Introduction to mobile robots

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Presentation transcript:

Introduction to mobile robots Slides modified from Maja Mataric’s CSCI445, USC

Lecture Outline Introduction to mobile robots Sensors, sensor space State, state space Action/behavior, effectors, action space The spectrum of control Reactive systems

Alternative terms UAV: unmanned aerial vehicle UGV: unmanned ground vehicle UUV: unmanned undersea (underwater) vehicle

Anthropomorphic Robots

Animal-like Robots

Unmanned Vehicles

What Makes a Mobile Robot? A robot consists of: sensors effectors/actuators locomotion system on-board computer system controllers for all of the above

What Can be Sensed? depends on the sensors on the robot the robot exists in its sensor space: all possible values of sensory readings also called perceptual space robot sensors are very different from biological ones a roboticist has to try to imagine the world in the robot’s sensor space

State a sufficient description of the system can be: Observable: robot always knows its state Hidden/inaccessible/unobservable: robot never knows its state Partially observable: the robot knows a part of its state Discrete (e.g., up, down, blue, red) Continuous (e.g., 3.765 mph)

Types of State External state: state of the world Sensed using the robot’s sensors E.g.: night, day, at-home, sleeping, sunny Internal state: state of the robot Sensed using internal sensors Stored/remembered E.g.: velocity, mood The robot’s state is a combination of its external and internal state.

State and Intelligence State space: all possible states the system can be in A challenge: sensors do not provide state! How intelligent a robot appears is strongly dependent on how much it can sense about its environment and about itself.

Internal Models Internal state can be used to remember information about the world (e.g., remember paths to the goal, remember maps, remember friends v. enemies, etc.) This is called a representation or an internal model. Representations/models have a lot to do with how complex a controller is!

Action/Actuation A robot acts through its actuators (e.g. motors), which typically drive effectors (e.g., wheels) Robotic actuators are very different from biological ones, both are used for: locomotion (moving around, going places) manipulation (handling objects) This divides robotics into two areas mobile robotics manipulator robotics

Action v. Behavior Behavior is what an external observer sees a robot doing. Robots are programmed to display desired behavior. Behavior is a result of a sequence of robot actions. Observing behavior may not tell us much about the internal control of a robot. Control can be a black box.

Actuators and DOF Mobile robots move around using wheels, tracks, or legs Mobile robots typically move in 2D (but note that swimming and flying is 3D) Manipulators are various robot arms They can move from 1 to many D Think of the dimensions as the robot’s degrees of freedom (DOF)

Autonomy Autonomy is the ability to make one’s own decisions and act on them. For robots, autonomy means the ability to sense and act on a given situation appropriately. Autonomy can be: complete (e.g., R2D2) partial (e.g., tele-operated robots)

Control Robot control refers to the way in which the sensing and action of a robot are coordinated. The many different ways in which robots can be controlled all fall along a well-defined spectrum of control.

Spectrum of Control

Control Approaches Reactive Control Behavior-Based Control Don’t think, (re)act. Behavior-Based Control Think the way you act. Deliberative Control Think hard, act later. Hybrid Control Think and act independently, in parallel.

Control Trade-offs Thinking is slow. Reaction must be fast. Thinking enables looking ahead (planning) to avoid bad solutions. Thinking too long can be dangerous (e.g., falling off a cliff, being run over). To think, the robot needs (a lot of) accurate information => world models.

Reactive Systems Don’t think, react! Reactive control is a technique for tightly coupling perception (sensing) and action, to produce timely robotic response in dynamic and unstructured worlds. Think of it as “stimulus-response”. A powerful method: many animals are largely reactive.

Reactive Systems’ Limitations Minimal (if any) state. No memory. No learning. No internal models / representations of the world.

Reactive Systems Collections of sense-act (stimulus-response) rules Inherently concurrent (parallel) No/minimal state No memory Very fast and reactive Unable to plan ahead Unable to learn

Deliberative Systems Based on the sense->plan->act (SPA) model Inherently sequential Planning requires search, which is slow Search requires a world model World models become outdated Search and planning takes too long

Hybrid Systems Combine the two extremes Often called 3-layer systems reactive system on the bottom deliberative system on the top connected by some intermediate layer Often called 3-layer systems Layers must operate concurrently Different representations and time-scales between the layers The best or worst of both worlds?

