CIS 465 Multimedia.

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Presentation transcript:

CIS 465 Multimedia

Course Overview Digital Multimedia Programming Project/presentation Representation Processing and analysis Compression Programming Java JMF + any HLL Project/presentation Independently study and apply an RIA (Rich Internet Application) technology

What is Multimedia? When people use the term multimedia, they may have diverse viewpoints. A PC vendor: a PC that has sound capability, a DVD drive, and perhaps multimedia-enabled microprocessors that understand additional multimedia instructions. A consumer entertainment vendor: interactive cable TV with hundreds of digital channels available, or a cable TV-like service delivered over a high-speed Internet connection. A Computer Science student: applications that use multiple modalities, including text, images, drawings (graphics), animation, video, sound including speech, and interactivity.

Components of Multimedia Multimedia involves multiple modalities (senses) such as Text Audio Images Graphics Animation Video

Components of Multimedia Note the dual nature of the three major multimedia data types. Each has both a natural and synthetic version. Image Video Audio What are the differences between the representations? How are they related?

Convergence in Multimedia

Multimedia and Hypermedia A hypertext system: meant to be read nonlinearly, by following links that point to other parts of the document, or to other documents HyperMedia: not constrained to be text-based, can include other media, e.g., graphics, images, and especially the continuous media - sound and video. The World Wide Web (WWW) is the best example of a hypermedia application.

Multimedia and Hypermedia Important events in the history of multimedia and hypermedia 1945 : Vannevar Bush wrote a landmark article describing what amounts to a hypermedia system called Memex. 1960 : Ted Nelson coined the term hypertext. 1976 : The MIT Architecture Machine Group proposed a project entitled Multiple Media | resulted in the Aspen Movie Map, the first hypermedia videodisk, in 1978. 1985 : Negroponte and Wiesner co-founded the MIT Media Lab. 1989 : Tim Berners-Lee proposed the World Wide Web

Multimedia and Hypermedia 1991 : MPEG-1 was approved as an international standard for digital video 1991 : The introduction of PDAs 1992 : JPEG was accepted as the international standard for digital image compression 1993 : The University of Illinois National Center for Supercomputing Applications produced NCSA Mosaic 1996 : DVD video was introduced 1998 : XML 1.0 was announced as a W3C Recommendation. 1998 : Hand-held MP3 devices first made inroads into consumerist tastes in the fall of 1998

Multimedia and Hypermedia 1999: Napster P2P file sharing network 2000: Mobile phones takeoff 2003: iTunes Store launches 2003: Digital Camera sales exceed film camera sales for the first time 2004: Flickr image sharing site launched 2005: YouTube video sharing site launched 2009: End of the transition to Digital Television broadcasting in the USA

World Wide Web History of the WWW 1960s - Charles Goldfarb et al. developed the Generalized Markup Language (GML) for IBM. 1986 - The ISO released a final version of the Standard Generalized Markup Language (SGML). 1990 - Tim Berners-Lee invented the HyperText Markup Language (HTML), and the HyperText Transfer Protocol (HTTP)

HTTP (HyperText Transfer Protocol) HTTP: a protocol that was originally designed for transmitting hypermedia, but can also support the transmission of any file type. HTTP is a stateless request/response protocol: no information carried over for the next request. The basic request format: Method URI Version Additional-Headers: Message-body The URI (Uniform Resource Identier): an identier for the resource accessed, e.g. the host name, always preceded by the token “http://”.

HTTP Two popular methods: GET and POST. The basic response format: Version Status-Code Status-Phrase Additional-Headers Message-body Two commonly seen status codes: 1. 200 OK - the request was processed successfully. 2. 404 Not Found - the URI does not exist.

HTML (HyperText Markup Language) HTML: a language for publishing Hypermedia on the World Wide Web | defined using SGML: 1. HTML uses ASCII, it is portable to all different (possibly binary incompatible) computer hardware. 3. The next generation of HTML is XHTML - a reformulation of HTML using XML. HTML uses tags to describe document elements: <token params> | dening a starting point, </token> | the ending point of the element. Some elements have no ending tags.

XML (Extensible Markup Language) XML is a newer markup language with a couple of very important features It is extensible Users can create special purpose languages by defining new DTDs (Document Type Definition) It separates data from formatting (unlike HTML) Presentation style defined using stylesheets

XML (Extensible Markup Language) XML is more strict than HTML All tags must be terminated Tags must be properly nested Can also validate the document against a DTD HTML has been redefined as an XML language (XHTML) An existing multimedia markup language (SMIL) has been redefined as an XML language as well

SMIL (Synchronized Multimedia Integration Language) Purpose of SMIL: it is also desirable to be able to publish multimedia presentations using a markup language. A multimedia markup language needs to enable scheduling and synchronization of different multimedia elements, and define their interactivity with the user.

Multimedia Systems Key issues Performance Quality Bandwidth Storage capacity Processing Quality Real time Error tolerance Synchronization

Multimedia Systems

Media Streams Continuous media, especially in distributed systems, lead to the concept of media streams In general, communication can be Asynchronous Virtually no constraint on communication timing Synchronous Guaranteed bandwidth (bits/sec) Isochronous Guaranteed maximum jitter (delay between two subsequent blocks varies only within a guaranteed interval) The components of media streams are media units

Media Units

Multimedia Protocols The main Internet communication protocols are TCP/IP These were developed before streaming of media was even a consideration Newer protocols (on top of TCP/IP) were developed for streaming RTP (and the associated protocol RTCP) RTSP RSVP Possibly using HTTP-based tunneling!

Multimedia Protocols The newest version of the IP protocol (IPv6) supports multicast which is useful in streaming applications Also provides extensibility for Quality of Service (QoS) add-ons Bit rate Delay Jitter Etc.

Networks for Streaming Video streaming services like Youtube and Netflix use Content Delivery Networks (CDNs) File sharing (Napster) and VoIP (Skype) networks have used peer-to-peer (P2P) architectures