Learning Design & Technology Dr. Julia Parra
Science & Art of Learning Pedagogy – structured, formal K12 learning Andragogy – structured, formal adult learning Heutagogy –study of self-directed learning; includes unstructured, self-directed & self- determined learning; focus on metacognition, knowledge sharing, creativity, original works, etc. (Hase & Kenyon, 2000; Blaschke, 2012)
Learning Theories Learner & Learning Centered Transformative Learning, Learning Community Constructivism & Social Constructivism Connectivism – Learning Theory for the Digital Age – “the thesis that knowledge is distributed across a network of connections, and therefore that learning consists of the ability to construct and traverse those networks. It shares with some other theories a core proposition, that knowledge is not acquired, as though it were a thing. Knowledge is, on this theory, literally the set of connections formed by actions and experience.” (Siemens & Downes, 2011)
Learning Technology Trends All things mobile - mobile devices (apps & sms) and tablet computing (i.e. Chromebooks) Cloud computing Free and open educational resources - ebooks/digital content, video, courses, journals, etc. Synchronous and collaboration technology, emerging/web 2.0 and social media technology Augmented reality, gesture-based computing, wearable technology, and the Internet of things Games, gamification, and game-based learning Horizon Reports 2011 & 2012,
References Blaschke, Lisa Marie. "Heutagogy and lifelong learning: a review of heutagogical practice and self-determined learning." The International Review of Research in Open and Distance Learning 13.1 (2012): Retrieved April 23, 2013 from Hase, Stewart, and Chris Kenyon. "From andragogy to heutagogy." Ultibase Articles 5.3 (2000): Retrieved April 23, 2013 from Siemens, G. & Downes, S. “Connectivism & Connective Knowledge 2011.” This is a MOOC retrieved April 23,
Learning & Technology Models Bring Your Own Device (BYOD) Flipped classrooms (use of online materials such as videos) for main content and hands-on work in classroom Self-Organizing Learning Environments (SOLEs) Blended, Hybrid, HyFlex (different blends of online & face-to-face) Massive Open Online Course (MOOCs)
Social Media? Just-in-time information Personal and professional learning networks Global perspective