Behavior-Based Systems An alternative to hybrid systems Have the same capabilities the ability to act reactively the ability to act deliberatively There is no intermediate layer A unified, consistent representation is used in the whole system=> concurrent behaviors That resolves issues of time-scale

A Brief History Feedback control Cybernetics Artificial Intelligence Early Robotics

Feedback Control Feedback: continuous monitoring of the sensors and reacting to their changes. Feedback control = self-regulation Two kinds of feedback: Positive Negative The basis of control theory

- and + Feedback Negative feedback Positive feedback acts to regulate the state/output of the system e.g., if too high, turn down, if too low, turn up thermostats, toilets, bodies, robots... Positive feedback acts to amplify the state/output of the system e.g., the more there is, the more is added lynch mobs, stock market, ant trails...

Uses of Feedback Invention of feedback as the first simple robotics (does it work with our definition)? The first example came from ancient Greek water systems (toilets) Forgotten and re-invented in the Renaissance for ovens/furnaces Really made a splash in Watt's steam engine

Cybernetics Pioneered by Norbert Wiener (1940s) (From Greek “steersman” of steam engine) Marriage of control theory (feedback control), information science and biology Seeks principles common to animals and machines, especially for control and communication Coupling an organism and its environment (situatedness)

W. Grey Walter’s Tortoise Machina Speculatrix 1 photocell & 1 bump sensor, 1 motor Behaviors: seek light head to weak light back from bright light turn and push recharge battery Reactive control

Turtle Principles Parsimony: simple is better (e.g., clever recharging strategy) Exploration/speculation: keeps moving (except when charging) Attraction (positive tropism): motivation to approach light Aversion (negative tropism): motivation to avoid obstacles, slopes Discernment: ability to distinguish and make choices, i.e., to adapt

The Walter Turtle in Action http://www.youtube.com/watch?v=lLULRlmXkKo

Braitenberg Vehicles Valentino Braitenberg (early 1980s) Extended Walter’s model in a series of thought experiments Also based on analog circuits Direct connections (excitatory or inhibitory) between light sensors and motors Complex behaviors from simple very mechanisms

Braitenberg Vehicles Examples of Vehicles:

Braitenberg Vehicles Reactive control Later implemented on real robots By varying the connections and their strengths, numerous behaviors result, e.g.: “fear/cowardice” - flees light “aggression” - charges into light “love” - following/hugging many others, up to memory and learning! Reactive control Later implemented on real robots

Early Artificial Intelligence “Born” in 1955 at Dartmouth “Intelligent machine” would use internal models to search for solutions and then try them out (M. Minsky) => deliberative model! Planning became the tradition Explicit symbolic representations Hierarchical system organization Sequential execution

Artificial Intelligence (AI) Early AI had a strong impact on early robotics Focused on knowledge, internal models, and reasoning/planning Eventually (1980s) robotics developed more appropriate approaches => behavior-based and hybrid control AI itself has also evolved... But before that, early robots used deliberative control

Early Robots: SHAKEY At Stanford Research Institute (late 1960s) Vision and contact sensors STRIPS planner Visual navigation in a special world Deliberative

Early Robots: HILARE LAAS in Toulouse, France (late 1970s) Video, ultrasound, laser range-finder Still in use! Multi-level spatial representations Deliberative -> Hybrid Control

Early Robots: CART/Rover Hans Moravec Stanford Cart (1977) followed by CMU rover (1983) Sonar and vision Deliberative control

Robotics Today Assembly and manufacturing (most numbers of robots, least autonomous) Materials handling Gophers (hospitals, security guards) Hazardous environments (Chernobyl) Remote environments (Pathfinder) Surgery (brain, hips) Tele-presence and virtual reality Entertainment

Why is Robotics hard? Sensors are limited and crude Effectors are limited and crude State (internal and external, but mostly external) is partially-observable Environment is dynamic (changing over time) Environment is full of potentially-useful information

Key Issues Grounding in reality: not just planning in an abstract world Situatedness (ecological dynamics): tight connection with the environment Embodiment: having a body Emergent behavior: interaction with the environment Scalability: increasing task and environment complexity