.show(); return app.exec(); } The QApplication object must be created before any GUI-related features of Qt are used. Enter the loop of events. Qt receives and processes user and system events and passes these on to the appropriate widgets.
Qt classes QObject QWidget QLabelQAbstractButton QPushButtonQCheckBox QAction QPaintDevice … …
QObjects The QObject class is the base class of all Qt objects When deleted, the parent deletes its children. class QObject { public: QObject(QObject * parent = 0); virtual ~QObject(); const QObjectList & children () const; void setParent(QObject * parent); }; Add itself to the parents children list. qobject.h
QWidgets If a widgets parent is 0, the widget is a window. When shown/hidden, the parent shows/hides its children. When enabled/disabled, the parent enables/disables its children (except for children explicitly hidden).
QObjects QObjects can be safely created on the heap. Be careful when instantiating on the stack. … int main(int argc, char* argv[]) { … QWidget parentWidget; QPushButton* button = new QPushButton(Hello World, parentWidget); … } parentWidgets destructor deletes button int main(int argc, char* argv[]) { … QWidget parentWidget; QPushButton button(Hello World, & parentWidget); … } int main(int argc, char* argv[]) { … QPushButton button(Hello World); QWidget parentWidget; button.setParent(&parentWidget); … } Error: button is deleted twice The destructor of button is called first, and it removes itself from its parent.
Non QObject May be instantiated on the heap or stack. Its safer to create them on the stack. … QVector * ages; … ages = new QVector (10); … delete ages; … QString firstName(John); QString lastName(Doe); Qvector ages; … ages.resize(10); …
QLayout – Geometry Manager Instead of specifying widget coordinates for each QWidget, use QLayouts. … QGroupBox* parameters = new QGroupBox(Parameters, this); QLabel* label = new QLabel(Number of Iterations:, parameters); QSpinBox* spinBox = new QSpinBox(parameters); … label->setGeometry(0, 0, 50, 20); spinBox->setGeometry(56, 0, 30, 20); … QGroupBox* parameters = new QGroupBox(Parameters, this); QLabel* label = new QLabel(Number of Iterations:, parameters); QSpinBox* spinBox = new QSpinBox(parameters); … QHBoxLayout* layout = new QHBoxLayout; layout->addWidget(label); layout->addWidget(spinBox); parameters->setLayout(layout); … Without QLayoutWith QLayout
QLayout class diagram QObject QLayout QStackedLayoutQBoxLayout QVBoxLayoutQHBoxLayout QGridLayoutQFormLayout
QLayout Example 1/2 QHBoxLayout QVBoxLayout … QHBoxLayout* layout = new QHBoxLayout; layout>addWidget(iterationNumberLabel); layout->addWidget(iterationNumberSpinBox); layout->addWidget(thresholdLabel); layout->addWidget(thresholdDoubleSpinBox); parameters->setLayout(layout); … QVBoxLayout* layout = new QVBoxLayout; layout>addWidget(iterationNumberLabel); layout->addWidget(iterationNumberSpinBox); layout->addWidget(thresholdLabel); layout->addWidget(thresholdDoubleSpinBox); parameters->setLayout(layout); …
Qlayout Example 2/2 QGridLayout QFormLayout QGridLayout* layout = new QGridLayout; layout>addWidget(iterationNumberLabel, 0, 0, 1, 1); layout->addWidget(iterationNumberSpinBox, 0, 1, 1, 1); layout->addWidget(thresholdLabel, 1, 0, 1, 1); layout->addWidget(thresholdDoubleSpinBox, 1, 1, 1, 1); parameters->setLayout(layout); … QFormLayout* layout = new QFormLayout; layout>setWidget(0, QFormLayout::LabelRole, iterationNumberLabel); layout->setWidget(0, QFormLayout::FieldRole, iterationNumberSpinBox); layout->setWidget(1, QFormLayout::LabelRole, thresholdLabel); layout->addWidget(1, QFormLayout::FieldRole, thresholdDoubleSpinBox); parameters->setLayout(layout); …
