5-1 Chapter 5: Names, Bindings, Type Checking, and Scopes Variables The Concept of Binding Type Checking Strong Typing Type Compatibility Scope and Lifetime.

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5-1 Chapter 5: Names, Bindings, Type Checking, and Scopes Variables The Concept of Binding Type Checking Strong Typing Type Compatibility Scope and Lifetime Named Constants

5-2 Variables A variable is an abstraction of a memory cell Variables can be characterized by the following six attributes: –Name –Address –Value –Type –Lifetime –Scope

5-3 Attribute 1: Names Length –If too short, they cannot be connotative –Language examples: FORTRAN I: maximum 6 FORTRAN 90 and ANSI C: maximum 31 Ada and Java: no limit, and all are significant C++: no limit, but implementers often impose one Case sensitivity –Disadvantage: readability (names that look alike are different) –C, C++, and Java names are case sensitive The names in other languages are not

5-4 Names (continued) Connectors –Pascal, Modula-2, and FORTRAN 77 don't allow –Others do Special words –An aid to readability; used to delimit or separate statement clauses A keyword is a word that is special only in certain contexts, e.g., in Fortran –Real VarName ( Real is a data type followed with a name, therefore Real is a keyword) –Real = 3.4 ( Real is a variable) – A reserved word is a special word that cannot be used as a user-defined name Note: not all variables have names (see Ch 6).

5-5 Attribute 2: Address Address: the memory address with which it is associated –A variable may have different addresses at different times during execution, for example, local variables. (see Binding). –If two variable names can be used to access the same memory location, they are called aliases –Aliases are created via pointers, reference variables, C and C++ unions (see Ch 6). –Aliases are harmful to readability (program readers must remember all of them) The l-value of a variable is its address (left)

5-6 Attributes 3 & 4: Value, Type Value: the contents of the location with which the variable is associated –Abstract memory cell : the physical cell or collection of cells associated with a variable –The r-value of a variable is its value (right) Type: determines the range of values of variables and the set of operations that are defined for values of that type; in the case of floating point, type also determines the precision (see Ch 6)

5-7 The Concept of Binding A binding is an association, such as between an attribute and an entity, or between an operation and a symbol Binding time is the time at which a binding takes place. –Language design time -- bind operator symbols to operations –Language implementation time-- bind floating point type to a representation –Compile time -- bind a variable to a type in C or Java –Load time -- bind a FORTRAN 77 variable to a memory cell (or a C static variable) –Runtime -- bind a nonstatic local variable to a memory cell

5-8 Static and Dynamic Binding A binding is static if it first occurs before run time and remains unchanged throughout program execution. A binding is dynamic if it first occurs during execution or can change during execution of the program

5-9 Type Binding Type binding can be static or dynamic. If static, the type may be specified by either an explicit or an implicit declaration An explicit declaration is a program statement used for declaring the types of variables An implicit declaration is a default mechanism for specifying types of variables (the first appearance of the variable in the program) FORTRAN, PL/I, BASIC, and Perl provide implicit declarations –Advantage: writability –Disadvantage: reliability (less trouble with Perl, which uses the first symbol, like to denote the type)

5-10 Dynamic Type Binding Dynamic Type Binding (JavaScript and PHP) Specified through an assignment statement e.g., JavaScript list = [2, 4.33, 6, 8]; list = 17.3; –Advantage: flexibility –Disadvantages: High cost (dynamic type checking and interpretation) Type error detection by the compiler is difficult Type Inferencing (ML) (see Ch 15) –Rather than by assignment statement, types are determined from the context of the reference

5-11 Attribute 5: Lifetime The lifetime of a variable is the time during which it is bound to a particular memory cell. Storage Bindings –Allocation - getting a cell from some pool of available cells –Deallocation - putting a cell back into the pool Four categories: –Static, stack-dynamic, explicit heap-dynamic, implicit heap-dynamic

5-12 Categories of Variables by Lifetimes Static: –bound to memory cells before execution begins and remains bound to the same memory cell throughout execution, e.g., C static variables –Advantages: efficiency (direct addressing), history- sensitive subprogram support –Disadvantage: lack of flexibility (no recursion) stack-dynamic: –storage bindings are created for variables when execution reaches the code of declaration statements, e.g., local variables in C subprograms and Java methods –Advantage: allows recursion; conserves storage –Disadvantages: Overhead of allocation and deallocation Subprograms cannot be history sensitive Inefficient references (indirect addressing)

5-13 Categories of Variables by Lifetimes (cont) Explicit heap-dynamic: –Allocated and deallocated by explicit directives, specified by the programmer, which take effect during execution –Referenced only through pointers or references, e.g. dynamic objects in C++ (via new and delete), all objects in Java –Advantage: provides for dynamic storage management –Disadvantage: inefficient and unreliable Implicit heap-dynamic: –allocation and deallocation caused by assignment statements –all variables in APL; all strings and arrays in Perl and JavaScript –Advantage: flexibility –Disadvantages: Inefficient, because all attributes are dynamic; loss of error detection

5-14 Type Checking Type checking is the activity of ensuring that the operands of an operator are of compatible types –Generalize the concept of operands and operators to include subprograms and assignments A compatible type is one that is either legal for the operator, or is allowed under language rules to be implicitly converted to a legal type –This automatic conversion is called a coercion. A type error is the application of an operator to an operand of an inappropriate type If all type bindings are static, nearly all type checking can be static If type bindings are dynamic, type checking must be dynamic

5-15 Strong Typing A programming language is strongly typed if type errors are always detected Advantage of strong typing: allows the detection of the misuses of variables that result in type errors Language examples: –C and C++ are not: parameter type checking can be avoided; unions are not type checked (see Ch6) –Ada is nearly strong typing,

5-16 Type Equivalence Two approaches to define type equivalence: name type equivalence and structure type equivalence Name type compatibility means the two variables have compatible types if they are –in the same declaration, e.g., x, y: int; –in declarations that use the same type name Easy to implement but highly restrictive: –Subranges of integer types are not compatible with integer types Example: variables count and index are not type equivalent type indextype is ; count: integer; Index: indextype; –Formal parameters must be the same type as their corresponding actual parameters. The structured type must be defined only once globally (Pascal).

5-17 Structure Type Compatibility Structure type compatibility means that two variables have compatible types if their types have identical structures More flexible, but harder to implement Consider the problem of two structured types: –Are two record types compatible if they are structurally the same but use different field names? –Are two array types compatible if they are the same except that the subscripts are different? (e.g. [1..10] and [0..9]) –Are two enumeration types compatible if their components are spelled differently?

5-18 Attribute 6: Scope The scope of a variable is the range of statements over which it is visible The nonlocal variables of a program unit are those that are visible but not declared there The scope rules of a language determine how references to names are associated with variables

5-19 Static Scope Based on program text To connect a name reference to a variable, you (or the compiler) must find the declaration Search process: search declarations, first locally, then in increasingly larger enclosing scopes, until one is found for the given name Blocks: a method of creating static scopes inside program units--from ALGOL 60 –Examples: C and C++: for (...) { int index;... }

5-20

5-21 Static Scope (continued) Variables can be hidden from a unit by having a "closer" variable with the same name The most-closely-nested rule: an occurrence of a variable is in the scope of the innermost enclosing block of the variable. C++ and Ada allow access to these "hidden" variables –In Ada: unit.name –In C++: class_name::name

5-22 Dynamic Scope Based on calling sequences of program units, not their textual layout (temporal versus spatial) References to variables are connected to declarations by searching back through the chain of subprogram calls that forced execution to this point Evaluation of Dynamic Scoping: –Advantage: convenience –Disadvantage: poor readability

5-23 Scope Example MAIN - declaration of x SUB1 - declaration of x -... call SUB2... SUB reference to x -... call SUB1 … MAIN calls SUB1 SUB1 calls SUB2 SUB2 uses x Static scoping Reference to x is to MAIN's x Dynamic scoping Reference to x is to SUB1's x

5-24 Scope and Lifetime Scope and lifetime are sometimes closely related, but are different concepts Consider a static variable in a C or C++ function

5-25 Named Constants & variable initialization A named constant is a variable that is bound to a value only once. Advantages: readability and modifiability Used to parameterize programs Example (ADA): final int len = 100 Int[] intList = new int[len]; The binding of values to named constants can be either static or dynamic The binding of a variable to a value at the time it is bound to storage is called initialization, done on the declaration statement, e.g., int sum = 0;