Building Mobile Augmented Reality Services in Pervasive Computing Environment Hiroaki Kimura Eiji Tokunaga

Slides:



Advertisements
Similar presentations
Understanding Code Mobility
Advertisements

Mobile Information Architecture. Mobile Differences Location? - Everywhere - Household - Automobile - Fieldwork - Officework Purpose? - Everything (Integrated.
A mobile single sign-on system Master thesis 2006 Mats Byfuglien.
Page 1 SIXTH SENSE TECHNOLOGY Presented by: KIRTI AGGARWAL 2K7-MRCE-CS-035.
Notes to the presenter. I would like to thank Jim Waldo, Jon Bostrom, and Dennis Govoni. They helped me put this presentation together for the field.
Spring 2010 – Dr. Son VuongCpsc Cpsc 527 Project List n LIVES (Mobile Learning) (Learning through Interactive Voice Educational System) u A alpha-beta.
Ubiquitous Computing Computers everywhere. Agenda Old future videos
I213: User Interface Design & Development Marti Hearst Tues, April 19, 2007.
Mobile Agents: A Key for Effective Pervasive Computing Roberto Speicys Cardoso & Fabio Kon University of São Paulo - Brazil.
Wednesday, 24 June rd UKIBNET Workshop1 Distributing Cognition in the design of ubiquitous computers Chris Baber Pervasive Computing Group The University.
SIMS 213: User Interface Design & Development Marti Hearst Thur, April 17, 2003.
WebQuilt and Mobile Devices: A Web Usability Testing and Analysis Tool for the Mobile Internet Tara Matthews Seattle University April 5, 2001 Faculty Mentor:
Sensor Network Simulation Simulators and Testbeds Jaehoon Kim Jeeyoung Kim Sungwook Moon.
Sofia Carlander Kinoshita Laboratory 2004/2005
Amarino:a toolkit for the rapid prototyping of mobile ubiquitous computing Bonifaz Kaufmann and Leah Buechley MIT Media Lab High-Low Tech Group Cambridge,
A Survey on Context-Aware Computing Center for E-Business Technology Seoul National University Seoul, Korea 이상근, 이동주, 강승석, Babar Tareen Intelligent Database.
A Comparative Evaluation of HTML5 as a Pervasive Media Platform By Tom Melamed HP Ben Clayton HP Labs.
A Secure Protocol for Spontaneous Wireless Ad Hoc Networks Creation.
Sensors and Actuator Network Based Architectures and Protocols for Smart Homes Bluetooth enabled Smart Home Mark Shaw Giorgio Politano Supervisor: Mieso.
Augmented Reality New Trend in Education Adoracion C. Cunanan Presenter.
Electronic Visualization Laboratory, University of Illinois at Chicago PAVIS Pervasive Adaptive Visualization and Interaction Service Javid Alimohideen.
Presentation by: K.G.P.Srikanth. CONTENTS  Introduction  Components  Working  Applications.
Waseda Univ Nakajima Lab Interaction Group Computer-supported knowledge sharing in co-located environments Yasufumi Hirakawa, Harumi Mase, Eiji Tokunaga.
Luigina Ciolfi, Interaction Design Centre CS4826, Human-Computer Interaction 09/04/2002
1 22 August 2001 The Security Architecture of the M&M Mobile Agent Framework P. Marques, N. Santos, L. Silva, J. Silva CISUC, University of Coimbra, Portugal.
Submitted by:- Vinay kr. Gupta Computer Sci. & Engg. 4 th year.
2009 International Symposium on Ubiquitous Computing System at Beijing, China Hiroaki Kimura, Sota Matsuzawa, and Tatsuo Nakajima Department of Computer.
Implementing a Sentient Computing System Presented by: Jing Lin, Vishal Kudchadkar, Apurva Shah.
Ubiquitous Computing Software Systems.
Usability in Pervasive Computing Environment Advance Usability October 18, 2004 Anuj A. Nanavati.
Supporting rapid design and evaluation of pervasive application: challenges and solutions Lei Tang 1,2, Zhiwen Yu 1, Xingshe Zhou 1, Hanbo Wang 1, Christian.
A Study of Wireless Virtual Network Computing Kiran Erra.
Microelectronic Systems Institute Leandro Soares Indrusiak Manfred Glesner Ricardo Reis Lookup-based Remote Laboratory for FPGA Digital Design Prototyping.
FOREWORD By: Howard Shrobe MIT CS & AI Laboratory
Challenges in UbiComp Take 2 Sushmita Subramanian.
Introduction Infrastructure for pervasive computing has many challenges: 1)pervasive computing is a large aspect which includes hardware side (mobile phones,portable.
Univ. Autónoma de Madrid 1 CADUI' June FUNDP Namur A Framework for the Automatic Generation of Software Tutoring Javier Contreras Francisco.
Master Course /11/ Some additional words about pervasive/ubiquitous computing Lionel Brunie National Institute of Applied Science (INSA)
1 Ubiquitous Computing Nov. 15, 2006 Ki-Joune Li.
Overview of Jini CS Fall 2000 Jason I. Hong.
A Grid-enabled Multi-server Network Game Architecture Tianqi Wang, Cho-Li Wang, Francis C.M.Lau Department of Computer Science and Information Systems.
Internet of Things. IoT Novel paradigm – Rapidly gaining ground in the wireless scenario Basic idea – Pervasive presence around us a variety of things.
User-Centric Design of a Vision System for Interactive Applications Stanislaw Borkowski, Julien Letessier, François Bérard, and James L. Crowley ICVS’06.
November 2006Mobile Prototyping Workshop Flash Lite 2.0 Dean Eckles Greg Cuellar.
CONTENT FOCUS FOCUS INTRODUCTION INTRODUCTION COMPONENTS COMPONENTS TYPES OF GESTURES TYPES OF GESTURES ADVANTAGES ADVANTAGES CHALLENGES CHALLENGES REFERENCE.
Aspect Oriented Security Tim Hollebeek, Ph.D.
Bottles : A Transparent Interface as a Tribute to Mark Weiser Hiroshi Ishii (MIT)
Systems Analysis and Design in a Changing World, 6th Edition 1 Chapter 6 - Essentials of Design an the Design Activities.
2002 年 卒論中間発表 COIN: A Composable Interface masaya
Virtual Machine Abstractions for Nomadic Pervasive Computing (NPC) Environment Presented by: Hen-I Yang, Nov. 29, 2006.
Third International Workshop on Networked Appliance 2001 SONA: Applying Mobile Agent to Networked Appliance Control S.Aoki, S.Makino, T.Okoshi J.Nakazawa.
1 Chapter 2 SW Process Models. 2 Objectives  Understand various process models  Understand the pros and cons of each model  Evaluate the applicability.
Project Paper Presentation Hanlin Wan March 15, 2011.
Iterative Design and Evaluation of Event Architecture for Pen-and-Paper Interfaces HCI Group Stanford University Ron B. Yeh Andreas Paepcke Scott R. Klemmer.
LOGO Supervisor: Mr.Huỳnh Anh Dũng Students: Nguyễn Công Tuyến Nguyễn Cảnh Phương Phạm Thị Hằng Bùi Thị Huệ Trần Đức Bình Nguyễn.
Papier-Mache: Toolkit Support for Tangible Input HCI Group University of California Scott R. Klemmer Jack Li James Lin DUB Group University of Washington.
Introduction to 3D User Interface. 첫번째 강의 내용  강의 계획서 설명 강의와 논문 발표 ( 학생 ) 발표 논문 리스트  Chapter 1 & 2 참고  SIGGRAPH 2001: Course Notes 44 Advance Topics.
Mary Ganesan and Lora Strother Campus Tours Using a Mobile Device.
A Study of Wireless Virtual Network Computing
Ubiquitous Computing and Augmented Realities
for Display Antique and Art Object Information
Video and Sensor Network Architecture and Displays
Guide to Access Control Systems
In-Class Activity… Cloud Computing.
A mobile single sign-on system
Systems Analysis and Design in a Changing World, 6th Edition
Principles/Paradigms Of Pervasive Computing
Smart Learning concepts to enhance SMART Universities in Africa
Knowledge Sharing Mechanism in Social Networking for Learning
Task Manager & Profile Interface
Presentation transcript:

