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One year or less Cloud Computing Mobile Apps Social Reading Tablet Computing Johnson, L., Adams, S., and Cummins, M. (2012). The NMC Horizon Report: 2012 Higher Education Edition. Austin, Texas: The New Media Consortium.
2 to 3 years Adaptive Learning Environments Augmented Reality Game-based Learning Learning Analytics
4 to 5 years Digital Identity Gesture-based Computing Haptic Interfaces Internet of Things