27. august 2007 Lektion 1c 1 Interaktionsdesign- processen Sharp Kapitel 9 Anker Helms Jørgensen Interaktionsdesign Efteråret 2007 Lektion 1c.

Slides:



Advertisements
Similar presentations
CSCI 4163 / CSCI 6904 – Winter Housekeeping  Register from the waitlist  Course website under construction  Need to form MP1 groups by January.
Advertisements

Virtual University - Human Computer Interaction 1 © Imran Hussain | UMT Imran Hussain University of Management and Technology (UMT) Lecture 16 HCI PROCESS.
CS305: HCI in SW Development
Chapter 4 Design Approaches and Methods
Lifecycle models For more info on these models – see text
SECOND MIDTERM REVIEW CS 580 Human Computer Interaction.
THE PROCESS OF INTERACTION DESIGN
Part 1: Introducing User Interface Design Chapter 1: Introduction –Why the User Interface Matters –Computers are Ubiquitous –The Importance of Good User.
COMP 6620 Chapter Presentation Karthik Vemula. Agenda:-  User Centered Approach  Basic Activities of Interaction Design.  In Class Assignment.
The Process of Interaction Design. Overview What is Interaction Design? —Four basic activities —Three key characteristics Some practical issues —Who are.
The Process of Interaction Design
What is Interaction Design?
1 FJK User-Centered Design and Development Instructor: Franz J. Kurfess Computer Science Dept. Cal Poly San Luis Obispo.
Chapter 6 The Process of Interaction Design Presented by: Kinnis Gosha, Michael McGill, Jamey White, and Chiao Huang.
User-centered approaches to interaction design. Overview Why involve users at all? What is a user-centered approach? Understanding users’ work —Coherence.
1 The Design Process Lecture 9 Date: 2 nd March. 2 Overview Life-Cycle Models in HCI 4 basic activities in HCI Requirements Design Develop/Build Evaluation.
User-Centered Design and Development Instructor: Franz J. Kurfess Computer Science Dept. Cal Poly San Luis Obispo FJK 2005.
ICS 463: Intro to Human Computer Interaction Design 2. User-Centered Design Dan Suthers.
User-Centered Design (UCD) CS 352 Usability Engineering Summer 2010.
The Process of Interaction Design. What is Interaction Design? It is a process: — a goal-directed problem solving activity informed by intended use, target.
Process of Interaction Design
What is a good length of string? –Depends on its use How do you design a good length of string? –Can be determined by a process What is a good user interface?
User-centered approaches to interaction design. Overview Why involve users at all? What is a user-centered approach? Understanding users’ work —Coherence.
Objectives By the end of today’s class you will be able to… –Describe the major steps in the interaction design process –Explain the importance of iterative.
INTRODUCTION. Concepts HCI, CHI Usability User-centered Design (UCD) An approach to design (software, Web, other) that involves the user Interaction Design.
User Centered Design Lecture # 5 Gabriel Spitz.
CS3205: HCI in SW Development
Chapter 6 The Process of Interaction Design By: Matt Bergstein Matt Bergstein Kevin Clark Kevin Clark Carol Lawson Carol Lawson Angelo Mitsopoulos Angelo.
The process of interaction design. Overview What is involved in Interaction Design? –Importance of involving users –Degrees of user involvement –What.
Chapter 6 Design Thinking.
Gary MarsdenSlide 1University of Cape Town Human-Computer Interaction - 8 Prototyping Gary Marsden ( ) July 2002.