Building Mobile Augmented Reality Services in Pervasive Computing Environment Hiroaki Kimura Eiji Tokunaga Tatsuo Nakajima Distributed and Ubiquitous Computing Lab. Waseda University, Japan

ICPS ‘06 Lyon1 Motivation - Too-Many-Controllers Problem Disappeared? Control panels of current appliances are difficult to use. Wireless remote controllers are hard to find, easy to lost. As services disappear, controlling them might be more difficult. People must remember too many mappings between controllers and appliances.

ICPS ‘06 Lyon2 Motivation - TUI and Universal Remote Controller Tangible User Interfaces Physical form to digital information Pros: easy to recognize and use Cons: hard to deploy and reconfigure musicBottles (MIT)Gesture with 3D VD (University of Tronto) iCrafter (Stanford Univ.) Pebbles (CMU) Universal Controller Architecture One personal device as a universal controller Pros: easy to deploy and reconfigure Cons: hard to recognize and use

ICPS ‘06 Lyon3 Movie - Vidgets: Virtual Tangible Widgets

ICPS ‘06 Lyon4 Challenges Hardware Developer Size Weight Power Consumption etc. Service Provider Deployability Scalability Reusability High level API etc. User Simple Interaction Style Usability etc.

ICPS ‘06 Lyon5 Design Issues Deployability and Scalability Deploy anytime, anywhere Update or replace easily and cheaply Reusability and High level abstraction Deal with high level user events Simple interaction style Easy to use Short setting up time

ICPS ‘06 Lyon6 Approaches Mobile code Download controlling software automatically from those services to improve deployability Visual tag and Service mapping Weak mappings between tags and services’ code improve deployability Visual tag is representation of invisible service Controlling using real world interaction Provides high level sensor API Reinforces augmented reality Simple interaction cycle Defines three interaction stages Searching, Selecting, Using

ICPS ‘06 Lyon7 Architecture - Overview

ICPS ‘06 Lyon8 Architecture - Sequence

ICPS ‘06 Lyon9 Implementation

ICPS ‘06 Lyon10 Evaluation and Discussion Average size of each mobile code: 14KB Latency of mobile code migration: less than 419ms Divided attention between controllers and services Which view a user should look? The feedback view on the personal device? The application view?

ICPS ‘06 Lyon11 Conclusion We proposed Vidgets which is a research for interaction design and building framework that seamlessly integrates personal devices and pervasive services We implemented a prototype system that confirms the effectiveness of our framework. [Future work] Detailed user studies (for developers, users) Deal with some issues Divided attention Security risks in mobile code Cell phone / PDA implementations

ICPS ‘06 Lyon12 Merci beaucoup! Hiroaki Kimura