Re-Thinking The Graphic Novel. Definition “A graphic novel is a fictional story that is presented in comic-strip format and published as a book.” - Merriam-Webster.

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Presentation transcript:

Re-Thinking The Graphic Novel

Definition “A graphic novel is a fictional story that is presented in comic-strip format and published as a book.” - Merriam-Webster dictionary

Why Use Graphic Novels as a Teaching Tool?

Frey and Fisher’s Using Graphic Novels, Anime and the Internet in an Urban High School Graphic novels: work well in language acquisition for students with diverse backgrounds provide limited text that allow students to read and respond to complex messages with text that better matches their reading skills

Teaching Technique Used: Writing Scaffolding use visual text as a shared reading – work through the text as a class instruct using a think-aloud strategy – point out techniques the author uses to convey meaning discuss word choice and vocabulary as devices – determine words used to create mood and tone

Findings students began to use complex sentences in writing evidence of multiple ideas in students’ work sentence length increased students showed a more expansive vocabulary

Gene Yang’s Argument for Graphic Novels in the Classroom “Visual Permanence” students choose how quickly they take information in students choose how quickly they take information in

Language Arts Curriculum for Grades 8-12 “A further consideration is that multi-media materials often have a variety of texts embedded within them, requiring students to consider multiple text structures and contexts simultaneously. Students “need to be able to make meaning from the array of multi- media, complex visual imagery, music and sound, and virtual worlds that confront us each day in addition to spoken and written words” (Tasmanian Department of Education, 2005, p. 2). By acknowledging that differing perspectives are embedded within or implied by visual and print texts and electronic media, we can study how our personal identities and popular culture are linked (de Castell, 1996; Siegel, 2006).” (source: 12.pdf)

Specific Example: Grade 8 Reading and Viewing: Purposes B3: view, both collaboratively and independently, to comprehend a variety of visual texts, such as – broadcast media – web sites – graphic novels Writing and Representing: Features C12: use and experiment with elements of style in writing and representing, appropriate to purpose and audience, to enhance meaning and artistry, including – syntax and sentence fluency – diction – point of view – literary devices – visual/artistic devices (Source:

Romeo and Juliet Re-Imagined graphic novel that depicts a sci-fi version of Shakespeare’s Romeo and Juliet shows that graphic novels also have a place in the regular classroom serves as a good introduction to the text, or as a fresh perspective of the original text Link: e=related

Activity: Create Your Own Comic 1. In groups of 3-4, think of a literary reference – moment in history, pinnacle scene in a piece of literature 2. Rewrite that moment using dialogue – can use inner dialogue, colloquial language, humor 3. Arrange it in blank comic 4. Share with class, but make class guess reference (Hint: Work backwards. Look at space available, think of relationship between characters in space and then find a piece of literature that would work. Be creative with dialogue!)

Summary: Ways in which Graphic Novels Enhance Literacy address language barriers as students rely on visual imagery in addition to text enhance pre-existing knowledge of text build perspective by seeing narrative through a new lens

Bibliography Fisher, Douglas. "Using Graphic Novels, Anime, and the Internet in an Urban High School." The English Journal 93.3 (2004): Print. “graphic novel.” Merriam-Webster.com. Merriam- Webster, Web. 23 September Yang, Gene. "Graphic Novels in the Classroom." Language Arts 85.3 (2008): 185. Print Comics. “Romeo and Juliet: The War graphic novel trailer.” 24 October Online video clip. YouTube. Accessed on 23 September 2012.