Building Interactivity into MultiMedia: Theory into Practice by Lauren Cifuentes.

Slides:



Advertisements
Similar presentations
Inquiry-Based Instruction
Advertisements

Department of Mathematics and Science
Elements of Constructivist Teaching Practices EdSe 4244 Social Studies Methods.
Learning Theory Applied to Teaching. ` Goals for Session  State names of the five theories  Describe each theory briefly  Think about the role of.
Explicit Direct Instruction Critical Elements. Teaching Grade Level Content  The higher the grade the greater the disparity  Test Scores go up when.
King Saud University College of nursing Master program.
Learning Theories & CAI Compiled by Doris Shih. Outline for Today Behaviorism Cognitive Psychology Constructivism Thorndike & Dewey Questions to ask yourself.
Theoretical Perspectives for Technology Integration.
Copyright 2001 by Allyn and Bacon Social Cognitive and Constructivist Views of Learning: Chapter 9.
Applying Learning Theories in Your Teaching Presented by Susan M. Zvacek, Ph.D. Fulbright Scholar University of Kansas.
Educational Technology
Learning Theory EDUC 275 Winthrop University Lisa Harris, Marshall Jones, Suzanne Sprouse.
CONSTRUCTIVIST EPISTEMOLOGY Teaching verses Learning Barbara Truitt Beckmeyer Make Up Mini Report.
What elements of cognitive tools support higher level thinking? By: Asha, Heidi, and Roshni.
Behaviorism-Cognitivism
COGNITISM & BEHAVIORISM: Theoretical Underpinnings for Instructional Design Decisions James Marshall San Diego State University.
Task A: Learning Theories & Learners
Technology and Motivation
The 5 E Instructional Model
Concept Attainment Inquiry Lessons.  Is used to teach concepts, patterns and abstractions  Brings together the ideas of inquiry, discovery and problem-solving.
Rediscovering Research: A Path to Standards Based Learning Authentic Learning that Motivates, Constructs Meaning, and Boosts Success.
Click to edit Master title style  Click to edit Master text styles  Second level  Third level  Fourth level  Fifth level  Click to edit Master text.
Chapter 3: Instructional Approaches for the Young Learner
Marzano’s Non-linguistic Representations
Complex Cognitive Processes Woolfolk, Cluster 8
1 Instructional Design EDT 540 ~ Theory Presentation The Conditions of Learning Robert Gagne 29 Sept Betsy Bass For Jim Chiavacci.
Learning Theory Applied to Teaching Frank T. Stritter The University of North Carolina at Chapel Hill.
Learning Theory Applied to Teaching Frank T. Stritter The University of North Carolina bat Chapel Hill.
A Framework for Inquiry-Based Instruction through
EDUC 275 – January 21, 2010 AGENDA: AGENDA: 1. Volunteer Podcasts. 2. Learning Theory. 3. Inspiration Activity.
Online Course Development and Constructivist Teaching Strategies Susan M. Zvacek, Ph.D
Robin Sabo, Clear Creek ISD. What is rigor? Or is rigor more that that But what about in education? Harder Challenging Focused on higher thinking levels.
Brandon Graham Putting The Practices Into Action March 20th.
1 Welcome to Part 2! Adult Learners: Principles, Barriers, and Best Practices Presented by Dr. Mary Jo Self.
5 E’s Lesson Model.
LEARNING THEORIES ETEC 5300 By Jennifer Massey. What You Will Learn  Definitions to learning theories  Implications of theories in classroom  Discussion.
Effects of an Animated Pedagogical Agent with Instructional Strategies in Mutlimedia Learning Yung, H. I. (2009). Effects of an animated pedagogical agent.
Cluster 9 Social Cognitive and Constructivist Views of Learning Anita Woolfolk’s Educational Psychology Social Learning Social Cognitive Theories Constructivist.
The 5 E’s Science Lesson Inquiry-Based Instruction.
Learning Theory EDUC 275 Winthrop University. How do you like to learn … How to use a new piece of software? How to play a new card game? New vocabulary.
The ISTE National Educational Technology Standards (NETS  S) and Performance Indicators for Students.
Constructivism A learning theory for today’s classroom.
Strategies for Teaching Students with Learning and Behavior Problems, 8e Vaughn and Bos ISBN: © 2012, 2009, 2006 Pearson Education, Inc. All.
Effective Teaching Strategies Day 2
Chapter Ten Constructivist Learning Theory, Problem Solving, and Transfer.
Chapter 1 Introduction to Cognitive Psychology. Cognitive Psychology Is:  About human perception…  Thought, and memory…  Learners who are “active processors.
Minelli Weiland EDUC 5541 Gagne’s Conditions and Events of Learning Contemporary Learning Theory
How to Apply it in the Classroom Elicit ideas Elaboration & Reconstruc- tion Frequent problem based activities Variety of info. & resources Collaboration.
Teaching and Technology By: Andrea Enders Operant Conditioning/Behaviorist Theory How Do people learn?The Use of Technology in learning: Classical conditioning;
Structuring Learning. Agenda Structuring learning. Structuring lab sessions. Engagement. Critical Thinking. Ideas for structuring learning. Activity.
Learning Theory Matrix Leanne Suttles 12/17/2011 Learning Theory Matrix Leanne Suttles 12/17/2011.
Conceptual Frameworks in Distance Training & Education TRDEV 533 Schreibler & Berge Chap. 2.
Critical pedagogy: An Introduction Dr Dibakar Sarangi. O.E.S (College Branch) DAV College of Teacher Education Koraput. Orissa.India Send Comments to -
Inquiry Road Map A Guidance System for 21 st Century Learning By Mary Ratzer.
4:00 – 4:05pm Welcome and Introductions 4:05 – 4:20pm Ice Breaker 4:20-4:30 pm Norms 4:30 – 5:00pm Journaling 5:00 – 5:30 pm Enquiry activity stations.
Constructivism is a theory based on observation and scientific study about how people learn. It is a teaching philosophy based on the concept that learning.
Dr. Yasser Tawfik Associate Professor of Marketing
Inquiry-Based Instruction
Lesson 3: The Roles of Technology
OSEP Leadership Conference July 28, 2015 Margaret Heritage, WestEd
GOOD MORNING.
Learning and Teaching Principles
Teaching Science to Every Child: Using Culture as a Starting Point
Elements of Constructivist Teaching and learning Practices
Multimedia in Education
Robert Gagné’s 9 Events of Instruction
CONSTRUCTIVISM Submitted To: Ma’am Misbah Yasmeen BPGCW (Air University)
Theoretical Perspectives
Presentation transcript:

