CDM105 Session 9 Macromedia FLASH MX 2004 Part 2 : Animation with Motion Tweening and Shape Tweening.

Slides:



Advertisements
Similar presentations
Distributed Multimedia Programming Week - 1. Document Window The Document Window is divided in to six main components Timeline – The Timeline is where.
Advertisements

INTRODUCTION TO ADOBE FLASH CS4
Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the.
Flash animation For beginners. Lesson objectives To understand how to animate a ball To understand how to loop animations To learn how to use animation.
Tutorial 4 Creating Special Animations. XP Objectives Create an animation using a motion guide layer Create an animation using a mask layer Animate text.
Create shape-tweened animation Create a mask effect Add sound Add scenes Create a slide show presentation Unit Lessons.
Macromedia Flash 5 Intermediate Level Course. Animation Basics Playhead In-Between Frames Keyframe Current Frame Number Framerate Current Time Frames.
Macromedia Flash MX 2004 – Design Professional Animations CREATING.
Create frame animations Create motion-tweened animation Work with motion guides Create motion animation effects Animate text Unit Lessons.
Chapter 8 – Part III Interactive Multimedia Authoring with Flash: Animation Flash: Tweening “Computers and Creativity” Richard D. Webster, COSC 109 Instructor.
© 2010 Delmar, Cengage Learning Chapter 4: Creating Animation.
CIS 205—Web Design & Development Flash Chapter 4 Creating Animations.
Frame Part of timeline panel You can remove normal frames from a certain layer by (MRC + Remove Frames). You can remove normal frames from a certain layer.
CDM105 Session 10 Macromedia FLASH MX 2004 Part 3 : Complex Animation Techniques.
BUILDING RICH MEDIA ELEMENTS. Design Decisions Based on Design Specification  Following the design specification will ensure that the application is.
Introduction to Flash FYS100 Creative Discovery in Digital Art Forms Spring 2007 Burg.
FLASH LESSON 2: MOTION TWEEN EFFECTS MOTION GUIDE TEXT ANIMATION
Macromedia Flash Design Professional Animations CREATING.
Dm11 – Flash Creating Animations Animations CREATING.
Click your mouse for next slide Flash – Introduction and Startup Many times on websites you will see animations of various sorts Many of these are created.
Flash MX II. Flash MX – Tweened Animation There are two methods for creating an animation sequence in Flash –Frame-by-frame animation –Tweened animation.
Chapter 4 Creating Animations.
4-1 OBJ Copyright 2003, Paradigm Publishing Inc. Creating Animation and Guidelines for Flash Project Design Macromedia Flash Design & Application.
Chapter Lessons Create frame-by-frame animations
CT1514.  What is Motion Guide Layer?  Controls the movement of objects in a Motion tween animation  How to create a Motion Guide Layer?  Click on.
© 2012 Adobe Systems Incorporated. All Rights Reserved. Copyright 2012 Adobe Systems Incorporated. All rights reserved. ® INTRODUCTION TO FLASH ANIMATION.
Copyright © 2003 Pearson Education, Inc. Chapter 3, Slide 1 by Michael Kay The Web Wizard’s Guide to Flash.
® Copyright 2010 Adobe Systems Incorporated. All rights reserved. ® ® 1 INTRODUCTION TO ADOBE FLASH PROFESSIONAL CS5.
UNDERSTANDING ADOBE FLASH. The Flash Interface  The flash interface provides you with:  A menu bar  Panels  A work area: stage.
University of Sunderland CDM105 Session 6 Dreamweaver and Multimedia Fireworks MX 2004 Creating Menus and Button images.
XP Tutorial 4 Special Animations. XP New Perspectives on Macromedia Flash MX Special Layers for Animation Animation Using a Motion Guide Layer.
Click your mouse for next slide Flash – Morphing and Shape Tweening You have designed some motion animation with the last lesson There is another type.
Distributed Multimedia Programming Week - 1. Document Window  The Document Window is divided in to six main components Timeline – The Timeline is where.
Adobe Flash CS3 Revealed
Agenda – Week 8, Day 2 Tuesday Intro to Flash Animation process Computer animation Lesson 1 – Overview Lesson 2 – Drawing Lesson 4 – Layers Lesson 8 –
© 2011 Delmar, Cengage Learning Chapter 4 Creating Animations.
Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations.
Frame, Timeline and Vector Animation. Purposes of Animation Capture viewers attention –exampleexample Explain a system or process –exampleexample Set.
Adobe Flash CS4 – Illustrated Unit D: Creating Animation.
Dm 11 - Flash Special Effects Special Effects CREATING.
Macromedia Flash MX 2004 – Design Professional Special Effects CREATING.
1 Flash Basics Exercise Guide Making Animated Text  1.1 Open Flash 5.0 working environment frame 1  1.2 Highlight frame 1 of the first layer Insert.
Adobe Flash Professional CS5 – Illustrated Unit D: Creating Animation.
Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the.
Flash animation For beginners. homework Your homework is over two weeks so please write in each week of your planner for the next two weeks For homework.
Flash Develop Rich Internet Content and Applications –Design motion graphics or build data-driven applications Flash Document = “.fla” filename extension.
Unit 7 – Desktop Publishing Animation Animation Skills Lesson – Overview of Adobe Flash Canvas TimeLine Tools Properties.
FLASH!!!!!!!!!!!!!!!!!!!!!!!!! A TUTORIAL BY BRITTANY HESS AND MARGARET DENTON.
CIS 205—Web Design & Development Flash Chapter 3 Appendix on Using Buttons.
XP Tutorial 3 Creating Animations. XP New Perspectives on Macromedia Flash MX Elements of Animation Layers are used to organize the content of.
Flash 1. Document Properties Set frame rate and dimensions of project Set frame rate and dimensions of project (default width=550 and height=400)
Animation in flash. Frame-by-Frame Animation An animation is made from a series of framed images displayed one after the other to create the motion. Flash.
CIS 205—Web Design & Development Flash Chapter 3 Working with Symbols and Interactivity.
CDM105 Session 12 Macromedia FLASH MX 2004 Part 5 : Sounds, publishing your movies, and the ‘Get URL’ action.
Adobe Flash Professional CS5 – Illustrated Unit D: Creating Animation.
CDM105 Session 8 Macromedia FLASH MX 2004 Part 1 : The Interface, Drawing graphics, Symbols, Layers and Frame-by-frame animation 1 CDM105 Session 8.
Tutorial 3 Creating Animations.
Creating Special Animations
Tutorial 3 Creating Animations.
Creating Complex Animations
Animation Part III: Interactive Multimedia Authoring with Flash
Unit Lessons Create frame animations Create motion-tweened animation
CT1514 Flash-2.
INTRODUCTION TO ADOBE FLASH CS4
Flash animation For beginners.
Chapter Lessons Create shape-tweened animations Create a mask effect
INTRODUCTION TO FLASH ANIMATION
Animate Some more advanced concepts
Develop Rich Internet Content and Applications
Tweening along a path.
Presentation transcript:

