9/14/2004CGU-IS CIO Roundtable1 e-Learning Lorne Olfman CGU-IS CIO Roundtable September 14, 2004.

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Presentation transcript:

9/14/2004CGU-IS CIO Roundtable1 e-Learning Lorne Olfman CGU-IS CIO Roundtable September 14, 2004

9/14/2004CGU-IS CIO Roundtable2 What is e-Learning? Learning supported in whole or part by electronic technologies Typically web- and multimedia-based Key components include Managed learning environments Collaboration/social software Simulation and gaming Learning objects Many aliases such as distance learning online learning electronic performance support

9/14/2004CGU-IS CIO Roundtable3 Changing Educational Model Self-directed Student-centered Individual motivation Exploration, interaction and visualization Simulation (what if?) Collaboration Constructivism Socialware Discourse Peer-to-peer instruction Just-in-time and on-demand

9/14/2004CGU-IS CIO Roundtable4 Virtual/Managed Learning Course management software Aspen, Blackboard, Moodle Learning Objects Reusable/revisable units of instruction Presentation separated from content Electronic content is everywhere Professional organizations Learning portals Publishers Universities Need for Standards SCORM and using XML

9/14/2004CGU-IS CIO Roundtable5 Collaboration/Socialware and chat (Instant Messaging) Audio and video conferencing Mobile learning Swarms Meeting/Group support File transfer Knowledge management Wikis, Blogs, and Discussion Forums

9/14/2004CGU-IS CIO Roundtable6 Simulations and Games Implement learning principles Decision-making Critical thinking Reflection Immersion Fact-based Dynamic Skill-oriented Role playing Show me, try me Cheap development tools

9/14/2004CGU-IS CIO Roundtable7 Blended Learning Combines synchronous and asynchronous modes of instruction Instructor as Facilitator Mentor Student as instructor Asynchronous and synchronous tasks feed each other Discussions Enables same-time and different-place learning forums

9/14/2004CGU-IS CIO Roundtable8 Extreme Learning We define “ extreme learning ”, as the process of changing potential behavior at very great degree (very intense), far beyond the norm, or of a great severity (drastic) It is extreme in at least one of three dimensions the time taken to learn the quantity of material learned the depth of knowledge achieved It supports learning by individuals, groups, communities of practice, and organizations It must be supported by e-learning

9/14/2004CGU-IS CIO Roundtable9 The Knowledge Pyramid e-Learning Content/Knowledge Management Business Process/Performance Management Business Intelligence Knowledge objects repositories Collaboratio n Technology

9/14/2004CGU-IS CIO Roundtable10 e-Learning Strategies Organizational Strategies e-Learning Strategy: The pattern of IT actions for deploying resources to develop the repository of computer knowledge and skills in a company’s workforce. IT Training Strategies: The basis for selecting the best training methods for a given situation (training session, project, etc.)