Video Prototyping in HCI. Outline  Why prototype?  Tools & Techniques.

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Presentation transcript:

Video Prototyping in HCI

Outline  Why prototype?  Tools & Techniques

What is a video prototype?  shows your  System  in  Context  Big budget not required

System  A paper prototype from flickr: dan gavie

System  A paper prototype  A physical prototype

System  A paper prototype  A physical prototype  An on-screen mockup

Context  Who (is the user)?  What (are they doing)?  When (in their day does this fit in?)  Where (are they sitting/standing/working/ playing)?  How (is your system helping them with their task)?

Tradeoffs

In other words...

But...  You should budget ~1 hour per minute of video  It’s easy to fiddle for a long time

Some Tips - How to light  from

How to light  Fill lighting  Bounce off a surface (softens shadows)  Key lighting  Main light, shine at angle on subject  Back lighting  Optional, especially for video prototypes (helps separate from background)

Short version for you  Light more than you think you need  Use a room lamp to either shine on subject, or bounce off a white surface to help fill in shadows

Audio  If possible, use an external microphone  Avoid tape noise!  Get closer to your subject  Audio is make-or-break for communicative power

Which software? (Mac)  iMovie ’06  Doesn’t support some newer video formats  Has some initial learning cost  But is really easy and relatively powerful  Just one video track + some overlays  iMovie ’08  Slicker, but lacks some basic features  Better video format support  Final Cut Express  Very powerful, non-linear, multi-track editing  Not easy to jump into

Which software? (Windows)  Windows Movie Maker  Highly frustrating (but reportedly better in latest version)  Adobe Premiere Pro  Powerful, but again, learning curve