1www.id-book.com Identifying needs and establishing requirements Chapter 10.
Process of Interaction Design. Overview What is Interaction Design? —Four basic activities —Three key characteristics Some practical issues —Who are the.
DISCOVERY Textbook: S. Heim, The Resonant Interface: HCI Foundations for Interaction Design [Chapter 4] Addison-Wesley, 2007 March 2, 2011 CS 320 Interaction.
CS3205: HCI in SW Development Software process and user-centered design Readings: (1) ID-Book, Chapter 9 (2) Ch. 1 from Task-Centered User Interface Design.
CSCD 487/587 Human Computer Interface Winter 2013 Lecture 3 HCI and Interactive Design.
Chapter 9 The process of interaction design. Fundamental activities Understanding the requirements Producing a design solution that satisfies those requirements.
 What is involved in Interaction Design? › What is a user-centered approach? › Four basic activities  Some practical issues › Who are the users? › What.
©2011 1www.id-book.com The process of interaction design Chapter 9.
Interaction Design CMU. Today’s objectives Continue Design approaches (UCD, ACD)  User-Centered Design  Activity-Centered Design.
1 The Design Process Lecture 6 DeSiaMorewww.desiamore.com/ifm.
Week 8 - The process of interaction design
Computer Science Department California Polytechnic State University San Luis Obispo, CA, U.S.A. Franz J. Kurfess CPE/CSC 484: User-Centered Design and.
CSCI 4163 / CSCI 6904 – Winter Housekeeping  Register from the waitlist  Facebook page: 2014 version please!  Course website under construction.
INTERACTION DESIGN PROCESS Textbook: S. Heim, The Resonant Interface: HCI Foundations for Interaction Design [Chapter 3] Addison-Wesley, 2007 February.
Gary MarsdenSlide 1University of Cape Town Human-Computer Interaction - 4 User Centred Design Gary Marsden ( ) July 2002.
User Interfaces 4 BTECH: IT WIKI PAGE:
Design Process … and some design inspiration. Course ReCap To make you notice interfaces, good and bad – You’ll never look at doors the same way again.
User and Task Analysis © Ed Green Penn State University Penn State University All Rights Reserved All Rights Reserved 12/5/2015User and Task Analysis 1.
IXD activities. What is Interaction Design? — a goal-directed problem solving activity informed by intended use, target domain, materials, cost, and feasibility.
Barbara white : interactive mobile system design Who are our Users?
©2011 1www.id-book.com The process of interaction design Chapter 9.
12-CRS-0106 REVISED 8 FEB 2013 CSG2C3/ Interaksi Manusia dan Komputer (IMK) TIM Dosen IMK USER CENTERED DESIGN KK SIDE 2/5/20161.
Interface Types and Models Dr. Dania Bilal IS 588 Spring 2008.
Evaluation / Usability. ImplementDesignAnalysisEvaluateDevelop ADDIE.
LECTURE 3 Outline What is interaction design about?
User centered design IS336 with Dr. Basit Qureshi Fall 2015.
CS305: HCI in SW Development Software process and user-centered design Readings: ID-Book, Chapter 9.
The Process of Interaction Design
The process of interaction design
User-Centered Design and Development
The process of interaction design Chapter
ESTABLISHING REQUIREMENTS
User-Centered Design and Development
PACT Analysis.
User-centered approaches to interaction design
Chapter 9: User-centered approaches to interaction design
THE PROCESS OF INTERACTION DESIGN
THE PROCESS OF INTERACTION DESIGN
THE PROCESS OF INTERACTION DESIGN
Presentation transcript:

27. august 2007 Lektion 1c 1 Interaktionsdesign- processen Sharp Kapitel 9 Anker Helms Jørgensen Interaktionsdesign Efteråret 2007 Lektion 1c

27. august 2007 Lektion 1c 2 Overview What is involved in Interaction Design? Some practical issues Lifecycle models

27. august 2007 Lektion 1c 3 What is a user-centered approach? User-centered approach is based on –Early focus on users and tasks directly studying cognitive, behavioral, anthropomorphic & attitudinal characteristics –Empirical measurement users’ reactions and performance to scenarios, manuals, simulations & prototypes are observed, recorded and analysed –Iterative design when problems are found in user testing, fix them and carry out more tests (Gould & Lewis 1985)

27. august 2007 Lektion 1c 4 Importance of involving users Expectation management – Realistic expectations –No surprises, no disappointments –Timely training –Communication, but no hype Ownership – Make the users active stakeholders –More likely to forgive or accept problems

27. august 2007 Lektion 1c 5 Degrees of user involvement Member of the design team –Full time: constant input, but lose touch with users –Part time: patchy input, and very stressful –Short term: inconsistent across project life –Long term: consistent, but lose touch with users Newsletters and other dissemination devices –Reach wider selection of users –Need communication both ways Combination of these approaches

27. august 2007 Lektion 1c 6 Four basic activities Four basic activities in Interaction Design 1. Identifying needs and establishing requirements 2. Developing alternative designs 3. Building interactive versions of the designs 4. Evaluating designs

27. august 2007 Lektion 1c 7 Overview What is involved in Interaction Design? Some practical issues Lifecycle models

27. august 2007 Lektion 1c 8 Some practical issues Who are the users? What are ‘needs’? Where do alternatives come from? How do you choose among alternatives?

27. august 2007 Lektion 1c 9 Who are the users/stakeholders? Not as obvious as you think: – those who interact directly with the product – those who manage direct users – those who receive output from the product – those who make the purchasing decision – those who use competitor’s products Three categories of user (Eason, 1987): – primary: frequent hands-on – secondary: occasional or via someone else – tertiary: affected by its introduction, or will influence its purchase

27. august 2007 Lektion 1c 10 Who are the stakeholders? Check-out operators Customers Managers and owners Suppliers Local shop owners

27. august 2007 Lektion 1c 11 What are the users’ capabilities? Humans vary in many dimensions: — size of hands may affect the size and positioning of input buttons — motor abilities may affect the suitability of certain input and output devices — height if designing a physical kiosk — strength - a child’s toy requires little strength to operate, but greater strength to change batteries — disabilities(e.g. sight, hearing, dexterity)

27. august 2007 Lektion 1c 12 What are ‘needs’? Users rarely know what is possible Users can’t tell you what they ‘need’ to help them achieve their goals Instead, look at existing tasks: –their context –what information do they require? –who collaborates to achieve the task? –why is the task achieved the way it is? Envisioned tasks: –can be rooted in existing behaviour –can be described as future scenarios

27. august 2007 Lektion 1c 13 Where do alternatives come from? Humans stick to what they know works But considering alternatives is important to ‘break out of the box’ Designers are trained to consider alternatives, software people generally are not How do you generate alternatives? —‘Flair and creativity’: research and synthesis —Seek inspiration: look at similar products or look at very different products

27. august 2007 Lektion 1c 14 IDEO TechBox Library, database, website - all-in-one Contains physical gizmos for inspiration From:

27. august 2007 Lektion 1c 15 The TechBox

27. august 2007 Lektion 1c 16 How do you choose among alternatives? Evaluation with users or with peers, e.g. prototypes Technical feasibility: some not possible Quality thresholds: Usability goals lead to usability criteria set early on and check regularly — safety: how safe? — utility: which functions are superfluous? — effectiveness: appropriate support? task coverage, information available — efficiency: performance measurements

27. august 2007 Lektion 1c 17 Overview What is involved in Interaction Design? Some practical issues Lifecycle models

27. august 2007 Lektion 1c 18 Lifecycle models Show how activities are related Lifecycle models are —management tools —simplified versions of reality Many lifecycle models exist, for example —from software engineering: waterfall, spiral, JAD/RAD, Microsoft, agile —from HCI: Star, usability engineering

27. august 2007 Lektion 1c 19 Traditional ‘waterfall’ lifecycle

27. august 2007 Lektion 1c 20 A simple interaction design model Exemplifies a user-centered design approach

27. august 2007 Lektion 1c 21 A Lifecycle for RAD (Rapid Applications Development)

27. august 2007 Lektion 1c 22 Summary Four basic activities in the design process 1.Identify needs and establish requirements 2.Design potential solutions ((re)-design) 3.Choose between alternatives (evaluate) 4.Build the artefact User-centered design rests on three principles 1.Early focus on users and tasks 2.Empirical measurement using quantifiable & measurable usability criteria 3.Iterative design Lifecycle models show how these are related