MU120 Digital Media Design & Development  This presentation gives pointers to what was covered in the lecture  Attendance + persistent use of the module.

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Presentation transcript:

MU120 Digital Media Design & Development  This presentation gives pointers to what was covered in the lecture  Attendance + persistent use of the module website is essential  Assignments give you a chance to think outside the box

Investigate the website  What’s inside this module (homepage)?  How will you learn?  Module Guide  Lectures  Resources  Showcase – what others have achieved  How did they start?  Perhaps more important is the progress they made during the year.

Induction week  What did you learn from the Course activities and the Storyboarding session?   Confidence in your abilities  To get to the right place at the right time  your creative potential  Are you feeing rather superior?  A tad over confident?

Student-centred learning  NOT “Me, me, me”  in the sense that tutors are at your beck and call  BUT “Me, me, me – I can do this!”  “My learning”  Nobody else can do this – rights and responsibilities  Tutors will encourage and discuss  If you choose not to engage then that’s your right – unless it interferes with the rights of others to learn  Cost of retaking a L1 module £800+ in addition to £3K+ fees in Level 2

Assignment scenario  Cheltenham Panorama  An interactive, electronic poster for the town  Including animated characters (real/imaginary) Bitmap/photo Images as raw material

Example posters  Ronda, Granada, Cordoba in Spain  Dornbirn, Austria

Assignment 1 Portfolio of 5 tasks  1. Drawing  Iconic images of the town (vector drawing)  2. Layout  Illustrate Design principles by positioning text and graphics on the poster  3. Character animation  Vector character to ‘live’ in your poster  4. Simple scripting  Demonstrate the use of Actionscript 3 so that the user can click and find further info in text/graphic/animated format  5. Interactive Poster

Designed to be done in stages  Keep working in practical sessions and at home and the assignment will almost do itself!  Leave it till the last moment and it will be too much and you will fail 

Assignment 2  Assignment 1 due Thu 16 Dec 2010  Assignment 2 begins in January  Working in a pair to create an interactive, multimedia product  Either Cheltenham Informa  Or Cheltenham Motorsports Game  Full details of all assignments in the Module Guide available from

What about me?  Great!  The assignment assessment criteria are designed to allow you to demonstrate your learning from whatever your starting point  Cautionary tales  Dr Kawashima I’ve done all this Flash stuff before! 

A word about Flash Versions…  Current version Flash CS5  In labs – CS3 – until January 2011  Both use Actionscript 3 (AS3)  If you use CS5 at home then you will need to File-Save As – CS3 format if you want to open the FLA file in the labs and continue working on it.

Things to look forward to…  Drawing brushes  ID=0&chapterID=0&npObjID=14 ID=0&chapterID=0&npObjID=14  Bones for animation  ID=0&chapterID=0&npObjID=18 ID=0&chapterID=0&npObjID=18  More flexible text control  ID=0&chapterID=0&npObjID=23 ID=0&chapterID=0&npObjID=23

Introduction to Adobe Flash  Scene  Tools  Ellipse  Fill/Stroke  Colour Mixer  Object Properties

Pencil tool for tracing  Remember to use the Smooth option  Pick a colour which will show up  You can select it all and change it later  Use the Selection tool to improve the accuracy

Lab Practical sheet is a start  Now practise being selective about the features that you trace so that you create iconic images – lines only!! No fills please.  Once these are vector images in Flash, they can be made into symbols and animated  Publish as a jpg and a swf  Remember to with your own  Recognition game next week

Any other questions?