Boys Lacrosse Rules & Mechanics Summary Level I Training: Session 3.

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Presentation transcript:

Boys Lacrosse Rules & Mechanics Summary Level I Training: Session 3

Training Agenda Session I 3 rd Team on the Field The Game Field, Lines and Goals Personnel Equipment Time Session III Positioning 3 rd Team on the Field Transition and Off Sides Out of Bounds and Restarts Counts and Stalling Faceoff Mechanics Session II Pregame Responsibilities Faceoff Fouls 3 rd Team on the Field Substitutions and Box Area Crease Play Goals FDSW, Play-on, TPOAD Signaling Penalties Substitutions & The Box Area Session IV Equipment Inspection Game Management Post-Game Youth Rules US Lacrosse Level 1 Test Field Training Stations Game Experience

Be In Position Always BEAT THE BALL to the end line, goal line and midfield. Know what LINES (sideline and end line and goal line) you are responsible for. Keep the ball between you and your partner. Hustle: Running to be in position will take you a long way and earn you points with your partner and make it difficult for coaches to challenge your call.

L T Each official is responsible for a sideline, an end line and a goal.

L T

Top of the Box Midfield Line Goal Line Extended End Line Inside the Box

On Official Off Official On/Off Official If both officials are watching the ball, who is watching the other 11 players?

T is the “On” official when ball is in the blue area L is the “On” official when ball is in the yellow area On/Off Official The “On” official watches the ball and calls most fouls there (e.g., push, hold, slash, trip, illegal body check) The “Off” official watches everything else (e.g., crease, interference, illegal screen) When player is in transition from one zone to another, whoever the player is moving toward is the “On” T L

On/Official Settled Situation L T

Settled Situations L T ‘s main responsibility is the goal at the other end T ‘s main responsibility is the goal at this end L

Goal Line Extended L T L L ‘ should never get trapped inside the play or pushed off the GLE if play is above GLE! Anticipate the play/pass. L

Anticipate Next Pass L T has the ball behind the goal. Where is the next pass? needs to be outside the passing lane, but not necessarily out as far as the wing players L

End Line Coverage L T On a contested end- line play, the must move off the GLE to the End Line. L In that situation, the moves into the box to help with goal coverage T

If defense gains or is awarded possession: stays even with the ball and has the 4- count, 20-timer, and secondary offside call has the quick offside call stays at least one zone ahead of the ball and has the first 10-count across midfield MUST MUST beat the ball to the goal Transition LTTL T L L L

Lead Official Once the defensive team gains possession of the ball and begins their clearing attempt, the new must reach the midline, the restraining line, and the goal line before the ball does. In general, the should try to stay at least one full zone ahead of the ball during the clear, since the clearing team can potentially pass the ball down field faster than the can run. It is a one man game until the is in position. L L L T

Trail Official must remain even with or slightly ahead of the ball as it advances out of the defensive half of the field. ‘s primary responsibility is still the clearing team’s goal, and if he gets too far ahead of the ball and there is a turnover he might not be able to get back to cover the goal in time. T T

Transition L T ‘s main responsibility is the goal at the other end T checks for secondary offside T L T New checks for quick offside L New has 4 second count. T Goalie makes save. MUST stay ahead of ball. L stays even with ball. Main responsibility is the goal at this end. T

Off Sides

The old (new ) has the “quick offside” call on a loose ball rolling toward midfield. See the whole play: was there a push? New has the secondary offside call Try to “count forward.” Calling Offside LT T In 2012, a team is not considered offside if a team with too few players at either end of the field has not gained an advantage because the player(s) in question is off the field of play.

Counting Forwards L checks for secondary offside by counting players. T L T checks for initial offside by counting players; primary responsibility is goal coverage. L

Counting Forwards checks for secondary offside by counting players. T L T : it’s a 1 man game until T is in position. L T Count offensive players first. If offsides, immediate whistle.

Counting Forwards checks for secondary offside by counting players. T L T : it’s a 1 man game until T is in position. L T Count offensive players first. If defensive player offsides: FDSW.

L T Each official is responsible for a sideline, an end line and a goal.

L T

Whistle simultaneously with dead-ball signal For a player stepping out on the end line, point to the end line with a sweeping gesture. Say color. Point direction of play; don’t point across body must get back to GLE before restarting play unless there is a contested play on the end line. Give five seconds for Goalie to return to crease. End Line Out of Bounds L Blue!

Whistle simultaneously with dead-ball signal. For a player stepping out on the sideline, point to the end line with a sweeping gesture. Say color. Point direction of play; don’t point across body Both officials look to bench for possible horn (20 seconds), if no horn, restart play. Sideline Out of Bounds Blue!

In settled situation, On official signals ball ready for play, resume play in 5 seconds or immediately if player outside goal area, no player within 5 yards of ball and officials in position. Make eye-contact prior to restart before face-offs and after penalties, timeouts, and sideline horns. If ball within goal area, move laterally outside area. Always give goalie 5 seconds to re-enter crease. If the restart is to be within 10 yards of the centerline on the bench side, move the ball 5 yards from the sideline. Restarts

Restarts: Live Ball vs. Dead Ball Foul For “live-ball, live ball,” you have simultaneous fouls and no free clear (“Live-ball, live-ball, leave it”) For “live-ball, dead ball,” enforce in the order they occurred and award a free clear (“Live ball, dead ball, dead center”)

Ready for Play On dead ball and deep restarts, be sure to check with your partner to make sure he and the field are ready for play. Don’t run a stop sign, When certain all is ready, he gives the “ready” signal by dropping his or her hand and pointing in the direction of the goal he will cover. Sideline Endline

Using the 20 Second Timer Defense gains possession: clear. Bench side official on sideline substitutions (horn). Wing Official on Face-offs. Last 20 seconds of a Team Timeout. – Pumps fist and yells, “Timers on” – Turns on the 20-second timer. Timer On!