CDM105 Session 9 Macromedia FLASH MX 2004 Part 2 : Animation with Motion Tweening and Shape Tweening

CDM105 Session 9 Tweening Motion Tweening is very visual and thus can not be conveyed well in PowerPoint Thus, the PowerPoint slides provide an overview and basic instructions of how the examples shown in the lecture were created To create these examples yourself you will need to use the skills you learnt in the last session such as onion skinning and the ability to edit multiple frames etc.

CDM105 Session 9 Basic Motion Tween Create an object (e.g. a square) in frame 1 on the default layer Convert the object into a symbol –( Modify > Convert to Symbol ) Create a keyframe at frame 20 With frame 20 selected move the symbol instance to a different position Select frame 1 Create a Motion Tween –( Insert > Timeline > Create Motion Tween ) –or right mouse click and choose Create Motion Tween Play the Flash Animation NOTE: You can only create Motion Tweens from Grouped objects and Symbols The frames of a motion tween are shown in light purple on the timeline

CDM105 Session 9 Basic Motion Tween Outline Onion skinning selected showing all instances of the symbol as outlines The frames of a motion tween are shown in light purple on the timeline

CDM105 Session 9 Motion Tween + Colour Change or Fade Create an object (e.g. a square) in frame 1 on the default layer Convert the object into a symbol –( Modify > Convert to Symbol ) Create a keyframe at frame 20 With frame 20 selected move the symbol instance to a different position Select frame 1 Create a Motion Tween –( Insert > Timeline > Create Motion Tween ) –or right mouse click and choose Create Motion Tween Select frame 20 and select the object on the stage Modify the Tint (set tint to 100%) using the properties panel Play the Flash Animation

CDM105 Session 9 Motion Tween + Colour Change or Fade Onion skinning selected showing all instances of the symbol

