How to enhance student understanding using dynamic multimedia.

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Presentation transcript:

How to enhance student understanding using dynamic multimedia

 How can the use of digital storytelling and dynamic media promote the development of understanding in the classroom?  How can digital storytelling and dynamic media be integrated into the classroom in order to promote understanding?

 “ Digital storytelling is the practice of combining narrative with digital content, including images, sound, and video, to create a short movie, typically with a strong emotional component…Digital stories can be instructional, persuasive, historical or reflective” (EDUCAUSE Learning Initiative).

 Students are encouraged to research and become better writers.  Students make a connection to essential questions through their own stories.  The stories promote creativity.  Students are able to share stories in their own voice.  Digital stories help promote digital literacy.  Digital stories help students with critical thinking skills.

 Students learn to work in collaborative groups.  The learning process follows Bloom’s Taxonomy that was revised in 2001 to address digital learning:  Remembering  Understanding  Applying  Analyzing  Evaluating  Creating

 “Bullet pointing – This is analogous to listing but in a digital format.  Highlighting – This is a key element of most productivity suites; encouraging students to pick out and highlight key words and phrases is a technique for recall.  Bookmarking or favorite-ing – this is where the students mark for later use web sites, resources and files. Students can then organise these.  Social networking – this is where people develop networks of friends and associates. It forges and creates links between different people. Like social bookmarks (see below) a social network can form a key element of collaborating and networking.  Social bookmarking – this is an online version of local bookmarking or favorites, It is more advanced because you can draw on others' bookmarks and tags. While higher order thinking skills like collaborating and sharing, can and do make use of these skills, this is its simplest form - a simple list of sites saved to an online format rather than locally to the machine.  Searching or "Googling" - Search engines are now key elements of students' research. At its simplest the student is just entering a key word or phrase into the basic entry pane of the search engine. This skill does not refine the search beyond the key word or term.

 Advanced and Boolean Searching – This is a progression from the previous category. Students require a greater depth of understanding to be able to create, modify and refine searches to suit their search needs.  Blog Journaling – This is the simplest of the uses for a blog, where a student simply "talks" "writes" or "types" a daily- or task-specific journal. This shows a basic understanding of the activity reported upon. The blog can be used to develop higher level thinking when used for discussion and collaboration.  Twittering – The Twitter site's fundamental question is "what are you doing?" This can be, in its most simplistic form, a one or two word answer, but when developed this is a tool that lends itself to developing understanding and potentially starting collaboration.  Categorizing – digital classification - organizing and classifying files, web sites and materials using folders etc.  Commenting and annotating – a variety of tools exist that allow the user to comment and annotate on web pages,.pdf files and other documents. The user is developing understanding by simply commenting on the pages. This is analogous with writing notes on hand outs, but is potentially more powerful as you can link and index these.  Subscribing – Subscription takes bookmarking in its various forms and simplistic reading one level further. The act of subscription by itself does not show or develop understanding but often the process of reading and revisiting the subscribed-to feeds leads to greater understanding.

 Running and operating – This is the action of initiating a program or operating and manipulating hardware and applications to obtain a basic goal or objective.  Playing – The increasing emergence of games as a mode of education leads to the inclusion of this term in the list. Students who successfully play or operate a game are showing understanding of process and task and application of skills.  Uploading and Sharing - uploading materials to websites and the sharing of materials via sites like flickr etc. This is a simple form of collaboration, a higher order thinking skill.  Hacking – hacking in its simpler forms is applying a simple set of rules to achieve a goal or objective.  Editing – With most media, editing is a process or a procedure that the editor employs. /

 Mashing – mash ups are the integration of several data sources into a single resource. Mashing data currently is a complex process but as more options and sites evolve this will become an increasingly easy and accessible means of analysis.  Linking – this is establishing and building links within and outside of documents and web pages.  Reverse-engineering – this is analogous with deconstruction. It is also related to cracking often with out the negative implications associated with this.  Cracking – cracking requires the cracker to understand and operate the application or system being cracked, analyse its strengths and weaknesses and then exploit these.  Validating – With the wealth of information available to students combined with the lack of authentication of data, students of today and tomorrow must be able to validate the veracity of their information sources. To do this they must be able to analyse the data sources and make judgements based on these.  Tagging – This is organising, structuring and attributing online data, meta-tagging web pages etc. Students need to be able understand and analyse the content of the pages to be able to tag it. /

 Blog/vlog commenting and reflecting – Constructive criticism and reflective practice are often facilitated by the use of blogs and video blogs. Students commenting and replying to postings have to evaluate the material in context and reply.  Posting – posting comments to blogs, discussion boards, threaded discussions. These are increasingly common elements of students' daily practice. Good postings like good comments, are not simple one-line answers but rather are structured and constructed to evaluate the topic or concept.  Moderating – This is high level evaluation; the moderator must be able to evaluate a posting or comment from a variety of perspectives, assessing its worth, value and appropriateness.  Collaborating and networking – Collaboration is an increasing feature of education. In a world increasingly focused on communication, collaboration leading to collective intelligence is a key aspect. Effective collaboration involves evaluating the strengths and abilities of the participants and evaluating the contribution they make. Networking is a feature of collaboration, contacting and communicating with relevant person via a network of associates.  Testing (Alpha and Beta) – Testing of applications, processes and procedures is a key element in the development of any tool. To be an effective tester you must have the ability to analyze the purpose of the tool or process, what its correct function should be and what its current function is.

