Behavior & Social Skills Positive Reinforcement Strategies for Classroom Implementation.

Slides:



Advertisements
Similar presentations
Effective Classroom Strategies For Social & Academic Behavior.
Advertisements

Dickson 200 Club. The 200 Club is a school-wide all positive, prevention focused intervention. It applies to all students, all staff and all settings.
Mrs. Nelson’s Second Grade Welcome, parents!. Welcome to Second Grade!  During the presentation, please feel free to write down questions and/or comments.
Dot-to-Dot Reward System The Dot-to-Dot reward system is intended to provide you and your child with a simple, fun, engaging incentive program. The program.
Homework and Test Preparation. Homework Definition of “home work”: practice at home (outside of school) of important and relevant life and other academic.
Behavioral Interventions Mystery Motivators Behavior Contracts Home-Notes Self-Monitoring Response-Cost Raffles Token Economies.
RTI Behavioral Interventions. Prevention Strategies Behavioral Expectations Classroom Space Classroom Routines Practical Schedule Instruction Study Skills.
Focus Wall Guidelines Dawn Smith Instructional Services Specialist K-6 Mathematics.
HOME + SCHOOL = SUCCESS :). Parents Need a Discipline Toolbox Filled with Useful Tools Choose from a variety of discipline options to address behavioral.
Pride Program Junior Academy What Does Pride Stand for? P ersonal R einforcement I ncentive for D aily E ncouragement.
Maximizing Effectiveness Using Positive Behavior Support Methods in the Classroom: Reward Systems.
USING FLASHCARDS AND WORD CARDS WEBINAR ? May, 2012 Wendy Arnold 1www.elt-consultants.com.
How to Begin Implementation of a Token Economy? Explain the program & Practice using it with the studentsExplain the program & Practice using it with the.
Person 1 suggests something all students might have in common. If all teammates do, Person 1 records it in the “All” section, if only two people do, then.
Strategies that Support Positive Behaviors for Students with Cognitive Delays Heather Frye Shawnee Mission Behavior Specialist.
Establishing corrective norms Session III TEAM WORKSHOP team3.ppt - 1 Team Workshop - Session III  Summary of Brainstorming/Affinity grouping exercise.
Number Bonds of Ten Lesson 1.1.
First Grade First Grade Parent Parent Orientation Orientation.
MISS PORTER’S CLASSROOM HANDBOOK GRANDVIEW ELEMENTARY
’Mind your manners’ and other pro-social behaviors in young children Gina Kunz, Ph.D. Licensed Psychologist Research Assistant Professor, UNL Rachel Valleley,
Money Interest Debt Wall Street Pay Check Employment Supply Wants/Desires Jobs Private Ownership Needs Demand.
Welcome to First Grade! Please feel free to look around the classroom and then have a seat at your child’s desk. If you have any questions during my presentation.
Understanding Behaviour
Grab a piece of white paper and different color markers/colored pencils/crayons – Fold the paper like a hot dog – In the middle of the paper write your.
What’s golden? DAY 5. Agenda Norms Morning Jumpstart: Wink – Blink – Stare The Wink Game From The Giver to The Twenty- One Balloons (MTMS) Designing lesson.
Orange Elementary Schools Parent Education Workshop
Mrs. Epstein’s Fifth Grade Welcome to the Investigator Room.
5th Grade Reading and Language Arts. In order to provide our students with the educational environment they deserve, I have developed the following classroom.
Ways to use it in my class: Find Someone Who… Students mill around the room trying to find someone who can answer a question on the activity sheet. The.
Classroom Management Jeff Anderson City Wide Teacher / Mentor.
Third Grade Orientation School Supplies 1 (2 inch) zippered binder 1 (1 inch) clearview 3 ring binder 2 three-prong pocket folders 2 packs.
WELCOME to 7th Grade!!! Make sure you find your CORRECT seat, grab a warm-up from the ORANGE tray by the door, and BEGIN working immediately!
NOTE: To change the image on this slide, select the picture and delete it. Then click the Pictures icon in the placeholder to insert your own image. HOMEWORK.
Communities By: Kristina Brennan and Jesi Bruchey.
Essential Learning Experiences 20 practical thinking and collaborative strategies for engaging (most) students in everyday learning Tony Ryan tonyryan.com.au.
New Teachers’ Induction January 20, 2011 Office of Curriculum and Instruction.
Contingency Management Positive Reinforcement, Contracting, and Token Economies.
Welcome to 1 st Grade! Mrs. McGhee & Mrs. Boyd
Hendrix Word Games: Memory Materials needed: 10 – 14 word cards, placed face down on table The first player turns over two cards. – If the cards are a.
Progress Monitoring Intensive Behavior Supports, 2008 December, 2008.
Activity 1 Using the Implementation Plan for Shane, work with a partner to list the specific activities that might be involved in implementing the strategies.
Power Up For Student Success: First Grade Back to School Night is on August 20 th at 6:00pm in your child’s classroom.
SAFETY INCENTIVE PROGRAM
Positive Behavior Management Using Effective Practices in Classroom Management.
5th Grade Reading and Language Arts. In order to provide our students with the educational environment they deserve, I have developed the following classroom.
Study Team Strategies Fortune Cookie Carousel Dyad Fishbowl Give One-
Meeting Norms and Expectations Be punctual and prepared Support each other by actively listening and staying engaged Stay on topic according to what is.
Classroom Expectations English Classroom Greenview High School Marcy Winkelmann.
VOCABULARY GAMES & ACTIVITIES Remember that the game or activity you do in class must be alligned with your objective for the class. and the game or activity.
Preparing for the Assessment Day of the Assessment.
n Taking Notes and Keeping a Journal n Listening Skills n Working Together n Managing Your Time.
Welcome to PS 39 Where Teamwork Makes the Dreamwork! Tracey Wright, Principal Kasandra Lopez-Garcia Keena Flournoy-White Assistant Principals Ms. Lagoudis.
Improving Organizational Skills By Peggy A. Hammeken.
Chapter /17/16. PROS AND CONS MATERIALS CHECK Two class textbooks Four pencils rubber banded Scissors Glue stick Ten markers rubber banded Three.
ABC’s of the Media Center Hevel and Washington Elementary September 2012.
Welcome to Kindergarten Hawthorne Elementary School Miss Donnell Room 115 ABC’s OF KINDERGARTEN.
Spelling Strategies For Success From 450 Strategies for Success By Peggy A. Hammeken.
School Based Intervention. Scenario In Mr. Smith’s class, homework is assigned three to four times a week. Students have been instructed to place completed.
Literature Circles Ideas for sharing tools. Sharing Tools A tool should usually take 20 minutes or less to create It needs to actively involve all group.
Welcome To Mrs. Hatch’s Class! We are going to have an AMAZING year!
Mrs. Mundie, Ms. Sciarappa, and Mrs. Baker’s Literacy Class
Sharpen Pencils BEFORE the bell rings!!
Properties of Operations
Study Tips For A Great Education In Math.
Parent Information Event
It’s going to be a great year!
Effective Classroom Strategies
Bingo Example: Analysis
It’s going to be a great year!
It’s going to be a great year!
Presentation transcript:

