Tutorial 2 Drawing Text, Adding Shapes, and Creating Symbols.

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Presentation transcript:

Tutorial 2 Drawing Text, Adding Shapes, and Creating Symbols

Objectives Draw lines, curves, ovals, and rectangles Apply stroke and fill colors Modify strokes and fills Transform graphic objects Import a bitmap graphic Change a bitmap graphic’s properties New Perspectives on Adobe Flash Professional CS62

Objectives Create text blocks Create symbols and instances of symbols Organize symbols in the Library panel Apply filters to symbol instances and text Apply and transform a gradient New Perspectives on Adobe Flash Professional CS63

Drawing Lines and Shapes With Flash, graphics images are often created from scratch – Enclosed areas of shapes can be filled with a color – Ovals, rectangles, and polygons can include strokes, fills, or both strokes and fills Using the Oval, Rectangle, and PolyStar Tools – Used to draw simple shapes – All tools work in the same manner New Perspectives on Adobe Flash Professional CS64

Drawing Lines and Shapes – PolyStar tool is used to draw a polygon or star Can indicate number of sides the shape will have Can specify the value of the star point size – The Oval tool can be used to draw a perfect circle – The Rectangle tool can draw a perfect square Using the Pencil Tool – Used to draw free-form shapes – Can select a color, height, and style for the lines drawn – Can control the way lines appear as they are drawn by using the Pencil modifier buttons in the Tools panel New Perspectives on Adobe Flash Professional CS65

Drawing Lines and Shapes New Perspectives on Adobe Flash Professional CS66

Drawing Lines and Shapes Using the Pencil Tool – Used to draw free-form lines and shapes – Can select a color, height, and style for the lines drawn – Can control the way lines appear with the Pencil Mode modifier in the Tools panel New Perspectives on Adobe Flash Professional CS67

Drawing Lines and Shapes New Perspectives on Adobe Flash Professional CS68

Changing Strokes and Fills After you draw an object, you can: – Change the stroke color, height, or style – Change the fill color – Add a fill or a stroke to an object Using the Paint Bucket Tool – Changes the color of an existing fill or adds a fill to an enclosed area that does not have a fill – Fill color selected from the Fill Color control – Gap Size modifiers Determine how tool will paint partially enclosed areas New Perspectives on Adobe Flash Professional CS69

Changing Strokes and Fills New Perspectives on Adobe Flash Professional CS610

Changing Strokes and Fills Using the Eyedropper Tool – Copies properties of a fill or stroke from one object and applies them to the fill or stroke of another object – Can also be used to copy properties of a text block and apply them to another text block New Perspectives on Adobe Flash Professional CS611

Changing Strokes and Fills Using the Free Transform Tool – Can transform an entire object or a particular stroke or fill New Perspectives on Adobe Flash Professional CS612

Changing Strokes and Fills New Perspectives on Adobe Flash Professional CS613

Changing Strokes and Fills New Perspectives on Adobe Flash Professional CS614

Working with Bitmaps A photograph is a bitmap graphic Stored as a row-by-row list of every pixel in the graphic along with each pixel’s color Different from vector graphics which are stored as mathematical instructions Bitmap files sizes are larger and do not resize well Using them in a Flash movie increases movie’s download time Most common bitmap files for the Web are JPEG and GIF New Perspectives on Adobe Flash Professional CS615

Working with Bitmaps Import bitmap graphics into Flash Store them in the document’s library Library panel lists all objects in the Library for a document – Also includes information about each item such as whether is it s shared document and how many times it is used in the document Setting Bitmap Properties – Change its name – Update the bitmap file if modified – Change its compression settings New Perspectives on Adobe Flash Professional CS616

Working with Bitmpas – Lossy Compression Used by JPEG formats – Format is better for photographs Removes some of the original data in the image to reduce the file size – Lossless Compression Used by GIF formats – Format is better for images with solid areas of color, such as logos and drawn shapes – PNG is a new alternative to GIF formats Retains all original data Limited to 256 colors New Perspectives on Adobe Flash Professional CS617

Working with Bitmaps New Perspectives on Adobe Flash Professional CS618

Working with Bitmaps New Perspectives on Adobe Flash Professional CS619

Adding Text Text Layout Framework (TLF) Engine used to create text – Provides extensive formatting options Colors Font families Fonts – Creates Read Only, Selectable, or Editable text blocks Text in a Read Only text block cannot be selected or changed Text in a Selectable text block can be selected but not changed Text in an Editable text block can be selected and changed New Perspectives on Adobe Flash Professional CS620

