Designing Educational Web Sites to Support Student Learning Steven WarburtonTELRI Project.

Slides:



Advertisements
Similar presentations
Centre for the Enhancement of Learning and Teaching Supporting & Enhancing Online Teaching & Learning by Catherine Ogilvie Centre for the Enhancement of.
Advertisements

Chapter 11 Designing the User Interface
Objective Understand web-based digital media production methods, software, and hardware. Course Weight : 10%
Project 1 Introduction to HTML.
11 HCI - Lesson 5.1 Heuristic Inspection (Nielsen’s Heuristics) Prof. Garzotto.
Evaluation (cont.): Heuristic Evaluation Cognitive Walkthrough CS352.
APU MEETING Truth-N-Beauty March 1, Goals of this meeting Discuss process Development the high level picture of the project (this is a set, not.
HCI 201 Week 4 Design Usability Heuristics Tables Links.
Evaluation Through Expert Analysis U U U
Heuristic Evaluation.
Usability 2004 J T Burns1 Usability & Usability Engineering.
Web Design Guidelines By ZhengHui Hu. Planning User Analysis  Goal  Target Audience Enhance Accessible  Impairment  Environment  Technical Limitation.
1st Project Introduction to HTML.
Chapter 13: Designing the User Interface
Planning and Designing a Website Session 8. Designing a Website Like all technical artefacts a website needs to be carefully planned and designed to be.
_______________________________________________________________________________________________________________ E-Commerce: Fundamentals and Applications1.
]. Website Must-Haves Know your audience Good design Clear navigation Clear messaging Web friendly content Good marketing strategy.
PART A Emac Lisp   Emac Lisp is a programming language  Emacs Lisp is a dialect.
Web Design Part 2 Page Size, Screen Layout and Content.
Chapter ONE Introduction to HTML.
Usability 2009 J T Burns1 Usability & Usability Engineering.
Heuristic evaluation IS 403: User Interface Design Shaun Kane.
1 Introduction to Web Development. Web Basics The Web consists of computers on the Internet connected to each other in a specific way Used in all levels.
Paper Prototyping Source:
Problemsolving 2 Problem Solving: Designing a website solution Identifying how a solution will function Taking into account the technical constraints a.
Chapter Objectives Discuss the relationship between page length, content placement, and usability Complete Step 4: Specify the website’s navigation system.
Web Design, 3 rd Edition 4 Planning a Successful Web Site: Part 2.
_______________________________________________________________________________________________________________ E-Commerce: Fundamentals and Applications1.
Heuristic Evaluation VINCENT SCHOENMAKERS CARLOS A. TIJERINA IBARRA EDGAR I. VILLANUEVA.
© Cheltenham Computer Training 2001 Macromedia Dreamweaver 4 - Slide No 1 Macromedia Dreamweaver 4 Advanced Level Course.
Name Teacher: Group: 1 Unit 2 – Webpage Creation.
Website Accessibility Testing. Why consider accessibility People with disabilities – Visual, Hearing, Physical, Cognitive (learning, reading, attention.
SAMPLE HEURISTIC EVALUATION FOR 680NEWS.COM Glenn Teneycke.
Patterns, effective design patterns Describing patterns Types of patterns – Architecture, data, component, interface design, and webapp patterns – Creational,
Basic Principles of HCI Lecture Requirements Analysis Establish the goals for the Website from the standpoint of the user and the business. Agree.
Nielsen’s Ten Usability Heuristics
Usability Expert Review Anna Diubina. What is usability? The effectiveness, efficiency and satisfaction with which specified users achieve specified goals.
Multimedia Specification Design and Production 2012 / Semester 1 / week 5 Lecturer: Dr. Nikos Gazepidis
Heuristic Evaluation and Discount Usability Engineering Taken from the writings of Jakob Nielsen – inventor of both.
©2011 Elsevier, Inc. Heuristic Evaluation of MealpayPlus website Ruidi Tan Rachel Vilceus Anant Patil Junior Anthony Xi Li Kinberley Seals Niko Maresco.
Graphical User Interface (GUI) Web site Team Matix Proposal GC 215: Web Publishing.
INTRODUCTION TO USER DOCUMENTATION Function and purpose Production specifications Evaluate the effectiveness.
Chapter 15: Analytical evaluation. Inspections Heuristic evaluation Walkthroughs.
Usability 1 Usability evaluation Without users - analytical techniques With users - survey and observational techniques.
Websites with good heuristics Irene Wachirawutthichai.
Technical Communication A Practical Approach Chapter 14: Web Pages and Writing for the Web William Sanborn Pfeiffer Kaye Adkins.
Introduction to HTML. _______________________________________________________________________________________________________________ 2 Outline Key issues.
Paper Prototyping Source: Paper Prototyping a method of brainstorming, designing, creating, testing, refining and communicating.
Basic Elements.  Design is the process of collecting ideas, and aesthetically arranging and implementing them, guided by certain principles for a specific.
Ten Usability Heuristics with Example.. Page 2 Heuristic Evaluation Heuristic evaluation is the most popular of the usability inspection methods. Heuristic.
COGNITIVE WALKTHROUGH Vigneshwar Poojar. The cognitive walkthrough is a formalized way of imagining people’s thoughts and actions when they use an interface.
Understanding Web-Based Digital Media Production Methods, Software, and Hardware Objective
introductionwhyexamples What is a Web site? A web site is: a presentation tool; a way to communicate; a learning tool; a teaching tool; a marketing important.
ICAD3218A Create User Documentation.  Before starting to create any user documentation ask ‘What is the documentation going to be used for?’.  When.
Ten Usability Heuristics These are ten general principles for user interface design. They are called "heuristics" because they are more in the nature of.
HTML PROJECT #1 Project 1 Introduction to HTML. HTML Project 1: Introduction to HTML 2 Project Objectives 1.Describe the Internet and its associated key.
Asking Users and Experts Li Zhang (Jacey) Yuewei Zhou (Joanna)
Heuristic Evaluation May 4, 2016
Project 1 Introduction to HTML.
Objective % Select and utilize tools to design and develop websites.
Human Computer Interaction Lecture 15 Usability Evaluation
Heuristic Evaluation August 5, 2016
Project 1 Introduction to HTML.
Web Development A Visual-Spatial Approach
Objective % Select and utilize tools to design and develop websites.
GAN-MVL 2.1 Heuristic Evaluation
Unit 2 – Webpage Creation
Unit 14 Website Design HND in Computing and Systems Development
Objective Understand web-based digital media production methods, software, and hardware. Course Weight : 10%
One-timer?. A new face of the technical communicator – UX is our strength – we design to write.
Presentation transcript:

Designing Educational Web Sites to Support Student Learning Steven WarburtonTELRI Project

“There are three important technologies that all education researchers should come to terms with as a matter of urgency: the Web, the Web, and the Web” “Let’s face it, the Web even at its most ideal is a pretty awful medium for studying and undertaking course work … nothing wrong with books and videos!” From: “The Knowledge Web”, eds. Eisenstadt and Vincent (1998)

Overview Education What do I want to do - educational purpose? What pedagogical issues are important? The Web What are the possibilities? How do I take advantage of them? Education and the Web How does it all fit together? What tools are available? Did it work?

Bioinformatics course educational aims - Stage 1 Training students to use tools Computer based with access via Web e.g. BLAST database Overall research orientation Research paper - assess process Future distance learning Industrial clients Web solution

Educational Issues Type of audience: External students - distance learning, rich support Internal students - partial support Access to lectures remains available Access to tutorials remains available Combination

Educational methods available Problem Based Learning Problem solving Drill and practice Instructional Group working/collaborative Project based

Problem based learning Deconstruction of problems Based on ‘real world’ questions Open questions Allow for innovative solutions Possibilities for group-working Project management/planning

Designing the Web site - Stage 2 Knowledge base Web-based tasks and activities Publishing of student work Discussion area Administration information Help files Feedback Assessment - explicit/comparison

Possible site structures

Navigation Where am I? Where can I go? How do I get there? When I get there how do I get back?

Navigational components for site Navigation shell Experienced/casual/inexperienced users? –Linking - indicate where going –Search engines –Quick links/short cuts –Site map –Visual cues - metaphor –Index page Orientation Design goal = efficiency

Usability heuristics 1. Visibility of system status 2. Match between system and the real world 3. User control and freedom 4. Consistency and standards 5. Error prevention 6. Recognition rather than recall 7. Flexibility and efficiency of use 8. Aesthetic and minimalist design 9. Help users recognise, diagnose, and recover from errors 10. Help and documentation Usability studies:

Producing the contents - Stage 3 Textual material targeted at two possible users: Casual student/prospective students Student following the course Images Possible animated examples Interactivity - Web based tasks and activities e.g. submit and retrieve data from search engines

Web page design: Layout Writing Style Graphics Interactivity Accessibility Browser Screen size

Layout of the course Web pages Visibility/accessibility White space control - print design Tables and grids Limit use of frames Web-based activities Discussion/comment areas Legible font/sensible background Control scrolling Cascading Style Sheets Guides for Web page design: What do usability studies tell us about design?

Writing material for the course Two levels of material: Material to be read on screen Material to be downloaded/printed (Word, pdf) Pyramid style Minimal hyper-linking within documents Help text scanning Headings and sub-headings effectively Paragraphs Lists

Using images in the course Browser safe 216 colour palette Format gif jpg size Animation gif Shockwave

Summary of the “core components” Organisation for web standards: HTML 4.0? - for textual course material Dynamic HTML (interactivity) JavaScript 1.2? Cascading Style Sheets 2.0? Animation - gif or Shockwave Possible database connectivity - ASP 2.0? Browser and Server compatibility

Designing the Web site - Stage 2 Knowledge base Web-based tasks and activities Publishing of student work Discussion area Administration information Help files Feedback Assessment - explicit/comparison

Web-publishing in the context of bioinformatics Problem Based Learning Student publishes an outline of proposed strategy for solving the problem Available for tutor comment - feedback Research orientation and assessment Critical review of papers Comparison of scientific papers Discussion of structure of a scientific paper

Evaluation - Stage 4 Check educational objectives Check usability - prototype Web design Get feedback - small student test group Redesign as appropriate View the development as an iterative process: “the more frequently you get usability data and iterate your design, the better the usability of the end result” Jakob Nielsen

Prototyping and Evaluation Low/high fidelity prototype Low e.g. paper version High e.g. computer mock-up Vertical/horizontal prototype Vertical = deep and narrow Horizontal = broad and shallow Scenario testing Testing from the viewpoint of user tasks and goals

A design guide

Integrated Learning Environments COSE, FirstClass, WebCT, MERLIN, Lotus Learning Space, TopClass, Sybase NGL, Macromedia Attain etc … Student management facilities Document management and exchange Communication Standard interface and navigational shell Liberating or constraining?

Web page editing and managing

A selection of other tools For a range of freeware and shareware tools: