COMP 1001: Introduction to Computers for Arts and Social Sciences Data Representation Wednesday, May 25, 2011
COMP 1001: Introduction to Computers for Arts and Social Sciences Bits and Bytes 4 bytes = 32 bits → 1 integer = a number up to 4,294,967,296
COMP 1001: Introduction to Computers for Arts and Social Sciences ASCII Code
COMP 1001: Introduction to Computers for Arts and Social Sciences ASCII Code
COMP 1001: Introduction to Computers for Arts and Social Sciences Text Compression The Rain Pitter patter Listen to the rain Pitter patter On the window pane
COMP 1001: Introduction to Computers for Arts and Social Sciences Text Compression
COMP 1001: Introduction to Computers for Arts and Social Sciences Text Compression
COMP 1001: Introduction to Computers for Arts and Social Sciences Text Compression
COMP 1001: Introduction to Computers for Arts and Social Sciences Babbage's Difference Engine anIyVGeWOI
COMP 1001: Introduction to Computers for Arts and Social Sciences Raster/Bitmap Graphics
COMP 1001: Introduction to Computers for Arts and Social Sciences Colour by Numbers a
COMP 1001: Introduction to Computers for Arts and Social Sciences Colour by Numbers 1,3,1 4,1 1,4 0,1,3,1 1,4
COMP 1001: Introduction to Computers for Arts and Social Sciences
Colour by Numbers Pros and cons of this approach?
COMP 1001: Introduction to Computers for Arts and Social Sciences Raster/Bitmap Graphics
COMP 1001: Introduction to Computers for Arts and Social Sciences Vector Graphics
COMP 1001: Introduction to Computers for Arts and Social Sciences The Difference Two versions of the same image. One is a raster image, the other vector.
COMP 1001: Introduction to Computers for Arts and Social Sciences Intro to 3D Graphics
COMP 1001: Introduction to Computers for Arts and Social Sciences Mathematical 3D Objects
COMP 1001: Introduction to Computers for Arts and Social Sciences Translation
COMP 1001: Introduction to Computers for Arts and Social Sciences Rotation
COMP 1001: Introduction to Computers for Arts and Social Sciences Scaling
COMP 1001: Introduction to Computers for Arts and Social Sciences 3D Games Have to Deal With: How much can the camera see?
COMP 1001: Introduction to Computers for Arts and Social Sciences 3D Games Have to Deal With: Should objects further away look smaller?
COMP 1001: Introduction to Computers for Arts and Social Sciences 3D Games Have to Deal With: Should objects further away look smaller? YES
COMP 1001: Introduction to Computers for Arts and Social Sciences 3D Games Have to Deal With: Should objects further away look smaller? NO
COMP 1001: Introduction to Computers for Arts and Social Sciences Let’s See Graphics in Action! “Big Buck Bunny” Movie created entirely by free, open source tools