Adding Text The Classic Text Engine, which creates static, dynamic, or input text blocks, is an alternative to the TLF engine – A static text block is a text object that does not change after the document is published – A dynamic text field is a text object that can be altered after document is published A field is a unit of data – An input text field allows the user to enter text in forms or surveys New Perspectives on Adobe Flash Professional CS621

Adding Texts Using the Text Tool – Creates text blocks for your documents – Fixed-width text block doesn’t change as you type – Single-line text block extends as you type – Move a text block using the Selection tool – Resize, rotate, and skew the text block using the Free Transform tool – Modify the font, font size, text fill color, text styles, alignment, and other text properties in the Property inspector New Perspectives on Adobe Flash Professional CS622

Adding Text New Perspectives on Adobe Flash Professional CS623

Checking the Spelling of Text Check Spelling command verifies spelling in each text block – Can also check spelling of text in other parts of document such as layer names and symbol names – Features of the Spelling Setup dialog box Document options Built-in dictionaries Personal dictionary Checking options New Perspectives on Adobe Flash Professional CS624

Checking the Spelling of Text New Perspectives on Adobe Flash Professional CS625

Working with Symbols A symbol is an element that can be used multiple times in a document Comparing Symbol Behavior Types – Movie clip Operates independently of the movie in which it appears – Graphic symbol Operates in sync with the Timeline of the movie in which it appears – Button symbol Has its own four-frame Timeline so interactive buttons can be created New Perspectives on Adobe Flash Professional CS626

Working with Symbols Creating Symbols – Convert an existing graphic Specify its registration point, which can be used to control the symbol’s animation – Create a new symbol – Specify name and type with each symbol created New Perspectives on Adobe Flash Professional CS627

Working with Symbols Exploring Symbols in the Library – Use Library panel to view, organize, and edit symbols stored in the Library Assign name Set/modify properties – Properties stored with the symbol in the Library – Symbols created within a document are saved with that document Symbols can be shared by making them part of a shared library New Perspectives on Adobe Flash Professional CS628

Working with Symbols New Perspectives on Adobe Flash Professional CS629

Working with Symbols Editing a Symbol – Use symbol-editing mode to modify a symbol – Can be edited by itself or in place with other graphic on the Stage dimmed – Flash documents can be divided into multiple scenes Every document as at least one scene New Perspectives on Adobe Flash Professional CS630

Working with Symbols New Perspectives on Adobe Flash Professional CS631

Working with Symbols Creating and Editing Instances of Symbols – New symbols are automatically stored in the library – Use symbols in your document by creating instances – Create an instance by dragging a symbol onto Stage from the Library panel – Instances may be modified without altering the original symbol in the Library Changes you make to one instance do not affect the other instances Changes to the symbol change all instances of that symbol New Perspectives on Adobe Flash Professional CS632

Working with Symbols New Perspectives on Adobe Flash Professional CS633

Applying Filters A filter is a special graphic effect that can be applied to movie clips, buttons, and text – Applied using the Filters section of the Property inspector – Preset filters include: Drop shadow Blur Glow Bevel – Multiple filters can be applied to one object – Filters have properties you can set to adjust the filter’s effect on the object New Perspectives on Adobe Flash Professional CS634

Applying Filters New Perspectives on Adobe Flash Professional CS635

Using Gradients A Gradient is a gradual blend or transition from one color to another – Used to create special effects – Adds a professional touch to documents – Linear gradient Blends colors from one point to another in a straight line – Radial gradient Blends colors from one point outward in a circular pattern New Perspectives on Adobe Flash Professional CS636

Using Gradients Applying a Gradient Fill – Can be applied to shapes as well as text Select desired gradient fill color before drawing the shape Use Paint Bucket tool to apply gradient to an existing shape New Perspectives on Adobe Flash Professional CS637

Using Gradients – Lock Fill Modifier Paints one gradient across several objects on the stage rather than one gradient for each object New Perspectives on Adobe Flash Professional CS638

Using Gradients New Perspectives on Adobe Flash Professional CS639

Using Gradients Transforming Gradient Fills – Gradient Transform tool Modifies gradient fill in an object – Move a gradient’s center – Change its size/direction New Perspectives on Adobe Flash Professional CS640

Using Gradients New Perspectives on Adobe Flash Professional CS641

Using Gradients New Perspectives on Adobe Flash Professional CS642