Behavior & Social Skills Positive Reinforcement Strategies for Classroom Implementation

“These are indeed perilous times. Our young people are rebelling against established authority. They are indifferent to convention and no longer neat in appearance. They are openly disobedient to their parents. If these are to become our future leaders, there is indeed little hope for the world.” Socrates, B. C.

Money System Students get a “paycheck” every month Students have “bills” to pay every month Desk rent Teacher services Students must pay “fines” for breaking the “rules” Late work No supplies Blurting out Students may cash in their money periodically for prizes

“Cardinal Card” Bingo

When students receive a “Cardinal Card” for being “caught” doing something good, they get to draw a number. The corresponding number on the Bingo board is marked with an X. When a row is filled, the class earns a reward. The board is erased and a new game begins. After a period of time, the matrix should increase in size (4x4 then 5x5). This will reduce the frequency of rewards.

Pick a Card Each student is assigned a suit from a deck of cards. When a student complies with a specific behavior, the student removes the top card from the deck. If it matches his or her assigned suit, a small reinforcer is given.

Chart Moves Uses dot-to-dot pictures that interest the student. Each time a reinforcement is earned, the student is allowed to connect another dot on the chart. He/she earns a prespecified reward each time a reward dot (colored or circled) is reached. Each day the student’s first or last chart move may be dated, so that a student’s daily progress can be automatically recorded as the chart is used.

