EzWindows API A Graphical Application Programmer Interface JPC and JWD © 2002 McGraw-Hill, Inc. Modified by S. Sudarshan
Examples EzWindows library provides several graphical types and classes Examples: SimpleWindow is a class for creating and manipulating window objects RectangleShape is a class for creating and manipulating rectangle objects
EzWindows Library Objects Definitions are the same form as other objects Example SimpleWindow W; Most non-fundamental classes have been created so that an object is automatically initialized to a sensible value SimpleWindow objects have member functions to process messages to manipulate the objects Most important member function is Open() which causes the object to be displayed on the screen Example W.Open();
Initialization Class objects may have several attributes to initialize Syntax for initializing an object with multiple attributes Type Identifier(Exp 1, Exp 2,..., Exp n ); SimpleWindow object has several optional attributes SimpleWindow W("Window Fun", 8, 4); First attribute Window banner Second attribute Width of window in centimeters Third attribute Height of window in centimeters
An EzWindows Program #include using namespace std; #include "ezwin.h" int ApiMain() { SimpleWindow W("A Window", 12, 12); W.Open(); cout << "Enter a character to exit" << endl; char a; cin >> a; return 0; }
Sample Display Behavior
RectangleShape Objects EzWindows (rect.h/rect.cc) provides RectangleShape for manipulating rectangles RectangleShape objects can specify the following attributes SimpleWindow object that contains the rectangle (mandatory) Offset from left edge of the SimpleWindow Offset from top edge of the SimpleWindow Offsets are measured in centimeters from rectangle center Color color is an EzWindows enumerated type, with allowed values Black, White, Red, Green, Blue, Yellow, Cyan, Magenta Width, Height (in centimeters)
RectangleShape Objects Examples SimpleWindow W1("My Window", 20, 20); SimpleWindow W2("My Other Window", 15, 10); RectangleShape R(W1, 4, 2, Blue, 3, 2); RectangleShape S(W2, 5, 2, Red, 1, 1); RectangleShape T(W1, 3, 1, Black, 4, 5); RectangleShape U(W1, 4, 9);
RectangleShape Objects Some RectangleShape member functions for processing messages Draw( ) Causes rectangle to be displayed in its associated window GetWidth() Returns width of object in centimeters GetHeight() Returns height of object in centimeters SetSize() Takes two attributes -- a width and height -- that are used to reset dimensions of the rectangle
Another EzWindows Program #include using namespace std; #include "rect.h" int ApiMain() { SimpleWindow W("Rectangular Fun", 12, 12); W.Open(); RectangleShape R(W, 5.0, 2.5, Blue, 1, 2); R.Draw(); cout << "Enter a character to exit" << endl; char Response; cin >> Response; return 0; }
Sample Display Behavior
EzWindows Coordinate System Use centimeters Metric Simpler to understand than pixels Device independent Helps introduce notion of information hiding or encapsulation
Class Position For earlier objects, the position was specified by given both an x-coordinate and a y-coordinate We can now introduce a new object called Position and use it
Position class Position { public: Position(float x = 0.0, float y = 0.0); float GetXDistance() const; float GetYDistance() const; Position Add(const Position &p) const; protected: void SetXDistance(float x); void SetYDistance(float y); private: float XDistance; float YDistance; }; Position operator+(const Position &x, const Position &y);
Other Shapes EzWindows also provides several other shape constructors defined in files circle.h, triangle.h, square.h, label.h, ellipse.h, ray.h etc (see EzWindows/include directory) RectangleShape(window, center-position, color=Red, length, width) CircleShape (window, center-position, color=Black, diameter=1) TriangleShape (window, center-position, color=Black, sidelength=1) SquareShape (window, center-position, color=Red, side = 1) Label (window, position, text, color=Black) EllipseShape (ellipse.h) RaySegment (lines with arrow heads) (ray.h) Each of these has a Draw() and an Erase() method
Using Direct Rendering The SimpleWindow class also provides a number of methods that let you directly draw shapes, without creating shape objects RenderText, RenderRectangle, RenderLine, RenderEllipse, RenderPolygon etc.
