Part 1! (Up to Granularity) Brendan Sim.   Stories can add significantly to the entertainment that a game offers.  League of Legends: The Journal of.

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Presentation transcript:

Part 1! (Up to Granularity) Brendan Sim

  Stories can add significantly to the entertainment that a game offers.  League of Legends: The Journal of Justice  Zelda franchise  LORE - Legend of Zelda (youtube) LORE - Legend of Zelda (youtube) Why Put Stories in Games?

  Stories attract a wider audience  World of Warcraft  Most MMORPGs………. if not all… Why Put Stories in Games?

  Stories help keep players interested in long games Why Put Stories in Games?

  Stories help to sell the game Why Put Stories in Games?

  Length  Characters  Degree of realism  Emotional richness  The Walking Dead  Separate game from similar games with the same mechanics  Half-Life 2 Factors that Affect Amount of Story

  Story: an account of series of events, either historical or fictitious Key Concepts

  Minimally Acceptable Story  Credible  Coherent  Dramatically meaningful Requirements of Good Stories

  Takes place NOW  Includes three kinds of events:  Player events  Dramatic actions  In-game events  Dishonored  Narrative events Interactive Stories (Ludonarrative)

  Narrative: noninteractive, presentational part of the story  Cutscenes  Super Mario Galaxy (youtube) (6:19) Super Mario Galaxy (youtube) Key Concepts

  Narrative blocks (cutscenes):  Opening/Ending sequence  Title/Closing credits sequence  Post-credits scene  Interlevel sequence  Design Rule  Interruptible Narrative

  Forms:  Prerendered movie  Cut-scene  Scrolling text  V.O.  Character monologue  Misconception: one-liners Narrative

  MGS4…… over 9 hours of cutscenes… that ending…  Multiple endings  _with_most_endings _with_most_endings  Design rule  Don’t take control of the avatar Balancing Narrative and Gameplay

  Dramatic Tension and Gameplay Tension Key Concept

  Desire to know what happens next  Cliffhangers (lol spoilers)  The Walking Dead (youtube) (20:06) The Walking Dead (youtube) Dramatic Tension

  Desire to overcome a challenge  Multiplayer  League of Legends (youtube) League of Legends (youtube) Gameplay Tension

  Tolerance for randomness and repetition Differences between Tensions

 The Storytelling Engine

  Require less content than nonlinear ones  Simpler storytelling engine  Reduce continuity errors  Deny the player agency  Capable of greater emotional power  To the Moon (youtube) To the Moon (youtube) Linear Stories

  Structures:  Branching Stories  Foldback Stories Nonlinear Stories

  Game events  Player events  Challenges  Decisions  In-game events  AI-driven Branching Stories

  Immediate  Deferred  Runescape: Shield of Arrav and Heroes’ Quest  Cumulative Influence

 Branching Story Structure

  $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$  Critical event branches create disjointed sections  Replay for all endings Disadvantages to Branching Stories

  Focuses on disadvantages of branching stories  Commonly used in industry Foldback Story

  OH GOD WHITE SPACE Foldback Story Structure

  No set story  Created from playing (based on core mechanics) Emergent Narrative

  Based on dramatic actions in the game  Challenges  1 ending (or 2)  Critical decisions  multiple endings Endings