Chart Moves

The distance (or number of chart moves) between the special reward dots will vary depending on the frequency needed for reinforcement. The positive reinforcement can be gradually faded by putting more distance between reward dots. Variation: Earn a puzzle piece at each reward dot. When the puzzle is complete, the student earns the positive reinforcement.

Reward Spinners The spinner is divided into sections of various sizes. Each section represents a different positive reinforcer, with “higher” value reinforcers (e.g., 15 minutes of free time) given a smaller slice of the spinner. Spinners can stand alone or be partnered with the Chart Moves system. If used with Chart Moves, the student earns a spin on the spinner when a reward dot is reached.

Mystery Motivator The name of the reinforcer is written on a slip of paper, sealed in an envelope, and displayed in a prominent position. Randomly mark reinforcement days with a small colored X on a monthly calendar. To start with, place a number of X’s in a row to keep interest high then fade the X’s as appropriate. Cover all of the squares individually with removable stickers, tape, mini Post-it Notes, etc.

Mystery Motivator Build the anticipation of discovering what positive reinforcer is inside the envelope. For each day a student meets the criteria for the day, he/she can remove the covering to see if an X is revealed. The positive reinforcement can be a reward for one student or used as a whole class system.

Grab Bag Several items of varying values are wrapped and placed in a bag. Without viewing the contents, an item may be removed from the bag when a reinforcement is earned. Can be used as the Mystery Motivator reinforcer. Instead of using a slip of paper, an actual item is placed inside the bag and earned when an X is revealed. Can be used in conjunction with the Reward Spinner system, with the title “Grab Bag” written on one of the sections of the spinner.

“Yes” and “No” Bag Some cards are programmed with a smiley face and the word “yes”. Other cards are programmed with a frown and the word “no”. Students can earn “yes” or “no” cards depending upon their behavior. The cards are put into an opaque bag. Periodically, drawings are held. If a “yes” card is drawn, the predetermined positive reinforcement is awarded. If “no” is drawn, no reward is given.

Implementing the “Sure I Will” Program Based upon an idea that if a student verbally responds to a teacher’s request with “Sure I Will” (or another appropriate phrase), then he/she is less likely to be noncompliant. In a sense, the “Sure I Will” response interferes with noncompliance.

Implementing the “Sure I Will” Program The “Sure I Will” program is used with precision requests. The student must respond to a teacher’s “Please” request with “Sure I Will” and start the behavior before the teacher issues the second request with the word need (“Now I need you to…”). If the student waits, he/she is not rewarded.

Implementing the “Sure I Will” Program The student’s “Sure I Will” response should always be socially rewarded by the teacher. The student may also be rewarded randomly with a tangible reward such as academic points or a small toy.

Implementing the “Sure I Will” Program The “Sure I Will” program can best be used with teams and a group contingency by following these steps: a) Each classroom team has a special response (e.g. “Sure I Will”, “No Problem”, “Right Away”, etc.) b) The teacher selects a secret number each day that is unknown to the students (i.e., One day it is 20, then 15, then 19.) and writes it down on a piece of paper.

Implementing the “Sure I Will” Program c) The team’s names are posted on the blackboard. d) The teacher makes a tally by each team’s name when a team member responds with his/her team’s verbal response and begins the behavior. e) When the program first starts, the teacher should be liberal in recording marks for the teams. However, after several days the teacher should only accept genuine efforts or sincere responses.

Implementing the “Sure I Will” Program f) At the end of each day, the teacher announces the secret number. If the number of a team’s marks is the same or bigger than the secret number, the team gets to participate in a class reward. g) If a team’s number of marks is less than the secret number, they continue to do what is normally scheduled at that time of the day.

Using Mnemonics… FAST Strategy

FFreeze and Think What is the problem? Can I state the problem in behavioral terms?

FAST Strategy AAlternatives What could I do to solve the problem? List possible alternatives.

FAST Strategy SSolution Which alternatives will solve the problem in the long run? Which are safe and fair? Select the best long-run alternative.

FAST Strategy TTry It How can I implement the solution? Did it work? If this particular solution fails to solve the problem, return to the second step and pick another alternative that might solve the problem.

Using Mnemonics… SLAM Strategy

SStop Stop whatever you are doing.

SLAM Strategy L Look Look the person in the eye.

SLAM Strategy A Ask Ask the person a question to clarify what he or she means.

SLAM Strategy M Make Make an appropriate response to the person.

Remember… Proper management of classroom behavior and social skills helps to improve student success!!