CDM105 Session 9 Motion Tween + Resize Create an object (e.g. a square) in frame 1 on the default layer Convert the object into a symbol –( Modify > Convert to Symbol ) Create a keyframe at frame 20 With frame 20 selected move the symbol instance to a different position Select frame 1 Create a Motion Tween –( Insert > Timeline > Create Motion Tween ) –or right mouse click and choose Create Motion Tween Select the instance of the symbol on frame 20 Select Modify > Transform > Scale Use the handles on the object to resize it Play the Flash Animation

CDM105 Session 9 Motion Tween + Resize

CDM105 Session 9 Motion Tween + Rotation Create an object (e.g. a square) in frame 1 on the default layer Convert the object into a symbol –( Modify > Convert to Symbol ) Create a keyframe at frame 20 With frame 20 selected move the symbol instance to a different position Select frame 1 Create a Motion Tween –( Insert > Timeline > Create Motion Tween ) –or right mouse click and choose Create Motion Tween Open the properties panel Select Rotate to CW (clockwise) Plus enter a number 3 or 4 Play the Flash Animation Try modifying the Easing properties as well !

CDM105 Session 9 Motion Tween + Rotation

CDM105 Session 9 Create an object (e.g. a square) in frame 1 on the default layer Convert the object into a symbol –( Modify > Convert to Symbol ) Create a keyframe at frame 20 With frame 20 selected move the symbol instance to a different position Select frame 1 Create a Motion Tween –( Insert > Timeline > Create Motion Tween ) –or right mouse click and choose Create Motion Tween Add a Guide Layer Draw on the Guide Layer with the pencil tool the path you want the symbol follow In frame 1 on the original layer ensure the registration mark is directly over the beginning of the motion path (Hint: Use Onion Skinning and zoom to do this on complex symbols) In frame 20 move the symbol to the end of the path Play the Flash Animation Motion Tween along a Guide Add Guide Layer (bottom of the timeline)

CDM105 Session 9 Motion Tween along a Guide

CDM105 Session 9 Orient to Guide Path Repeat the previous example but this time select the “Orient to path direction”option Select keyframe in frame 1

CDM105 Session 9 Orient to Guide Path

CDM105 Session 9 Create a blue circle in frame 1 near the top of the page on the default layer Create a keyframe at frame 20 With frame 20 selected move the circle to the bottom of the page Now ‘squash’ the circle in frame 20 –( Modify > Transform > Scale ) Select frame 1 Now left mouse click on frame 1 Open the properties panel Create a Shape Tween: Set tweening to Shape Play the Flash Animation NOTE: You can only create Shape Tweens from ungrouped objects (and not from Symbols.) The frames of a shape tween are shown in light green on the timeline Basic Shape Tween

CDM105 Session 9 Basic Shape Tween The frames of a shape tween are shown in light green on the timeline

CDM105 Session 9 Complex Shape Tween The more complex the shape, the more complex it is for Flash to change the shapes. Flash works by using mathematical calculations not magic! Consider a circle to a flower this works well Keyframe Inbetween frameKeyframe

CDM105 Session 9 Complex Shape Tween But looks what happens if we try to tween from the flower to a flower with a stem Keyframe Inbetween frames To overcome this problem you need to add shape hints to help Flash morph the images correctly (To add shape hints select Modify > Shape > Add Shape Hint To delete a shape hint right mouse click over and select remove shape hint)

CDM105 Session 9 Start KeyframeEnd Keyframe Add shape hints to the start keyframe and place them in a clockwise or anti clockwise position around the shape. Then move the end keyframe and position the shape hints in the corresponding position. Some trail and error is required !

CDM105 Session 9 Shape Tween Text By default, when you add text to a FLASH animation it is grouped. Thus, you can create Motion Tweens with it. However, you can ‘Break Apart’ text into ungrouped fills. Thus, permitting Shape tweens to be performed between text. Examine the example below which also uses Motion tweens as well to animate a name.

CDM105 Session 9 Using Macromedia Flash –1) Try all the examples shown in this presentation Try to create them first yourself ! Check them with the examples on the module website –2) Create an animation of your name (see the example on the website) –3) Create a new summer garden scene that uses shape and motion tweens to make the flowers open from buds and the bees move about more ! Read Chapters 8 and 9 of the 2 nd key text book and experiment more with Flash by creating more animations. –Ulrich, K - Visual Quickstart Guide FLASH MX 2004 for Windows and Macintosh Machine Based Tutorial