Collaboration and Education Group Anoop GuptaJonathan Grudin David BargeronSteven White Liwei HeYong Rui
Collaboration and Education Group Formed about 12 months ago Mission: To explore novel technologies and applications that enhance collaboration and education / training Current work focuses on streaming media Research model Evaluation: Laboratory and Field Studies Build Prototype Evaluation / Publication Refine Prototype Product Impact
Focus on Communication Effective access/use of information is key to a modern corporation (Digital Nervous System) Much of this communication can be considered presentations, formal or informal slides and documents capture only a small part low-cost capture and on-demand availability Relevant participants are often not collocated must create sense of presence and awareness provide interactivity across time and place
Three Issues that Frame Our Research There are too many presentations to attend ability to time-compress talks ability to summarize talks indexes for quick search/access Knowledge-creation does not end when the talk ends facilitating “in-context” asynchronous discussion Talks redesigned for online and asynchronous access social implications changes in organization and presentation of talks Production Cost End-User Value Time
Ongoing Projects MSTE and MURL: Online Seminars Time Compression and Skimming MRAS: Multimedia Annotations Flatland: Telepresentation System
MSTE Online Presentations Logs of ~10K sessions involving over 2K users Some results: On-demand audience about 40% of live audience 60% < 5 minutes Viewers jump around video Initial portions much more likely to be watched Presentations will be designed differently in future Present key messages early in talk Present key messages early in slide Use meaningful slide titles Reveal talk structure in slide titles Consider post-processing talk for on-line viewers
Analysis of Online Presentation Viewing Logs of ~10K sessions involving over 2K users Some results: On-demand audience about 40% of live audience 60% < 5 minutes Viewers jump around video Initial portions much more likely to be watched Presentations will be designed differently in future Present key messages early in talk Present key messages early in slide Use meaningful slide titles Reveal talk structure in slide titles Consider post-processing talk for on-line viewers
Time Compression: Synchronized Audio and Video To preserve pitch: throw away portion of each 100ms chunk, then stitch together Basic signal processing well known, but several systems issues Results of lab studies: People choose ~1.4 speed, don’t adjust much They like it “I think it will become a necessity… Once people have experienced it they will never want to go back. Makes viewing long videos much, much easier.” Comprehension may go up
Skimming: Compression Goes Nonlinear To beat 2x speedup, must throw away content Sources of information audio: pauses, intonation, speech-to-text and NLP video: scene changes other: slide-changes, previous viewers’ patterns Lab studies of 4x-5x speedup Viewers learn from automatic summaries Viewers like and learn more when author-edited Mixed-initiative summarization is promising
Ongoing Projects MSTE and MURL: Online Seminars Time Compression and Skimming MRAS: Multimedia Annotations Flatland: Telepresentation System
Initial Lab Studies of Annotated Video Personal note-taking (MRAS vs. Paper) ~1 note / minute in each condition positioning: none in paper; ~10-15s later in MRAS all subjects preferred MRAS (although more time), and thought more useful for future reference Shared notes study text preferred to audio 14/18 stated more participation than in “live” class auto-tracking particularly useful
Annotation: Field Studies & Future Work MSTE class to use MRAS and recorded lectures Can we emulate live-classroom discussion in an asynchronous environment using MRAS? Will people interact/learn more using MRAS rather than in “live” classroom environments? How can we stimulate discussion / community formation in asynchronous environments? MS Usability Engineers: “highlights tapes” Video is now organized by annotations distribution, playlists become key features Possible wider use in development Unified annotation platform architecture storage, naming, sharing, user interface
Flatland Telepresentation System Joint project with the Virtual Worlds Group Flexible architecture for rapidly prototyping distributed collaborative applications
Flatland
Flatland Telepresentation System Joint project with the Virtual Worlds Group Flexible architecture for rapidly prototyping distributed collaborative applications Initial use in 3 multi-session MSTE classes Presentations from desktop to remote audience Students: Liked the convenience Liked ability to multitask Did not think learning suffered Instructors: Missed familiar sources of feedback Comfort level rose over time for 2 of 3 Overall: Lack of awareness of others a key problem
Telepresence: Issues Being Explored Can capture and replay telepresentations: Opportunity to integrate compression, annotation Examining mixed live/remote audience designs Enhancing sense of presence and awareness Merging real-time and asynchronous information