Don Norman’s DOET Jim Rowan Georgia Gwinnett College ITEC 4130.

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Presentation transcript:

Don Norman’s DOET Jim Rowan Georgia Gwinnett College ITEC 4130

Don Norman’s fundamental principles of designing for humans Provide a good conceptual model Make things visible Provide good mapping Provide feedback

Don Norman’s fundamental principles of designing for humans Provide a good conceptual model Make things visible Provide good mapping Provide feedback

What’s a conceptual model? Designer’s conceptual model is built into the device System image is what the device shows the user User’s conceptual model is how the user interprets the system image Q: Does it match the system’s actual functioning?

Different conceptual models

The system image

The user’s model

The actual underlying model

Don Norman’s fundamental principles of designing for humans Provide a good conceptual model Make things visible Provide good mapping Provide feedback

Make things visible Just because it is available to be seen doesn’t mean you are going to see it –Apollo 13 for example

Don Norman’s fundamental principles of designing for humans Provide a good conceptual model Make things visible Provide good mapping Provide feedback

Good mapping Natural mapping –Physical analogy Louder or softer Rising level or lowering level Movement direction as pointer –left points left –right points right –up points up –down points down

Good mapping Natural mapping –Cultural standards Red is stop Green is go Yellow is caution

Parroting the shape: One way to support mapping

What does it mean? You have to memorize a mapping for this: left is back? If the wheel was vertically placed it might be easier to invent the mapping: Up is forward

Start Here

Don Norman’s fundamental principles of designing for humans Provide a good conceptual model Make things visible Provide good mapping Provide feedback

Feedback When you pick up your phone to make a call you wait until you get a “dial tone” This dial tone is intentionally provided feedback The Bell system wanted the user to know when he is connected and allowed to dial

Feedback Feedback of what? –Feedback of possible actions to be taken? Norman’s Execution –Feedback to show the result? Norman’s Evaluation

Feedback Compare the magic marker and board to chalk and chalk board… –Marker proclaims it’s existence –Chalk also proclaims it’s existence –Which tells you that it is going to be usable? That’s feedback

Humans are explanation seeking We want to explain why things happen This is why correlation is frequently mistaken for cause and effect When you are explaining things you are forming a (possibly faulty) cognitive model of the way things work

Humans look for “reasonable” explanations L1011 is a 3 engine aircraft One engine shows low oil pressure and gets cut off Eight minutes later the remaining two engines show low oil pressure and get cut off Crew didn’t want to believe it “Million to one” so it’s not reasonable Why?

Explaining the L1011 Crew can’t understand how 3 engines can fail simultaneously But… they were thinking of the engines as independent units but… There was an unseen connection between the 3 engines –They were all 3 overhauled at the same time!

Faulty explanations: Naïve physics; Running man

Q: Why is Summer hotter?

Nature of human action 1)We look at the world 2)We compare it to what we want 3)We form goals to make it happen 4)We take actions to achieve those goals 5)Go back to 1

Nature of human action: Execution As you move down on the graph, you get more specific Form the goal: Build a house Form the intention: To build a house I need to: Apply for loan Look for a lot Look for a house plan Look for a contractor Form the action sequences required Look online for loan providers Contact a real estate agent … Actually carry out the actions Fill out loan applications Attend appointments to view lots …

Nature of human action: Execution As you move down on the graph, you get more specific Form the goal: Get an undergraduate degree Form the intention: ? Form the action sequences required ? Actually carry out the actions ?

Nature of human action: Evaluation As you move up on the graph, you get less specific Perceive the current state of the world Do I own a lot? Interpret the perception by comparing results to expectations No I’m still looking Evaluate the interpretation I don’t have a lot so I’ll have to continue looking for one Since I don’t have a lot, clearly I haven’t reached my goal of buying a house.

Putting it all together: Norman’s 7 stages of action Form the goal Form the intention Specify the sequence of actions Execute the actions Perceive the state of the world Interpret the state of the world Evaluate the interpretations Have I met my goal?

Restart here on wednesday

Knowledge in the head; Knowledge in the world There’s more knowledge in the world than you might imagine Humans are lazy… on purpose There’s too much going on in the world to pay attention to everything so we are selective We learn just enough to do what we need to do Herbert Simon called this “satisficing” What good is the right answer if it comes too late to help you solve the problem?

Herbert Simon He pointed out that human beings lack the cognitive resources to optimize: we usually do not know the relevant probabilities of outcomes we can rarely evaluate all outcomes with sufficient precision our memories are weak and unreliable A more realistic approach to rationality takes into account these limitations This is called bounded rationality.

Strategies that take advantage of satisficing Don’t sacrifice the “good enough” answer In a search for the perfect answer POGE: Principle of good enough Worse is better: The reverse of this is Featuritis:

Knowledge in the head; Knowledge in the world There’s more out there than you might imagine

Knowledge in the head; Knowledge in the world There’s more out there than you might imagine That’s why context is so important Many times context provides the actual meaning This is one reason that moving an aging person to an elder care facility can be so traumatic for the aging person… their living arrangements provide the context to their lives… it provides them with clues to who they are and how they live

Knowledge in the head; Knowledge in the world

Heuristics for the 7 steps

What’s wrong here? How does this fix it?

Making controls look different: That’s the problem in the Pixar short we saw earlier

Types of task structure What is the structure of the task you are asking the user to carry out? Deep –Many simple decisions Shallow –A single more complicated decision

A deep task structure

A shallow task structure

Interlocks and forcing functions Physically block one action by placing the first task in the way of the second

Lockout form of forcing function

Overcoming task complexity through organization

Mappings

Is making something easy to do always the goal? What about game design? What about in specialized environments?

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