Some Like it Hot? Thermal Feedback for Mobile Devices Graham Wilson, et al. Scholl of Computing Science, University of Glasgow CHI 2011.

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Presentation transcript:

Some Like it Hot? Thermal Feedback for Mobile Devices Graham Wilson, et al. Scholl of Computing Science, University of Glasgow CHI 2011

Keywords Thermal feedback ▫ A rich, emotive and salient feedback ▫ Yet to be fully investigated Two studies into how well users could detect hot and col d stimuli and analysis

Potential Examples Jo is travelling to a meeting on the train She is carrying a mobile device with personalised travel apps After some time, her device begins to slowly warm up indicating that her train is nearing the station As she boards the train, the device gets warmer as she moves towards the seat and colder as she moves away

Potential Examples Ted is in the library As one particular message is received, his phones cools indicating that an important message has been received He leaves the library to check his message In the case that the phone vibrates, the rumbling of the phone off the seat disturbs people close by

Potential Uses for Thermal Feedback Can act as an alternative non-visual notification channel ▫ In situations that are too bumpy or noisy for vibrotactile and audio feedback Can augment both visual and non-visual feedback ▫ To add an extra richness to the interaction experience Entirely private ▫ Vibrotactile feedback can sometimes still be heard or felt by others

Background Just noticeable differences (JNDs) ▫ The minimum amount of change (warming or cooling) from current skin temperature that is required for that change to be detected ▫ In general, the smaller the JND, the more salient the stimulus Thermal sense is more sensitive to changes in temperature, rather than absolute temperature itself Thermal sensitivity is not uniform across the body ▫ Variation between different locations as well as between different skin types  Hairless skin vs. hairy skin ▫ In general, thermal sensitivity is best on the head and trunk but worse towards the extremities

Evaluation A custom microcontroller Situation ▫ Static indoor evaluation ▫ Mobile indoor evaluation Stimuli ▫ A neutral starting temperature of 32 o C was chosen ▫ Three different intensity and two different rates of stimulus change (ROC) were used  Intensity: 1 o C, 3 o C, and 6 o C  ROC: 1 o C/sec and 3 o C/sec

Static Indoor Evaluation Location ▫ Fingers and palm of the hand, thenar eminence, dorsal surface of the forearm, upper arm Participants ▫ Fourteen participants (9 male, 5 female) aged to 21 to 57 ▫ All were right-handed and paid £6 for participation Variables ▫ Independent variables  Rate of change  Stimulus intensity  Direction of change (warm or cool)  Body location ▫ Dependent variables  Stimulus detection (if one was perceived)  Detection time (how long after the initiation of a stimulus that it was detected)  JND size (distance in o C from neutral when the stimulus was felt)  Subjective intensity of stimulus (hot to cold)  Subjective comfort of stimulus (comfortable to uncomfortable) Procedure ▫ Participants were instructed to click the mouse button as soon as they felt a change in thermal stimulation, in any direction and at any intensity thenalforearm

Results

Overall result The results of static indoor evaluation show that ▫ The thenar is the most sensitive area with the arm locations ▫ Increasing the rate of change or stimulus intensity makes the stimulus more salient, as it is more quickly detectable and more likely to be detected, but this comes at the expense of subjective comfort

Mobile Indoor Evaluation Participants ▫ 10 male and 4 female aged 23 and 41 ▫ All were right-handed and were paid £10 Procedure ▫ The same stimuli and variables were used as in the static indoor evaluation

Results

Design Recommendation The thenar eminence is the optimal location for feedback, but non-glabrous arm locations are also suitable 1 o C/sec and 3 o C/sec changes are suitable, even necessary, and each has its own advantages ▫ 1 o C/sec: slower but less intense and more comfortable ▫ 3 o C/sec: faster but more intense and less comfortable Warm and cold stimuli are both suitable for use Intensity or ‘end-point’ can be used as a parameter for feedback design

Thank You