Week 12 - Friday.  What did we talk about last time?  Exam 2 post mortem  Low level file I/O.

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Chapter 12: File System Implementation
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Presentation transcript:

Week 12 - Friday

 What did we talk about last time?  Exam 2 post mortem  Low level file I/O

Programs must be written for people to read and only incidentally for machines to execute. Harold Abelson and Gerald Jay Sussman Authors of The Structure and Interpretation of Computer Programs Programs must be written for people to read and only incidentally for machines to execute. Harold Abelson and Gerald Jay Sussman Authors of The Structure and Interpretation of Computer Programs

 In Linux, files can be opened by multiple processes at the same time  Doing so carelessly can lead to race conditions  The contents of the file depend on how the programs were scheduled by the OS  All system calls ( open(), read(), etc.) are atomic  They will execute completely and won't be interrupted by another process

 A file descriptor is not necessarily unique  Not even in the same process  It's possible to duplicate file descriptors  Thus, the output to one file descriptor also goes to the other  Input is similar

 stderr usually prints to the screen, even if stdout is being redirected to a file  What if you want stderr to get printed to that file as well?  Since we haven't talked about it before, you can also redirect only stderr to a file./program > output.txt./program > output.txt 2>&1./program 2> errors.log

 If you want a new file descriptor number that refers to an open file descriptor, you can use the dup() function  It's often more useful to change an existing file descriptor to refer to another stream, which you can do with dup2()  Now all writes to stderr will go to stdout int fd = dup(1); //makes a copy of stdout dup2(1, 2); //makes 2 (stderr) a copy of 1 (stdout) dup2(1, 2); //makes 2 (stderr) a copy of 1 (stdout)

 Reading from and writing to files on a hard drive is expensive  These operations are buffered so that one big read or write happens instead of lots of little ones  If another program is reading from a file you've written to, it reads from the buffer, not the old file  Even so, it is more efficient for your code to write larger amounts of data in one pass  Each system call has overhead

 To avoid having too many system calls, stdio uses this second kind of buffering  This is an advantage of stdio functions rather than using low-level read() and write() directly  The default buffer size is 8192 bytes  The setvbuf(), setbuf(), and setbuffer() functions let you specify your own buffer

 Stdio output buffers are generally flushed (sent to the system) when they hit a newline ( '\n' ) or get full  When debugging code that can crash, make sure you put a newline in your printf(), otherwise you might not see the output before the crash  There is an fflush() function that can flush stdio buffers fflush(stdout); //flushes stdout //could be any FILE* fflush(NULL); //flushes all buffers fflush(stdout); //flushes stdout //could be any FILE* fflush(NULL); //flushes all buffers

 Until SSDs take over, physical hard drives are mostly electronically controlled spinning platters with magnetic coatings  Disks have circular tracks divided into sectors which contain blocks  A block is the smallest amount of information a disk can read or write at a time  Physical disks are partitioned into logical disks  Each partition is treated like a separate device in Linux  And a separate drive ( C:, D:, E:, etc.) in Windows  Each partition can have its own file system

 Linux supports a lot of file systems  ext2, the traditional Linux file system  Unix ones like the Minix, System V, and BSD file systems  Microsoft’s FAT, FAT32, and NTFS file systems  The ISO 9660 CD-ROM file system  Apple's HFS  Network file systems, including Sun’s widely used NFS  A range of journaling file systems, including ext3, ext4, Reiserfs, JFS, XFS, and Btrfs  And more!

 Virtually all file systems have each partition laid out something like this  The boot block is the first block and has information needed to boot the OS  The superblock has information about the size of the i-node table and logical blocks  The i-node table has entries for every file in the system  Data blocks are the actual data in the files and take up almost all the space Boot blockSuperblocki-node TableData blocks

 Every file has an i-node in the i-node table  Each i-node has information about the file like type (directory or not), owner, group, permissions, and size  More importantly, each i-node has pointers to the data blocks of the file on disk  In ext2, i-nodes have 15 pointers  The first 12 point to blocks of data  The next points to a block of pointers to blocks of data  The next points to a block of pointers to pointers to blocks of data  The last points to a block of pointers to pointers to pointers to blocks of data

 If a regular file system (like ext2) crashes, it might be in an inconsistent state  It has to look through all its i-nodes to try to repair inconsistent data  A journaling file system (like ext3, ext4, and Reiserfs) keeps metadata about the operations it's trying to perform  These operations are called transactions  After a crash, the file system only needs to repair those transactions that weren't completed

 Files have many attributes, most of which are stored in their i-node  These attributes include:  Device (disk) the file is on  i-node number  File type and permissions  Owner and group  Size  Times of last access, modification, and change  There are functions that will let us retrieve this information in a C program  stat(), lstat(), and fstat()

 Attributes can be stored in a stat structure struct stat { dev_t st_dev; /* IDs of device on which file resides */ ino_t st_ino; /* I-node number of file */ mode_t st_mode; /* File type and permissions */ nlink_t st_nlink; /* Number of (hard) links to file */ uid_t st_uid; /* User ID of file owner */ gid_t st_gid; /* Group ID of file owner */ dev_t st_rdev; /* IDs for device special files */ off_t st_size; /* Total file size (bytes) */ blksize_t st_blksize; /* Optimal block size for I/O (bytes)*/ blkcnt_t st_blocks; /* Number of (512B) blocks allocated */ time_t st_atime; /* Time of last file access */ time_t st_mtime; /* Time of last file modification */ time_t st_ctime; /* Time of last status change */ }; struct stat { dev_t st_dev; /* IDs of device on which file resides */ ino_t st_ino; /* I-node number of file */ mode_t st_mode; /* File type and permissions */ nlink_t st_nlink; /* Number of (hard) links to file */ uid_t st_uid; /* User ID of file owner */ gid_t st_gid; /* Group ID of file owner */ dev_t st_rdev; /* IDs for device special files */ off_t st_size; /* Total file size (bytes) */ blksize_t st_blksize; /* Optimal block size for I/O (bytes)*/ blkcnt_t st_blocks; /* Number of (512B) blocks allocated */ time_t st_atime; /* Time of last file access */ time_t st_mtime; /* Time of last file modification */ time_t st_ctime; /* Time of last status change */ };

 I really shouldn't tell you about these  But there are functions that can change the timestamp of a file  utime() lets you change the access and modification times for a file, with units in seconds  utimes() lets you do the same thing, but with accuracy in microseconds

 Networking overview  Sockets

 Finish Project 5  Due tonight by midnight  Read LPI Chapters 56, 57, 58, and 59