1 Anabel Quan-Haase Barry Wellman Feature Interaction Workshop: Panel on New Features Ottawa, June 11-13 Designing vs. Using Features of Communication.

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Presentation transcript:

1 Anabel Quan-Haase Barry Wellman Feature Interaction Workshop: Panel on New Features Ottawa, June Designing vs. Using Features of Communication Technologies

2 Theoretical Framework Dualism of Technology: Design vs. Use Unexpected uses: Occur in social system: development of habits Wanda Orlikowki: While employees use technology, they “interpret, appropriate, and manipulate it in various ways, being influenced by a number of individual and social factors” (p. 408).

3 1.To identify designers’ assumptions in terms of how users would like to communicate! 2.To examine social barriers to adoption and implementation of features. 3.To study how people are connected and how they communicate to accomplish work, solve problems, and find information. 4.To develop a model that guides the design of communication technologies that are sensitive to the specific culture, tasks, and social relationships of a user. Objectives

4 Designers’ Assumptions Spontaneous interaction Increased Connectivity Closer Collaboration/Shared work spaces Individual empowerment

5 Pre-Deployment Controversies Management deals with implementation Hidden purpose Surveillance Presentation of self Interruptions Power Changes in work activities

6 Issues in Uses Availability Closeness Spontaneous interactions Quick responses Scheduling (face-to-face) Intrusive When do you log in? Status Styles Control Barriers Positive Uses Negative Uses

7 Study of Instant Messaging A. Instant Messaging (IM) is an important tool for communication because of the following features: –almost synchronicity –presence; –quick back and forth (increasing productivity from the perspective of the sender of requests; –perceived limited intrusion (from the perspective of senders of requests); and –empowerment of workers. B. IM because of its immediacy, which makes it an appealing tool, also interrupts others workers (from the perspective of receivers of requests). This has a direct impact on the receiver’s productivity. C. Tools need to be designed that take the cognitive context into consideration. Especially those that include the life-cycle of a project. At the beginning of a project a lot of interaction is needed for coordination, whereas at the end of a project less interaction is needed and more focus.      ;

8 Group communication Inter-group communication Networked Individualism Define group boundaries

9 4 Levels of Personalization based on Group Boundaries 1.INDIVIDUAL: Which itself can be idiosyncratic, role-based 1, status-based 2 and based on the frequency of prior communications. 2.DYADIC (between 2 people): Also can be based on idiosyncratic relationships, role-based 1, status-based 2, and based on the frequency of prior communications. 3.SOCIAL NETWORK/GROUP CONTACT: Refers to the effect of other people on the interaction. Am I politer to you when Peter is involved? Also involves questions about density of communication, group norms, internal/external communication. 4.PHYSICAL CONTEXT: Different behaviors and needs in different physical settings, such as own office, cubicle, boss office, meeting room, convention, etc. 5.SOCIAL SITUATION: Different behaviors in different social situations, such as meetings, one-on-one discussions, group discussions, client interactions, private conversations, etc. 1 Role-based refers to the static position in the work-group. [e.g., co-workers]. 2 Status-based refers to the static hierarchical position [e.g., VP-Manager].

10 Culture Norms Values SENDERRECEIVER Characteristics Seniority Expertise Age Gender Context Place Time Others Task Urgency Complexity Uncertainty Interdependency Characteristics Seniority Expertise Age Gender Context Place Time Others Task Urgency Complexity Uncertainty Interdependency Role Parameters Formal relationship -Status -Task interdependency Informal relationship -Friendship -Trust -Past experience Role multiplexity Relationship Decision Rules by Context, Role, & Task