Part 1! (Up to Granularity) Brendan Sim
Stories can add significantly to the entertainment that a game offers. League of Legends: The Journal of Justice Zelda franchise LORE - Legend of Zelda (youtube) LORE - Legend of Zelda (youtube) Why Put Stories in Games?
Stories attract a wider audience World of Warcraft Most MMORPGs………. if not all… Why Put Stories in Games?
Stories help keep players interested in long games Why Put Stories in Games?
Stories help to sell the game Why Put Stories in Games?
Length Characters Degree of realism Emotional richness The Walking Dead Separate game from similar games with the same mechanics Half-Life 2 Factors that Affect Amount of Story
Story: an account of series of events, either historical or fictitious Key Concepts
Minimally Acceptable Story Credible Coherent Dramatically meaningful Requirements of Good Stories
Takes place NOW Includes three kinds of events: Player events Dramatic actions In-game events Dishonored Narrative events Interactive Stories (Ludonarrative)
Narrative: noninteractive, presentational part of the story Cutscenes Super Mario Galaxy (youtube) (6:19) Super Mario Galaxy (youtube) Key Concepts
Narrative blocks (cutscenes): Opening/Ending sequence Title/Closing credits sequence Post-credits scene Interlevel sequence Design Rule Interruptible Narrative
Forms: Prerendered movie Cut-scene Scrolling text V.O. Character monologue Misconception: one-liners Narrative
MGS4…… over 9 hours of cutscenes… that ending… Multiple endings _with_most_endings _with_most_endings Design rule Don’t take control of the avatar Balancing Narrative and Gameplay
Dramatic Tension and Gameplay Tension Key Concept
Desire to know what happens next Cliffhangers (lol spoilers) The Walking Dead (youtube) (20:06) The Walking Dead (youtube) Dramatic Tension
Desire to overcome a challenge Multiplayer League of Legends (youtube) League of Legends (youtube) Gameplay Tension
Tolerance for randomness and repetition Differences between Tensions
The Storytelling Engine
Require less content than nonlinear ones Simpler storytelling engine Reduce continuity errors Deny the player agency Capable of greater emotional power To the Moon (youtube) To the Moon (youtube) Linear Stories
Structures: Branching Stories Foldback Stories Nonlinear Stories
Game events Player events Challenges Decisions In-game events AI-driven Branching Stories
Immediate Deferred Runescape: Shield of Arrav and Heroes’ Quest Cumulative Influence
Branching Story Structure
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Critical event branches create disjointed sections Replay for all endings Disadvantages to Branching Stories
Focuses on disadvantages of branching stories Commonly used in industry Foldback Story
OH GOD WHITE SPACE Foldback Story Structure
No set story Created from playing (based on core mechanics) Emergent Narrative
Based on dramatic actions in the game Challenges 1 ending (or 2) Critical decisions multiple endings Endings