Building Interactivity into MultiMedia: Theory into Practice by Lauren Cifuentes

Interactivity= Structured activity that takes place among the: _ learner and the content _ learner and other learner _ learner and instructor _ learner and the technology Learner/content interactions are most critical for learning. So, designers need to know ways to build in learner/content interaction.

For Instance: From an instructional design perspective— _ presenting video to a student to watch is not interactivity. _ Providing focus questions for journal entries prior to viewing, a worksheet to fill out during viewing, and/or a computer conference for post viewing discussion are all examples of interactivity.

Theory Informs Practice Lets look at three significant theories that tell designers a lot about how to create highly interactive lessons. _ The practice of behavioral learning theory dominated the first 80 years of this century and was most completely manifested in B. F. Skinner’s programmed instruction. _ The practice of cognitive psychology emerged in the 70’s and was manifested in information processing practices. _ The current practice of constructivism is manifested in authentic, situated activity embedded in projects and problems-based learning.

Theory In Practice Behaviorism Cognitive Psychology Constructivism Programmed Instruction Aids to Information Processing Authentic, Situated Activity

Behaviorism _ “The goal of instruction for the behaviorist is to elicit the desired response from the learner who is presented with a target stimulus” (Ertmer & Newby, 1993). _ There is much to be learned about interactivity from the practice of stimulus/response/reinforcement. The following principles apply to programmed instruction and facilitate learning well beyond the context of programmed instruction.