 Programming – Whether it is creating their own applications, programming macros or developing games or multimedia applications within structured environments, students are routinely creating their own programs to suit their needs and goals.  Filming, animating, videocasting, podcasting, mixing and remixing – these relate to the increasing availability of multimedia and multimedia editing tools. Students frequently capture, create, mix and remix content to produce unique products.  Directing and producing – to directing or producing a product, performance or production is a highly creative process. It requires the student to have vision, understand the components and meld these into a coherent product.  Publishing – whether via the web or from home computers, publishing in text, media or digital formats is increasing. Again this requires a huge overview of not only the content being published, but the process and product. Related to this concept are also Video blogging – the production of video blogs, blogging and also wiki-ing - creating, adding to and modify content in wikis. Creating or building Mash ups would also fit here.” (Churches, April 1, 2008).

 Students can create stories as individuals or as collaborative teams.  Students can use a Web tool such as Hypertextopia working as a group to write the presentation’s storyline. Hypertextopia  See how students in the Bay Area Writing Project created a digital story about immigration:  Literacy, ELL, and Digital Storytelling: 21st Century Learning in Action Literacy, ELL, and Digital Storytelling: 21st Century Learning in Action

 They align to NETS 2007 for Students:  1. Creativity and Innovation  Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.  Students:  a. apply existing knowledge to generate new ideas, products, or processes.  b. create original works as a means of personal or group expression.  c. use models and simulations to explore complex systems and issues.  d. identify trends and forecast possibilities.  NETS cont’d…

 Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.  Students:  a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.  b. communicate information and ideas effectively to multiple audiences using a variety of media and formats.  c. develop cultural understanding and global awareness by engaging with learners of other cultures.  d. contribute to project teams to produce original works or solve problems.  NETS cont’d…

 Students apply digital tools to gather, evaluate, and use information.  Students:  a. plan strategies to guide inquiry.  b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.  c. evaluate and select information sources and digital tools based on the appropriateness to specific tasks.  d. process data and report results.  NETS cont’d…

 Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.  Students:  a. identify and define authentic problems and significant questions for investigation.  b. plan and manage activities to develop a solution or complete a project.  c. collect and analyze data to identify solutions and/or make informed decisions.  d. use multiple processes and diverse perspectives to explore alternative solutions.  NETS cont’d…

 Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.  Students:  a. advocate and practice safe, legal, and responsible use of information and technology.  b. exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.  c. demonstrate personal responsibility for lifelong learning.  d. exhibit leadership for digital citizenship.  NETS cont’d…

 Students demonstrate a sound understanding of technology concepts, systems, and operations.  Students:  a. understand and use technology systems.  b. select and use applications effectively and productively.  c. troubleshoot systems and applications.  d. transfer current knowledge to learning of new technologies.

 The story should contain content that is age/grade appropriate for its audience.  The story has a point of view where the purpose is established early on and maintains a clear focus throughout.  The story holds the attention of the audience and has a dramatic question that is resolved at the end.

 The pitch, inflection, and timbre of the storyteller’s voice convey meaning and intent in a very personal way. The voice is clear and audible throughout the story.  The music (soundtrack) enhances and underscores the accompanying story, adding complexity and depth to the narration.  The information in the presentation is clear, thorough, and well organized. There are no mistakes in spelling or grammar.

 "Take a Walk in My Shoes"Take a Walk in My Shoes  "Your Carbon Footprint"Your Carbon Footprint  "Las Juanas Trabajando (Young Working Girls)"Las Juanas Trabajando (Young Working Girls)  "My Mom's Escape: Vietnam to America"My Mom's Escape: Vietnam to America

 National Educational Technology Standards for Students: andards/NETS_for_Students_2007.htm andards/NETS_for_Students_2007.htm  Digital Storytelling-Student Perspective video:  What is Digital Storytelling video:  4 States of Matter image:  f/ /science_questioning.gif f/ /science_questioning.gif  Science Definitions: definition.htmlhttp:// definition.html  Science Concepts and Explore the Possibilities images:  Mystical image:  Magical Forest Image: forest_800x600.jpg forest_800x600.jpg

 Mythical Animal Image: forest_800x600.jpg forest_800x600.jpg  Webster’s Dictionary image:   Essential Question image:   Cool Science image:  872C-60B92E8D14E6&blnFromSearch=1&productcode=US 872C-60B92E8D14E6&blnFromSearch=1&productcode=US  Areas of Science image:   Churches, A. (2008) Bloom’s Taxonomy Blooms Digitally. Wireless Networking for 21 st Century Schools  EDUCAUSE Learning Initiative. 7 Things you should know about…Digital Storytelling.  NWP National Writing Project. Literacy, ELL, and Digital Storytelling: 21st Century Learning in Action.  Digital Storytelling; In the Classroom and Beyond image:

 Take a Walk in My Shoes:  Your Carbon Footprint:  Las Juana Trabajando (Young Working Girls)   "My Mom's Escape: Vietnam to America   Slides used in “What is Science” digital story photographs for Immunology, etc. all copied from Discovery Education:  Tell a Story, Become a Lifelong Learner, e-book from Microsoft:  pdf pdf  Zoology image:  Forces and motion image: