Online Roleplaying Game System Ben Hall CS 470 4/14/2011.

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Presentation transcript:

Online Roleplaying Game System Ben Hall CS 470 4/14/2011

Overview Goal – Create a system to be used in an online roleplaying game Requirements – Must run in a web browser Using Silverlight with C# Project is still a work in progress

Interface

Map and Movement Movement is currently done with buttons – Still wanting to implement click-to-move Represented by GameMap objects – Uses arrays to determine which cells are movable and which contain Events Events can trigger transitions to other maps Movement in a map can trigger combat

Combat

Turn-based AIs use decision trees and random numbers – Currently 4 different styles of AI

Item Creation Players would have crafting skills that allow them to create custom items and equipment Item recipes would require some materials and allow others for different results Not currently implemented

Player Interaction Adventuring groups – Multiplayer combat, group-specific areas Chat system – Various channels (Area, Party, Private, Global) – Specific types can be filtered

System Development Most data currently stored as resource files included the application – May need to change in the future Database use needed for login and permanent character storage

Schedule Obviously behind schedule Underestimated time needed for implementation More difficulties from Silverlight than originally expected