Teaching with Online Treasure Hunts and WebQuests by Patricia B. Arinto Assistant Professor, UP Open University

Slides:



Advertisements
Similar presentations
A Link to the Future Where is Education Going with Technology?
Advertisements

An Introduction to WebQuests By Bruce Davidson Technology Resource Teacher Updated 10/11/01 jn.
TWS Aid for Supervisors & Mentor Teachers Background on the TWS.
Natalie Fong English Centre, The University of Hong Kong Good Practices in a Second Language Classroom: An Alternating Use of ICT in Independent Learning.
Understanding by Design Planning Instruction Stage Three Prepared for Mercer University EDUC621 by Sherah B. Carr, Ph.D Information adapted from training.
April 6, 2011 DRAFT Educator Evaluation Project. Teacher Education and Licensure DRAFT The ultimate goal of all educator evaluation should be… TO IMPROVE.
The e-Learning Club as a Support Strategy in Technology Integration Presented at the 1 st National ICTs in Basic Education Congress 6-7 December 2004 Cebu.
“Our Village”: Project-based telecollaborative learning Maria Lurenda Suplido Westergaard UP Open University 6-7 September 2006.
THE IMPACT OF THE INTEL TEACH TO THE FUTURE PRESERVICE PROGRAM ON SELECTED BEED STUDENTS’ LEARNING Melissa Alma R. Orencia College of Education Philippine.
Nancy Farnan, San Diego State University, Penni Hudis, ConnectEd: The California Center for College and Career,
WebQuests Presented by Frank H. Osborne, Ph. D. © 2005 Bio 2900 Computer Applications in Biology.
Web-based Learning 網上學習 Learning from the Internet: Information to knowledge through inquiry.
Intel® Education K-12 Resources Our aim is to promote excellence in Mathematics and how this can be used with technology in order.
Project-Based Learning Made Easy
Instructional Strategies
15 April Fostering Entrepreneurship among young people through education: a EU perspective Simone Baldassarri Unit “Entrepreneurship” Forum “Delivering.
WAGGGS Policy & Guidelines: Adult Training, Learning and Development
Reaching and Preparing 21st Century Learners
Weblinks Integration to Teaching Strategies (WITS) in Advanced Chemistry Subject of Cordillera Regional Science High School Weblinks Integration to Teaching.
Christiana Ibanga EDIT 271 Spring This web-based module provides information to educators and learners on how to create a WebQuest. The main audience.
Rediscovering Research: A Path to Standards Based Learning Authentic Learning that Motivates, Constructs Meaning, and Boosts Success.
Addressing the Pre-service Learning Needs of Education Majors in Math and Science Through Technology
Welcome to Unit 6 Seminar: Learning The Language Learning and Assessment Strategies 1.
1. 2 Why is the Core important? To set high expectations –for all students –for educators To attend to the learning needs of students To break through.
Margaret J. Cox King’s College London
Intel ® Teach Program International Curriculum Roundtable Programs of the Intel ® Education Initiative are funded by the Intel Foundation and Intel Corporation.
Best Teaching Practices. Technology Important for success in education Kindergarten through high school Electronic tools to enhance learning Information.
ICT in teaching and learning. ICT in Galician Educational System integration of ICT in all school subjects use of 1:1 move from media consuming to create.
By: Cherry Dale D. Daumar. Introduction Computer and internet have changed our lives and even our society since they were first introduced. Computers.
APS Teacher Evaluation Module 9 Part B: Summative Ratings.
Education for Sustainable Development Network Alona Rauckiene Lithuania 2009 Visby.
Web quests for Language Teaching ETRC Spring School 2011 Daniela Munca, PhD.
WebQuests for Upper Elementary School Students Evaluation and Selection Presented by Denise Goble.
EWW Europe Web Walking Europe Web Walking WEBQUEST.
Presidential National Commission on Information Society and Development (PNC on ISAD)  Government commitment to information society Accelerated Shared.
Exploring the World of WebQuests August 2006 Sandy Schaufelberger, Presenter.
Authentic Learning and Assessment Erin Gibbons Five Standards of Authentic Instruction  Higher-Order Thinking  Depth of Knowledge  Connectedness to.
WEBQUESTS. What is a WebQuest? A WebQuest is an inquiry-oriented activity in which some or all of the information that learners interact with comes from.
Chapter 1 Defining Social Studies. Chapter 1: Defining Social Studies Thinking Ahead What do you associate with or think of when you hear the words social.
Plenary Session 7: Technologies and Principles of Learning in Support of Teaching Delwyn L. Harnisch University of Nebraska, Lincoln.
Dallas Independent School District Technology Plan Ronald R. Pugh ET8011 May 15, 2011.
UP NISMED The Pilot Intel® Teach Pedagogical Support System MONALISA M. TE-SASING & CELIA R. BALBIN 6 September 2006 UP NISMED.
Project based teaching/learning as a tool for students' empowerment Center for Citizenship Education (CCE) Marianna Hajdukiewicz.
COMPUTERS and the INTERNET. Computer Internet Web 2.0 Web- Enhanced Learning Activities.
Web Quests Inquiry-based learning – “Tell me and I forget, show me and I remember, involve me and I understand”
School in Front of Challenges of Knowledge Society, Again and Again Liisa Ilomäki Department of Psychology University of Helsinki EDEN conference.
1 Reading-Centered Learning Through Literature-Rich WebQuests Presenters: Lynn Urban & Dee Schmidt.
How to use Thematic Units……. The key to successful thematic unit development and teaching is careful and thoughtful planning, combined with a thorough.
SLAV Conference Jennifer Hall BSSC Library Coordinator 17 March 2005.
WebQuest: A Brief Introduction. Life-long Learning Authentic Situation Subject knowledge Generic skills Scaffolding Rubrics.
1. Administrators will gain a deeper understanding of the connection between arts, engagement, student success, and college and career readiness. 2. Administrators.
Web-Enhanced Learning Activities An Instructional Design Workshop WebQuests: An Overview.
Intel ® Teach Program International Curriculum Roundtable Programs of the Intel ® Education Initiative are funded by the Intel Foundation and Intel Corporation.
Manitoba Education, Citizenship and Youth November 2003.
Instructions Review this presentation to learn the following: –What are WebQuests? –Who created the concept of WebQuest? –What are the main components?
Hannah Love LSIS 5645 Core Assessment IV. Why is information literacy necessary?  To fulfill the goals of education by preparing students for The workplace.
Teachers Discovering Computers Integrating Technology and Digital Media in the Classroom 5 th Edition Lesson 6 Technology, Digital Media and Curriculum.
Technology, Digital Media, and Curriculum Integration
Government of Nepal Ministry of Education National Center for Educational Development.
Wonderful Web Activities Enhancing Content Lessons with Technology.
KIDS GRANT. The Grant Department of Education Technology Innovation Challenge Grant Classroom technology integration Key Instructional Design Strategies.
WebQuest. The WebQuest model was developed by Bernie Dodge at the San Diego State University in 1995.
Presenter: Mazinza Ndala Tel:
Copyright © May 2014, Montessori Centre International.
School practice Dragica Trivic. FINDINGS AND RECOMMENDATIONS FROM TEMPUS MASTS CONFERENCE in Novi Sad Practice should be seen as an integral part of the.
Long Range Technology Plan, Student Device Standards Secondary Device Recommendation.
– eminent.eun.org8-10 November Copenhagen Presentation of an example of a PowerPoint Output on the Linked Platform based.
UDL & DIFFERENTIATION (DI) Melody Murphy Week 4 Discussion.
MDE Mississippi Teacher Center Beginning Teacher Support Training Program.
Introducing WebQuests in the Nigerian Teacher Training Curriculum – Possibilities and Challenges (A Case Study) Ayotola Aremu & Daniel A. Morakinyo Department.
Presentation transcript:

Teaching with Online Treasure Hunts and WebQuests by Patricia B. Arinto Assistant Professor, UP Open University

Presentation outline: 1. Background: The Pilipinas SchoolNet project 2. Webquests and Online Treasure Hunts: What are they? 3. Philippine examples 4. Some observations as well as notes from the field 5. Implications for teaching

PSN’s vision  To build a network of schools throughout the Philippines that will leverage information and communication technologies (ICTs) to improve learning and to better prepare the Filipino youth for the demands of the knowledge society

PSN’s objectives 1.Pilot the instructional use of ICTs in public secondary education to help inform national policy formulation 2.Create opportunities for students in public high schools to acquire the necessary knowledge and skills for lifelong learning through the use of ICTs in the classroom 3.Open the door to additional development opportunities that ICTs offer to local communities

PSN schools Legend: Luzon – 3 schools (all in NCR) Visayas – 12 schools (Cebu-3; Iloilo-2; Bohol-2; Negros Oriental-3; Leyte-2) MINDANAO VISAYAS METRO MANILA LUZON   Parang HS Marikina Rizal HS-Sagad Pasig Qurino HS Quezon City     Passi NHS Passi, Iloilo Guimbal NHS Guimbal, Iloilo Camanjac NHS Camanjac, N. Oriental Negros Oriental HS Dumaguete, N. Oriental Tayud NHS Consolacion, Cebu Cansojong NHS Talisay City, Cebu Bitoon NVS Dumanjug, Cebu Manga NHS Tagbilaran, Bohol San Roque NHS Albuquerque, Bohol Ipil NHS Ormoc, Leyte Hilongos NVS Hilongos, Leyte Bais City HS Bais, N. Oriental

PSN Proponent and Implementor: Foundation for IT Education and Development Local Partners:  Department of Education  local government units/local NGOs  Globe/Islacom  Center for Industrial Technology and Enterprise (CITE) Technical Institute  UP Open University, University of Cebu  ConnectEd.ph Corporate Sponsor: The Coca-Cola Export Corporation (Phils & Asia-Pacific) International Partner: World Links for Development (WorLD) Program of the World Bank Institute