Signals & Slots Qt uses signals and slots for high-level events (listerners) and virtual methods for low-level events Type-safe callbacks Precompiler (moc) A class which emits a signal neither knows nor cares which slots receive the signal
Signals & Slots
Signals & Slots - Example... class QSlider: public QWidget { Q_OBJECT public: … public slots: void setValue(int value); … signals: void valueChanged(int value); … }; … void QSlider::setValue(int value) { … if (value != old) { emit valueChanged(value); } } … valueChanged() is not defined … int main(…) { … QSpinBox* spinBox = new QSpinBox(panel); QSlider* slider = new QSlider(panel); … QObject::connect(slider, SIGNAL(valueChanged(int)), spinBox, SLOT(setValue (int))); QObject::connect(spinBox, SIGNAL(valueChanged(int)), slider, SLOT(setValue (int))); … }... class QSpinBox: public QWidget { Q_OBJECT public: … public slots: void setValue(int value); … signals: void valueChanged(int value); … }; … void QSlider::setValue(int value) { … if (value != old) { emit valueChanged(value); } } … QSpinBox.h QSpinBox.cpp
Signals & Slots - Example PROJECT(MyProject) FIND_PACKAGE(Qt4 REQUIRED) INCLUDE(${QT_USE_FILE}) SET(MyProject_SRCS MyWidget.cxx main.cxx) SET(MyProject_MOC_SRCS MyWidget.h) QT4_WRAP_CPP(MyProject_SRCS ${MyProject_MOC_SRCS}) ADD_EXECUTABLE( MyProject ${MyProject_SRCS}) TARGET_LINK_LIBRARIES(MyProject ${QT_LIBRARIES}) #include class MyWidget: public QWidget { Q_OBJECT public: MyWidget(QWidget* parent = 0); public slots: void setValue(int value); signals: void valueChanged(int value); private: int Value; }; #include MyWidget.h void MyWidget::MyWidget(QWidget* parent) : QWidget(parent) { } void MyWidget::setValue(int value) { if (value != this->Value) { value = this->Value; emit this->valueChanged(this->Value); } } MyWidget.h MyWidget.cxx CMakeLists.cxx #include #include MyWidget.h int maint(int argc, char* argv[]) { QApplication app(argc, argv); QGroupBox container; MyWidget w1(&container); MyWidget w2(&container); QObject::connect(w1, SIGNAL(valueChanged(int)), w2, SLOT(setValue(int))); container.show(); return app.exec(); } main.cxx
Signals & Slots – Good to remember 1 Every connection you make emits a signal – duplicate connections emit two signals. –break a connection using disconnect() You can connect a signal to a signal Signals can have default values _ … QObject::connect(loginPushbutton, SIGNAL(clicked()), this, SIGNAL(loginRequested())); … class MyWidget: public QObject { … signals: void mySignal(int value = 5); … }; … emit mySignal(); … emit mySignal(10); … QObject::connect(button, SIGNAL(clicked()), widget2, SLOT(updateScreen())); … QObject::connect(button, SIGNAL(clicked()), widget2, SLOT(updateScreen())); … MyWidget.h MyWidget.cxx
Signals & Slots – Good to remember 2 Slots are implemented as normal methods –Slots can be virtual, public, protected, private. Slot may have a shorter signature than the signal it receives –slots can ignore extra arguments. class MyWidget: public QObject { … protected slots: virtual void myAbstractSlot() = 0; … }; … QObject::connect(pushButton, SIGNAL(clicked()), this, SLOT(myAbstractSlot())); … QObject::connect(slider, SIGNAL(valueChanged(int)), this, SLOT(update())); … MyWidget.h MyWidget.cxx
Qt Designer
QtDesigner- Example … SET(MyProject_UI_SRCS Resources/UI/MyProject.ui) … QT4_WRAP_UI(MyProject_UI_CXX ${MyProject_UI_SRCS}) … #include #include ui_MyWidget.h class MyWidget: public Qwidget, Ui_MyWidget { … }; #include MyWidget.h #include "ui_MyWidget.h void MyWidget::MyWidget(QWidget* parent) : QWidget(parent) { this->setupUi(this); } MyWidget.h MyWidget.cxx CMakeLists.cxx #include #include MyWidget.h int maint(int argc, char* argv[]) { QApplication app(argc, argv); MyWidget w(0); w.show(); return app.exec(); } main.cxx