© 2010 Brigham Young University–Idaho © 2008 Brigham Young University–Idaho
Four to Five Years Internet of Things Learning Analytics One Year or Less Mobile Apps Four to Five Years Gesture-Based Computing Game-Based Learning Two to Three Years One Year or Less Tablet Computing
IT CONSUMPTION CONTEXT AWARENESS THE VIRTUAL ENTERPRISE PATTERNS and ANALYTICS THE INFINITE DATA CENTER SOCIAL NETWORKS
© 2010 Brigham Young University–Idaho
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16
© 2010 Brigham Young University–Idaho
Ex: TAMPER TAMPER
© 2010 Brigham Young University–Idaho Ex: LAYAR
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© 2010 Brigham Young University–Idaho
IT CONSUMPTION CONTEXT AWARENESS THE VIRTUAL ENTERPRISE PATTERNS and ANALYTICS THE INFINITE DATA CENTER SOCIAL NETWORKS
© 2008 Brigham Young University–Idaho