Components  Connectivity. Providing the necessary physical and technical infrastructure and resources  Training. Developing competencies in the effective uses of ICTs in education, with particular emphasis on matching technology use with curricular goals  Telecollaboration. Implementing structured, curriculum-specific school-to-school collaborative learning activities using the Internet  Monitoring and Evaluation. Focused on the issues of efficacy, sustainability, and scalability

PSN teacher training activities Phase 1. Basic Computer & Internet Skills for Teachers Phase 2. Information Literacy & Telecollaboration Phase 3. Integrating Computers & the Internet Into the Curriculum: An Instructional Design Workshop

Philosophical underpinnings of PSN: Why teach with ICTs exponential growth in ACCESS to information, driven in part by ICT development information society

In today’s information society we need  ICT competencies  critical thinking skills  generalist (broad) competencies  decision-making skills  ability to handle dynamic situations  teamwork competencies  communication competencies

The 2002 Basic Education Curriculum:  conceived as an interactive curriculum that promotes integrated teaching and interdisciplinary, contextual and authentic learning  honors multiple intelligences; recognizes that there are different pathways to learning and different articulations of knowledge  achieves interactivity through “the use of information technology and the greater emphasis on computer literacy in all the learning areas in every school where equipment is available”

Instructional uses of ICTs:  “teach the tool” - ICT literacy & ICT specialization  “use the tool to teach” - application in subject areas& across the curriculum

Application of ICTs in subject areas & across the curriculum:  Computer-Assisted Instruction (CAI): drill and practice, tutorials, simulations, graphical representations of math equations, etc.  Resource-Based Learning (RBL): involves the achievement of both subject and information literacy objectives through exposure to and practice with diverse resources, making students active learners  Telecollaboration

RBL using the Web: two strategies 1. Online Treasure Hunts (aka Knowledge Hunt) 2. Webquests

Online treasure hunt: key aspects  An online inquiry-based activity developed by Tom March  Aims to develop knowledge of a specific topic  Learners are given several (6-10) websites/Web pages on a topic  There is a key question that learners must answer for each website/Web page  A Big Question helps the learners integrate what they learned about the topic

Let’s look at some examples of online treasure hunts written by PSN teachers

Some observations  Learners working in groups—cooperative learning  The set of questions define the parameters of the topic  Questions are sequenced—part of scaffolding  There is a variety of question types and levels (from simple to complex)—still scaffolding  The Big Question is integrative; may require use of HOTS  The treasure hunt can be used in different ways—e.g., to introduce a topic, to deepen understanding of a topic introduced previously

Webquest: an overview  An inquiry-based activity developed by Bernie Dodge and Tom March in 1995 at the San Diego State University  Learners create new knowledge products out of information found on the Web and other sources  Targets higher order thinking skills: analysis, synthesis, evaluation

Webquest elements 1. An introduction that sets the stage/ establishes the context (creative and motivational) 2. A doable and interesting task revolving around an open-ended question 3. A detailed, sequential description of the process to be followed to accomplish the task 4. A list of resources needed to complete the task 5. A section that shows learners how their work will be evaluated (evaluation) 6. A conclusion

Let’s look at some examples of webquests written by PSN teachers

Some observations Promotes cooperative learning: –learners work in groups; –each member has a role to play; roles are unique and complementary; –learners learn that no one knows everything Promotes authentic learning: –a real-world problem must be solved creatively (no set answers); –learners work with real resources; –learners’ outputs have a real audience (the output is published online)

Involves scaffolding –the task is broken down into sub-tasks (Process) –examples are provided (in Resources) –learners are guided –activity is linked to previous lessons Contains elements of novice-expert approach: learning through guided experience Develops information literacy and HOTS Promotes reading and writing across the curriculum Promotes reflective learning through self- assessment (and peer evaluation)

Were all of these realized in the actual implementation of the webquests and treasure hunts?

Student reactions What they liked most: using computers and the Internet, field research (excursion) What they had difficulty with: interviewing experts, working with uncooperative members of the group What they learned (aside from the subject matter and the output format): patience, cooperation, self-confidence, connections between subject areas Suggestions for improvement: more time in the computer lab, more guidance from teacher

Teacher reactions What they found most interesting: students were highly motivated to use computers and Internet; students working together; teachers learning from their students’ work What they had difficulty with: lack of time, lack of administrative support, negative reactions from some parents, passive students, poor technical skills (both teachers and students), limited access to computer lab, slow Internet connection What they would do differently: form smaller groups, choose better resources, not require a field trip of younger students

Implications: the challenge for teachers good instructional design provision of various forms of learner support willingness to be a “guide on the side” rather than a “sage on the stage” (avoiding stage managing) access to and familiarity with the Web; developing IT skills and information literacy skills authentic assessment skills working with other teachers reflective teaching

“How you use technology in education is more important than if you use it at all.” -- Thornburg, “Technology in K-12 Education: Envisioning the Future”, 1999