BlindSight: Eyes-free mobile phone interaction Kevin Li, University of California, San Diego Patrick Baudisch, Microsoft Research Ken Hinckley, Microsoft.

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Presentation transcript:

blindSight: Eyes-free mobile phone interaction Kevin Li, University of California, San Diego Patrick Baudisch, Microsoft Research Ken Hinckley, Microsoft Research

calendar preview “Monday 9am” “tic, tic, sssssh” “How about Monday morning?” “Yeah, looks like I’m free after 10” blindSight

is an application running on Microsoft Windows Smartphone is launched when user places or receive a call. It then replaces the in-call menu unlike the in-call menu, blindSight shows nothing on the screen, but speaks to the user

why?

PCs… PC screens have the users’ undivided attention  design for the visual channel

eyePhone

environment

visual impairment

screen-less device

can’t see screen

Lots of information is stored on mobile phones…

… the interfaces are visual

# of participants “I need to access as part of a phone conversation:” survey

 Ok, so let’s just translate all text from visual to auditory –“Menu: Press 1 to search contacts; press 2 to add a contact; press 3 to access your calendar…”  Wait, that sounds familiar

Please listen carefully as our options have changed…

related work

 User’s should be able to “dial ahead” [Perugini et al.,CHI 2007]  Zap and Zoom allows users to jump to locations using shortcuts [Hornstein, UBILAB Rep 1994]  Use visual channel to inform users about options [Yin and Zhai, CHI 2006] interactive voice response

 Time compress audio [Dietz and Yerazunis, UIST 2001]  Integrate speech commands into the conversation [Lyons et al., CHI 2004] Interacting mid-conversation

blindSight’s auditory feedback

audio is heard only by the user, not by the person at the other end

rationale  people can recover from audio interruptions as long as interruption is short human-human conversation contains redundancy can we use this redundancy to inject auditory feedback from the device?

so how do we make sure device feedback fits into these time windows of low information content?

rules 1. feedback only on-demand hear voice note mute speaker phone hear task list add contact record voice find contact cal endar hear s hear text message home

rules 2. brevity delete abc def tuv ghi wxyz pqrs mno jkl next play find contact type 6 “200 hits” type 2 “12 hits” type 7 “Marion”

rules 3. non-speech previews of composites week day 3 hours ½ hour block ½h preview day + – – – + _ whereAmI go today preview 3 hours ++ calendar (what if the content is a long list, such as appointments for a day?)

rules 4. decomposition week day 3 hours ½ hour next preview day + – – – + _ whereAmI go today preview 3 hours (what if the content is a long list, such as appointments for a day?)

rules 5. interruptability user interface runs as a separate thread

action deletesave rules 6. minimize modes action deletesave mon wed tue sat thu fri sun action deletesave pick daystart timeend time … modes

rules 6. minimize modes (  avoid wizards) week day 3 hours ½ hour block ½h preview day + – – – + _ whereAmI go today preview 3 hours

(shows fast use by an experienced user) demo video

hardware

space

epoxy dots enlarged spaces

Flip Ear Visual error

# * 0.

Flip Ear Visual error

blindSight evaluation

interfaces Smartphone 2003 (sighted)BlindSight (eyes-free) vs.

task while “driving”idle (1) schedule appointments and (2) add contacts

Overall preference results

1. brevity is good, but use in moderation clarification of navigation overrides brevity 2. predictable/modeless user interface is key 3. auditory feedback goes a long way even during phone call (disclaimer: need to study how it interferes with activities… driving) lessons

environment visual impairment can’t see screen screen-less device next:

eyePhone

eyesFreePhone ?

blindSight: Eyes-free mobile phone interaction Kevin Li, University of California, San Diego Patrick Baudisch, Microsoft Research Ken Hinckley, Microsoft Research

1. built a system 2. a set of eyes-free design rules 3. keypad modifications enabling eyes-free 4. user study comparing with a product (Smartphone 2003) contributions

extra slides

1. feedback only on-demand 2. brevity 3. non-speech previews of composites 4. decomposition 5. interruptability 6. minimize modes rules

iterator action deletesave menu patterns

hear voice note mute speaker phone hear task list add contact record voice find contact cal endar hear s hear text message home

add contact save delete

iterator action deletesave menu patterns

calendar week day 3 hours ½ hour block ½h preview day + – – – + _ whereAmI go today preview 3 hours

hear voice note mute speaker phone hear task list add contact record voice find contact cal endar hear s hear text message save delete week day 3 hours ½ hour block ½h preview day + – – – + _ whereAmI go today preview 3 hours delete abc def tuv ghi wxyz pqrs mno jkl next play add contact find contact calendar home type folder n items item play + – – – + _ + preview + , tasks, voice, SMS home help hold bottom left for hold bottom right for menu

…is a phenomenon in which people who are perceptually blind in a certain area of their visual field demonstrate some visual awareness, without any qualitative experience blindSight... [wikipedia]

don’t mode me in blind sight 10 design rules to allow eyes-free use and flow tactile features

…are in in a mobile situation If they requires visual attention, users will fail at their current activity interference with social activities drive off the road… phones…

vs. baseline interfaces

task times