©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 1 Requirements Engineering Processes l Processes used to discover, analyse and.

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Presentation transcript:

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 1 Requirements Engineering Processes l Processes used to discover, analyse and validate system requirements

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 2 Objectives l To describe the principal requirements engineering activities l To introduce techniques for requirements elicitation and analysis l To describe requirements validation l To discuss the role of requirements management in support of other requirements engineering processes

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 3 Topics covered l Feasibility studies l Requirements elicitation and analysis l Requirements validation l Requirements management

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 4 Requirements engineering processes l The processes used for RE vary widely depending on the application domain, the people involved and the organisation developing the requirements l However, there are a number of generic activities common to all processes Requirements elicitation Requirements analysis Requirements validation Requirements management

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 5 The requirements engineering process

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 6 Feasibility studies l A feasibility study decides whether or not the proposed system is worthwhile l A short focused study that checks If the system contributes to organisational objectives If the system can be engineered using current technology and within budget If the system can be integrated with other systems that are used

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 7 Feasibility study implementation l Based on information assessment (what is required), information collection and report writing l Questions for people in the organisation What if the system wasn’t implemented? What are current process problems? How will the proposed system help? What will be the integration problems? Is new technology needed? What skills? What facilities must be supported by the proposed system?

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 8 Elicitation and analysis l Sometimes called requirements elicitation or requirements discovery l Involves technical staff working with customers to find out about the application domain, the services that the system should provide and the system’s operational constraints l May involve end-users, managers, engineers involved in maintenance, domain experts, trade unions, etc. These are called stakeholders

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 9 Problems of requirements analysis l Stakeholders don’t know what they really want l Stakeholders express requirements in their own terms l Different stakeholders may have conflicting requirements l Organisational and political factors may influence the system requirements l The requirements change during the analysis process. New stakeholders may emerge and the business environment change

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 10 The requirements analysis process

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 11 Process activities l Domain understanding l Requirements collection l Classification l Conflict resolution l Prioritisation l Requirements checking

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 12 System models l Different models may be produced during the requirements analysis activity l Requirements analysis may involve three structuring activities which result in these different models Partitioning. Identifies the structural (part-of) relationships between entities Abstraction. Identifies generalities among entities Projection. Identifies different ways of looking at a problem l System models covered in Chapter 7

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 13 Viewpoint-oriented elicitation l Stakeholders represent different ways of looking at a problem or problem viewpoints l This multi-perspective analysis is important as there is no single correct way to analyse system requirements

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 14 Banking ATM system l The example used here is an auto-teller system which provides some automated banking services l I use a very simplified system which offers some services to customers of the bank who own the system and a narrower range of services to other customers l Services include cash withdrawal, message passing (send a message to request a service), ordering a statement and transferring funds

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 15 Autoteller viewpoints l Bank customers l Representatives of other banks l Hardware and software maintenance engineers l Marketing department l Bank managers and counter staff l Database administrators and security staff l Communications engineers l Personnel department

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 16 Types of viewpoint l Data sources or sinks Viewpoints are responsible for producing or consuming data. Analysis involves checking that data is produced and consumed and that assumptions about the source and sink of data are valid l Representation frameworks Viewpoints represent particular types of system model. These may be compared to discover requirements that would be missed using a single representation. Particularly suitable for real-time systems l Receivers of services Viewpoints are external to the system and receive services from it. Most suited to interactive systems

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 17 External viewpoints l Natural to think of end-users as receivers of system services l Viewpoints are a natural way to structure requirements elicitation l It is relatively easy to decide if a viewpoint is valid l Viewpoints and services may be sued to structure non-functional requirements

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 18 Scenarios l Scenarios are descriptions of how a system is used in practice l They are helpful in requirements elicitation as people can relate to these more readily than abstract statement of what they require from a system l Scenarios are particularly useful for adding detail to an outline requirements description

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 19 Scenario descriptions l System state at the beginning of the scenario l Normal flow of events in the scenario l What can go wrong and how this is handled l Other concurrent activities l System state on completion of the scenario

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 20 Use cases l Use-cases are a scenario based technique in the UML which identify the actors in an interaction and which describe the interaction itself l A set of use cases should describe all possible interactions with the system l Sequence diagrams may be used to add detail to use-cases by showing the sequence of event processing in the system

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 21 Lending use-case

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 22 Library use-cases

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 23 Catalogue management

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 24 Social and organisational factors l Software systems are used in a social and organisational context. This can influence or even dominate the system requirements l Social and organisational factors are not a single viewpoint but are influences on all viewpoints l Good analysts must be sensitive to these factors but currently no systematic way to tackle their analysis

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 25 Scope of ethnography l Requirements that are derived from the way that people actually work rather than the way I which process definitions suggest that they ought to work l Requirements that are derived from cooperation and awareness of other people’s activities

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 26 Requirements validation l Concerned with demonstrating that the requirements define the system that the customer really wants l Requirements error costs are high so validation is very important Fixing a requirements error after delivery may cost up to 100 times the cost of fixing an implementation error

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 27 Requirements checking l Validity. Does the system provide the functions which best support the customer’s needs? l Consistency. Are there any requirements conflicts? l Completeness. Are all functions required by the customer included? l Realism. Can the requirements be implemented given available budget and technology l Verifiability. Can the requirements be checked?

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 28 Requirements validation techniques l Requirements reviews Systematic manual analysis of the requirements l Prototyping Using an executable model of the system to check requirements. Covered in Chapter 8 l Test-case generation Developing tests for requirements to check testability l Automated consistency analysis Checking the consistency of a structured requirements description

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 29 Requirements reviews l Regular reviews should be held while the requirements definition is being formulated l Both client and contractor staff should be involved in reviews l Reviews may be formal (with completed documents) or informal. Good communications between developers, customers and users can resolve problems at an early stage

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 30 Review checks l Verifiability. Is the requirement realistically testable? l Comprehensibility. Is the requirement properly understood? l Traceability. Is the origin of the requirement clearly stated? l Adaptability. Can the requirement be changed without a large impact on other requirements?

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 31 Requirements management l Requirements management is the process of managing changing requirements during the requirements engineering process and system development l Requirements are inevitably incomplete and inconsistent New requirements emerge during the process as business needs change and a better understanding of the system is developed Different viewpoints have different requirements and these are often contradictory

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 32 Requirements change l The priority of requirements from different viewpoints changes during the development process l System customers may specify requirements from a business perspective that conflict with end-user requirements l The business and technical environment of the system changes during its development

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 33 Requirements management planning l During the requirements engineering process, you have to plan: Requirements identification » How requirements are individually identified A change management process »The process followed when analysing a requirements change Traceability policies »The amount of information about requirements relationships that is maintained CASE tool support »The tool support required to help manage requirements change

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 34 Traceability l Traceability is concerned with the relationships between requirements, their sources and the system design l Source traceability Links from requirements to stakeholders who proposed these requirements l Requirements traceability Links between dependent requirements l Design traceability Links from the requirements to the design

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 35 Key points l The requirements engineering process includes a feasibility study, requirements elicitation and analysis, requirements specification and requirements management l Requirements analysis is iterative involving domain understanding, requirements collection, classification, structuring, prioritisation and validation l Systems have multiple stakeholders with different requirements

©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 36 Key points l Social and organisation factors influence system requirements l Requirements validation is concerned with checks for validity, consistency, completeness, realism and verifiability l Business changes inevitably lead to changing requirements l Requirements management includes planning and change management