Evaluation Techniques Material from Authors of Human Computer Interaction Alan Dix, et al.

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Presentation transcript:

Evaluation Techniques Material from Authors of Human Computer Interaction Alan Dix, et al

Overview Evaluation tests usability and functionality of system occurs in laboratory, field and/or in collaboration with users evaluates both design and implementation Evaluation should be considered at all stages in the design life cycle.

Goals of Evaluation assess extent of system functionality assess effect of interface on user identify specific problems

Evaluating Designs Cognitive Walkthrough Proposed by Polson et al. evaluates design on how well it supports user in learning task usually performed by expert in cognitive psychology expert `walks though' action sequence designed to identify potential problems using psychological principles

Evaluating Designs Cognitive Walkthrough (cont.) For each task, walkthrough considers what impact will interaction have on user? What cognitive processes are required? What learning problems may occur? Analysis focuses on goals and knowledge: does the design lead the user to generate the correct goals? An example is expanded in Section

Evaluating Designs Cognitive Walkthrough Example: step1: identify task step 2: identify action sequence for task user action: Press the ‘timed record’ button system display: Display moves to timer mode. Flashing cursor appears after ‘start’. step 3: perform walkthrough for each action – answer the following questions  Is the effect of the action the same as the user’s goal at that point?  Will users see that the action is available?  Once users have found the correct action, will they know it is the one they need?  After the action is taken, will users understand the feedback they get? Might find a potential usability problem relating to icon on ‘timed record’ button.

Evaluating Designs Heuristic Evaluation Proposed by Nielsen and Molich. usability criteria (heuristics) are identified experts examine design to see if these are violated Nielsen’s 10 in text. Some other example heuristics: system behavior is predictable system behavior is consistent feedback is provided Rate on scale of 0-4 where 0 is not a problem and 4 is a catastrophe.

Evaluating Designs Model-based evaluation Cognitive models are used to filter design options. E.g. GOMS prediction of user performance. Design rationale can also provide useful information in evaluating designs. Previous studies in evaluation Results reported in the literature are used to support or refute parts of design. Care is needed to ensure results are transferable to new design.

Styles of Evaluation Laboratory studies Advantages: specialist equipment available uninterrupted environment Disadvantages: lack of context difficult to observe several users cooperating Appropriate if system location is dangerous or impractical for constrained single user systems to allow controlled manipulation of use

Styles of Evaluation Field Studies Advantages: natural environment context retained (though observation may alter it) longitudinal studies possible Disadvantages: distractions noise Appropriate where context is crucial for longitudinal studies

Experimental evaluation controlled evaluation of specific aspects of interactive behavior evaluator chooses hypothesis to be tested a number of experimental conditions are considered which differ only in the value of some controlled variable changes in behavioral measure are attributed to different conditions

Experimental evaluation Subjects representative sufficient sample Variables independent variable (IV) – characteristic changed to produce different conditions. e.g. interface style, number of menu items. dependent variable (DV) – characteristics measured in the experiment. E.g. time taken, number of errors.

Experimental evaluation Hypothesis prediction of outcome framed in terms of IV and DV null hypothesis: states no difference between conditions - aim is to disprove this

Experimental evaluation Experimental design Within groups design - each subject performs experiment under each condition. Transfer of learning possible but less costly and less likely to suffer from user variation. Between groups design - each subject performs under only one condition. No transfer of learning but more users required and variation can bias results.

Experimental evaluation Analysis of data look at data save original data Choice of statistical technique depends on type of data information required Type of data discrete - finite number of values continuous - any value

Experimental evaluation Types of test parametric assume normal distribution robust powerful non-parametric do not assume normal distribution less powerful more reliable contingency table classify data by discrete attributes and count number of data items in each group

Experimental evaluation What information is required? Is there a difference? How big is the difference? How accurate is the estimate? Parametric and non-parametric tests address mainly first of these.

Observational Methods Think Aloud user observed performing task user asked to describe what he is doing and why, what he thinks is happening etc. Advantages simplicity - requires little expertise can provide useful insight can show how system is actually used Disadvantages subjective selective act of describing may alter task performance

Observational Methods (cont.) Cooperative evaluation - variation on think aloud user collaborates in evaluation both user and evaluator can ask each other questions throughout Additional advantages less constrained and easier to use user is encouraged to criticize system clarification possible

Observational Methods (cont.) Protocol analysis methods paper and pencil cheap limited to writing speed audio good for think aloud difficult to match with other protocols video accurate and realistic needs special equipment obtrusive Transcription of audio and video difficult and requires skill.

Observational Methods (cont.) Protocol analysis methods computer logging automatic and unobtrusive large amounts of data difficult to analyze user notebooks coarse level and subjective useful insights good for longitudinal studies Mixed use in practice. Some automatic support tools available

Observational Methods (cont.) Post-task walkthrough user reflects on action after the event used to fill in intention Advantages analyst has time to focus on relevant incidents avoid excessive interruption of task Disadvantages lack of freshness may be post-hoc interpretation of events

Query Techniques informal and subjective cheap Interviews Analyst questions user on one to one basis, usually based on prepared questions. Advantages can be varied to suit context issues can be explored more fully can elicit user views and identify unanticipated problems Disadvantages very subjective time consuming

Query Techniques Questionnaires Set of fixed questions given to users. Advantages quick and reaches large user group can be analyzed more rigorously Disadvantages less flexible less probing Need careful design what information is required? how are answers to be analyzed?

Query Techniques Questionnaires (cont.) Styles of question general - establish background of user open-ended  ‘Can you suggest improvements to interface?’ scalar  It is easy to recover from mistakes. Disagree Agree multi-choice  How do you most often get help with the system? Choose one.  online manual  contextual help  command prompt  ask a colleague ranked – place a list of items in order

Choosing an Evaluation Method Factors to consider (see also Tables ) when in cycle is evaluation carried out? design vs implementation what style of evaluation is required? laboratory vs field how objective should the technique be? subjective vs objective what type of measures are required? qualitative vs quantitative what level of information is required? high level vs low level what level of interference? obtrusive vs unobtrusive what resources are available? time, subjects, equipment, expertise Tables rate each techniques along these criteria.