ORBIT BOWLING ICT207 SEMESTER 2, 2014 PITCH PROPOSAL KANE OSBORN, MATTHEW JONES, JASON SARDI, JONATHAN SANDS.

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Presentation transcript:

ORBIT BOWLING ICT207 SEMESTER 2, 2014 PITCH PROPOSAL KANE OSBORN, MATTHEW JONES, JASON SARDI, JONATHAN SANDS

THE BASIC RUNDOWN A “traditional” game with rules most players are familiar with. Presents opportunities to utilise advantages of digital platforms: Easy access to additional players. Can “play on the go”. Cheaper than the “real world” alternative. Allows “fantastic” scenarios / situations / effects that aren’t possible in the real world.

THE BASIC RULES Each player has 10 frames in which to knock down as many pins as possible. Each frame contains 10 pins. Each player gets a maximum of 2 balls per frame, bowled separately, to knock down all ten pins. All pins with 1 ball is a “strike”. The score for that frame is 10, plus the score for the next frame. All pins with 2 balls is a “spare”. The score for that frame is 10, plus the score for the first ball on the next frame. This sets a maximum score of 300 – a strike in every frame. Complete list:

ABSTRACTION OF REAL LIFE ACTIVITY Two power meters, similar to those used in past Golfing games such as Links. One meter tracks the “power” of the throw, the other tracks the “angle” of the throw. The indicator moves from side to side for angle, player hits a button to stop it, which starts the power meter – user hits button again to stop the power meter. Speed of movement of meter is a difficulty setting. Control system is easily portable to all system types.

TEAM BACKGROUND All team members completed both ICT209 and ICT215 Previous projects incorporated essential aspects of this project, including: Collision detection. Physics related to ball movement on a plane (mass, accelleration, drag, etc.) Setting user adjustable angles for firing objects. Use of OpenGL & Freeglut libraries.

CONCEPT ART Inspiration drawn from vintage, 60s style American bowling signs. This decade means different things to different people, but the art style is effective at evoking a sense of old fashioned, carefree fun.

CONCEPT ART – TITLE MOCKUP

CONCEPT ART – IN GAME / GUI

CONCEPT ART - VENUE Studying popular bowling venues (public and private) and alley designs shows many results utilising highly reflective materials, neon and bright colours. The concept art reflects the merging of these elements with the retro 60’s look; a futuristic/spaced themed 60’s bowling alley. The overall effect should appeal to a wide audience, be visually stimulating, increase excitement and encourage player participation.

CONCEPT ART - VENUE Left to Right:

GENRE(S) Sport Casual Party Bowling is both “competitive” and “leisurely”. Can be played alone (single player) or with friends (multi-player).

GENRE(S) – OTHER TITLES Wii Sports 2 nd best-selling video game of all time across all platforms with million copies sold worldwide. Critics praise was largely with the gameplay of the tennis and bowling components. 3D Bowling On the Android app store, a very basic bowling game with between 50 and 100 million unique downloads.

TARGET AUDIENCE Everyone (Casual) All Ages Male & Female All backgrounds Can be played for extended periods of time, or in short “bursts”. Custom themes would allow players to tailor their experience.

PLATFORMS Initial platform for development and release will be PC Opportunities for independent distribution are higher than ever before. Self publishing on a website. Steam Greenlight. If tremendously popular, boxed copies / game cards with download codes for retail.

PLATFORMS Further porting potential due to simple controls. Would make an ideal mobile / touch title. Mobile market is easiest to publish to. (Google App Store / iOS App Store) Handheld market has licensing requirements. (DS / Vita) PC architecture this generation makes it easier to port to current generation consoles (PS4/XB1)

IN SUMMARY Proposal challenges or “stretches” the current skill levels of team members without being overambitious. Broad target market and multiple technical aspects of the project make it excellent portfolio content. Easily broken down into “versions”, starting with a basic but functional prototype, and adding additional features from there. Adheres to project requirements, including G/PG rating.

Questions?