Behaviorism Programmed Instruction _ provides prior definition of objectives _ provides sequence in small steps _ requires a measurable response _ provides immediate feedback _ lets learners work independently _ is developed and evaluated with learners Programmed instruction requires continuous student/content interactivity. One small step of stimulus/response/reinforcement follows.

Stimulus Equal mixtures of red, green and blue light produce neutrals such as white. Unequal mixtures of red, green and blue light produce non-neutrals such as purple.

We know that if we shine red, green and blue light on a white screen or wall so they are mixed or added in equal amounts, we will see __________ light. Response

If you answered WHITE, you are correct! The mixing of red, green and blue light produces white light. Reinforcement

While efficient for learning information, such instruction may not be effective for learning “higher order” skills. Also, it can be boring for bright learners.

Cognitive Psychology _ “Cognitive theories emphasize making knowledge meaningful and helping learners organize and relate new information to existing knowledge in memory” (Ertmer & Newby, 1993). _ There is much to be learned about interactivity from the practice of memory enhancement. The following principles apply to information processing and facilitate encoding, memory, and retrieval.

Cognitive Psychology Aids to Information Processing _ Orientation activities to engage learner _ Advance organizers _ Visual/verbal balance _ Learner required to engage and make decisions _ Learner analyzes, synthesizes, summarizes, describes, and/or solves

What can students do during multimedia instruction? _ Indicate distinctive features of new concepts _ Make pictorial and verbal notes _ Show interrelationships among concepts _ Relate what is learned to what they already know

Have learners indicate distinctive features by including indicators in their notes: _ Circles or other shapes _ Asterisks _ Color _ Shading _ Visual blowup

Have students make pictorial and verbal notes: Draw as well as write during note taking

Have students show interrelationships by using graphic conventions: _ Cause and Effect-- causal chain _ Hierarchical-- flow chart, pyramid, tree _ Chronological-- timeline _ Sequential-- numbered or alphabetized list _ Oppositional– yin yang,  _ Comparative-- charts _ Categorical-- tables

Have students relate what is learned to what is already known: _ Create a direct representation _ Create a metaphor _ Create an example and/or nonexample _ Create a mneumonic

Constructivism _ “As one moves along the behaviorist-cognitivist- constructivist continuum, the focus of instruction shifts from teaching to learning, from the passive transfer of facts and routines to the active application of ideas to problems” (Ertmer & Newby, 1993). _ There is much to be learned about interactivity from the practice of designing authentic, situated activity. The following principles apply to projects and problems based experiences and facilitate learning in complex environments.

Constructivism _ Learner builds hypotheses, rules, explanations, definitions, categories, etc. _ Learner controls pace, activity, product _ Learner tests and refines ideas _ Mistakes are O.K. _ Learner interacts with an expert Authentic, Situated Activity

Constructivist Values _ How might you design for the following in each of your workstations? –collaboration –personal autonomy –generativity –reflectivity –active engagement –personal relevance –pluralism

Authentic Activity _ Students complete projects and solve complex problems _ Students are exposed to multiple perspectives _ They test their own ideas for their viablility. The multiple perspectives of collaborative environments are rich resources for testing one’s constructions.

Is the learner required to evaluate, consider alternatives, and explain during the process? Does the learner have ownership of the solution process? For each workstation ask:

Do learning activities center around the “problematic” or “puzzlement” as perceived by the learner? Does instruction focus on the learner’s process as well as the product? Is mentorship provided?

Apply principles of behaviorism, cognitive psychology, and constructivism to the design of your instructional environment.

Interactivity: Rule of Thumb Ask students to do something frequently (approximately every third slide) during your lesson. They might write, discuss, predict, solve, build, draw, perform, etc. The activity may or may not involve computing.

Interactivity= Structured activity that takes place among the: _ learner and the content _ learner and other learner _ learner and instructor _ learner and the technology Learner/content interactions are most critical for learning. So, designers need to know ways to build in learner/content interaction.