Class SimpleWindow Writing text in a window void SimpleWindow::RenderText(const Position &UpperLeft, const Position &LowerRight, const string &Msg = "Message", const color &TextColor = Black, const color &BackGroundColor = White)
Hello EzWindows #include #include "ezwin.h" // Create a 10 x 4 window SimpleWindow HelloWindow("Hello EzWindows", 10.0, 4.0, Position(5.0, 6.0)); // ApiMain(): create a window and display greeting int ApiMain() { HelloWindow.Open(); assert(HelloWindow.GetStatus() == WindowOpen); // Get Center of Window Position Center = HelloWindow.GetCenter();
Hello EzWindows // Create bounding box for text Position UpperLeft = Center + Position(-1.0, -1.0); Position LowerRight = Center + Position(1.0, 1.0); // Display the text HelloWindow.RenderText(UpperLeft, LowerRight, "Hello EzWindows", Black, White); return 0; }
Hello EzWindows // ApiEnd(): shutdown the window int ApiEnd() { HelloWindow.Close(); return 0; }
Class SimpleWindow Simple Window constructor SimpleWindow::SimpleWindow( const string &t = "Untitled", float w = 8, float h = 8, const Position &p = Position(0,0) )
Window Member Functions for Rendering Shapes See include/SimpleWindow.h for prototypes also see files in samples directory, e.g. basic.cpp for examples RenderRectangle(position1 (UL), position2 (LR), fillcolor, border) UR: Upper Left LR: Lower Right RenderLine (position1, position2, color, thickness) RenderEllipse(position1 (UL), position2 (LR), fillcolor, border) RenderPolygon(position[], numpoints, fillcolor, border) RenderText … seen already Message(string): alert box with specified message
Bitmaps
Class BitMap Uses BitMapStatus enum BitMapStatus { NoBitMap, BitMapOkay, NoWindow };
Class BitMap Class BitMap can display.bmp files in a SimpleWindow window BitMap’s constructor is BitMap::BitMap(SimpleWindow &w) Additional key member functions are BitMapStatus BitMap::Load(string Filename) BitMapStatus BitMap::GetStatus() const void BitMap::SetPosition(const Position &p) int BitMap::Draw() int BitMap::Erase() int BitMap::IsInside(const Position &p) const
Fun with Pictures // Display a bit map image of the authors in the // center of a window #include #include "bitmap.h" // Open a window to display photograph SimpleWindow PhotoWindow("The Authors", 10.0, 7.0, Position(5.0, 3.0)); // ApiMain(): display a bitmap photo int ApiMain() { PhotoWindow.Open(); assert(PhotoWindow.GetStatus() == WindowOpen); const Position WindowCenter = PhotoWindow.GetCenter();
Fun with Pictures // Create a bitmap BitMap Photo(PhotoWindow); // Load the image Photo.Load("photo.bmp"); // on Linux,.xpm; to generate xpm from other // formats, use “convert photo.jpg photo.xpm” assert(Photo.GetStatus() == BitMapOkay); // Compute position of logo so it is centered Position PhotoPosition = WindowCenter + Position(-.5 * Photo.GetWidth(), -.5 * Photo.GetHeight()); Photo.SetPosition(PhotoPosition); // Draw bitmap and we’re done Photo.Draw(); return 0; }
Fun with Pictures
Event-based Programming Messages are sent to your program by the operating system Mouse down Mouse up Key down Key up Refresh Quit Timer Handle messages by registering a call back
EzWindows Auxiliary Functions long int GetMilliseconds() Returns the value of a timer that is ticking continuously. The resolution of the timer is milliseconds. void Terminate() Sends a terminate message to the EzWindows window manager.
Mouse Events Before we can react to a mouse event in a SimpleWindow Must tell window what function to call when an event occurs Registering a callback To register a callback use the SimpleWindow member function SetMouseClickCallback. W1.SetMouseClickCallback(f); Says if the mouse is clicked in window W1, call function f() f() is passed a Position that is the coordinate of the location of the mouse when the button was clicked
Mouse Events int ApiMain() { // Open the window W1.Open(); assert(W1.GetStatus() == WindowOpen); // Load the image B.Load("wizards.bmp"); assert(B.GetStatus() == BitMapOkay); // Display the bit maps at a starting position B.SetPosition(Position(1.0, 1.0)); B.Draw(); // Register the callbacks for each window W1.SetMouseClickCallback(ReceiveMouseClick); return 0; }
Mouse Events #include #include "bitmap.h" SimpleWindow W1("Window One", 10.0, 7.0, Position(1.0, 1.0)); BitMap B(W1); // Define a bitmap // Mouse callback function int ReceiveMouseClick(const Position &p) { // Erase the bitmap B.Erase(); // Set its new position and display it B.SetPosition(p); B.Draw(); return 1; }
Timer Events The SimpleWindow class supports a timer mechanism You can set a timer to go off periodically When the timer goes off, a call back is made to the function specified by the user
Timer Functions void SimpleWindow::SetTimerCallback( TimerTickCallbackFunction f) Registers a callback for a timer tick Function f() will be called when a timer tick occurs. The function f() must be declared to take no parameters, and it should return an int The return value of f() indicates whether the event was handled successfully A value of 1 is to indicate success A value of 0 is to indicate an error occurred
Timer Functions int SimpleWindow::StartTimer(int Interval) Starts timer running Parameter Interval is the number of milliseconds between timer events The return value indicates whether the timer was successfully started A return value of 1 indicates success A return value of 0 indicates the timer could not be set up void SimpleWindow::StopTimer() Turns timer off
#include #include "bitmap.h“ SimpleWindow W1("Fun", 15.0, 9.0, Position(1.0, 1.0)); BitMap B(W1); // Define a bitmap // W1TimerEvent(): move bitmap to a new location int W1TimerEvent() { // Erase the bitmap B.Erase(); // Compute a new position and display it // Make sure the bitmap is completely in the window int XCoord = Uniform(1, W1.GetWidth()); if (XCoord + B.GetWidth() > W1.GetWidth()) XCoord = XCoord - B.GetWidth(); int YCoord = Uniform(1, W1.GetHeight()); if (YCoord + B.GetHeight() > W1.GetHeight()) YCoord = YCoord - B.GetHeight(); B.SetPosition(Position(XCoord, YCoord)); B.Draw(); } Example
int ApiMain() { W1.Open(); // Open the window assert(W1.GetStatus() == WindowOpen); B.Load("davidson.bmp"); // Load the image assert(B.GetStatus() == BitMapOkay); // Display the bit maps at a starting position B.SetPosition(Position(1.0, 1.0)); B.Draw(); // Register the callbacks for each window // and start the timers to go off every 500 ms W1.SetTimerCallback(W1TimerEvent); W1.StartTimer(500); return 0; }
Example int ApiEnd() { // Stop the timers and close the windows W1.StopTimer(); W1.Close(); return 0; }