Restarts: Flag Down A timeserving penalty in the def. end results in a free clear Simultaneous Fouls with both teams serving time: NO free clear, but ball moves out of the box FDSW in the attack area, ball moves laterally outside the attack area Rule 7:3

Restarts: Technical Foul A stoppage in the midfield area or alley restarts at the spot. Do NOT move to the corner! Move restart in 5 yards from near substitution area Any other stoppage in the attack area, the ball moves laterally outside the attack area OOB on end line (shot, pass, step, or deflection) with no play-on or flag-down: ball restarts at the spot Rule 7:3

Restarts: Time Out Closest to the spot where play ended. If in goal area, move out laterally. A ball that has crossed the endline is restarted where it went out. Rule 4:29

Deep Restarts: Lead Side T L keeps one hand up until clearing-team has possession in the alley, no player within 5’. L Ball coming in from the sideline or laterally from the attack area, far side.

Deep Restarts: Trail Side T L signals to partner field is ready for play. L

Zone 1 Zone 2 Zone 3 Zone 4 Possession

4 second count (visual) 20 second count (timer) 10 second count (visual) 10 Second “Get It In” Counts To be in an area, the ball must touch the area or a grounded player in the area.

A team upon gaining possession in its defensive zone, has 20 seconds to advance ball beyond center line. Count ends when: Ball in possession or loose ball steps on or crosses center line. Opposing team gains possession. Whistle stops play. Whistle give a new 20 second to clearing team. Advancing the Ball Beyond Center Line Rule 4-15

20 Count in Defensive Zone Immediately upon possession the defensive team in the defensive half of the field (Zones 1 or 2), the Trail turns on the 20-second timer with one hand. This may coincide with the 4- second count for possession in the crease; if so, the official begins the visual 4-second count. Do not count out loud. has responsibility for 20-second timing in the defensive half at ALL times. In most cases, it will be obvious that the count should end because the will see the ball cross midfield or see the start an offensive 10-second count. If there is a loose ball near midfield and it may not be obvious to the that the ball has crossed into Zone 3, the should point in the direction of play and yell “Clear!” T T T L L

New 10 Second Count in 2012 Once the offense touches the ball into the box, may then use their entire half of the field without a new 10 count, unless they are stalling or cause the ball to cross midfield. A team shall bring the ball into the goal area within 10 seconds in each of the following situations: – After crossing the center line with possession. – After initially gaining possession in the offensive half of the field. – After regaining possession in the offensive half of the field following a defensive possession.

10 Count in Offensive Zone Officials will employ a visual count with a downward swing of the arm (from navel and down). Do not count out loud. is responsible for the initial 10-second count as the ball moves across midfield into Zone 3. For all succeeding counts— including restarts— will take the count if the ball comes out into his or her alley, and will take the count if the ball comes out at the top of the box or in the his alley. L L T

Ball Crosses Midfield If the offense INTENTIONALLY causes the ball to cross the midfield line and there is no change of possession, then it is an automatic get it in/keep it in when they regain possession. Unintentional: new 20 second count to clear, 10 second count to touch the box. Shot recovered in Defensive end is a new 20 second count. Rule 4-15

Who has the count? has the count if the ball comes out in the blue area or on a restart in the blue area has the first 10-count across midfield and has the 10- count if the ball comes out in—or restarts in—the yellow area T L T L

Failure to Advance Once the count has commenced, it does not stop unless: – A loose ball moves beyond the plane of the midfield line. – A clearing-team player with possession steps on or over the midfield line with one foot. – The riding team gains possession. – The clearing team calls a TO (new count). – The ball goes out of bounds (new count). – The ball becomes loose and then there is a play-on for a foul by the riding team. If the ball has not crossed the midfield by the count of 20, the Trail will sound the whistle and assess a technical foul (failure to advance) on the clearing team.

Stalling This warning shall be made when, in the judgment of the officials, that team is keeping the ball from play by not attacking the goal. If the offensive team has the ball in the goal area, the defensive team must attempt to play the ball within the goal area in order for a stalling warning to be issued against the offensive team. Once a warning is given, the player must get the ball into the box and remain there until the warning ends. New 2012 Rule 6:10

Get it in/Keep it in In certain situations, a “get it in/keep it in” command will be administered by game officials. – “Get It In.” This warning is used when the ball is outside the goal area. An official signals and verbally announces “get it in.” The team in possession must advance the ball into the goal area within 10 seconds and keep it in the goal area. – “Keep It In.” This warning is used when the ball is inside the goal area. An official signals and verbally announces “keep it in.” The team in possession must keep the ball in the goal area. “Get It In/Keep It In” situations are: – Under two minutes remaining in the game when the game is not tied – Stalling New 2012 Rule

Ending a Stall Warning There are only two ways that the ball can legally exit the attack area without the defense first gaining possession: – As the result of a shot. – As the result of a deflection by the defense. If the ball exits the area legally as a loose ball and the offensive team gains possession, a new 10-second count begins and the “get it in/keep it in” warning is renewed upon possession in the offensive area. A stalling warning remains in effect until: – The other team gains possession. – A goal is scored. – Period ends resulting in a faceoff New 2012 Rule

W F Faceoff Mechanics: Red Possession in D End Possession L T

W F Faceoff Mechanics: Blue Possession in D End Possession L T

W F Faceoff Mechanics: Red Possession in O End Possession T L

W F Faceoff Mechanics: Blue Possession in O End Possession L T

W F Position of Players on a Man Down Faceoff Red may also choose to fill the spot with a player. All players must maintain field balance (4/3). He’s Hot! Player serving penalty may not release even if the penalty is expired. Rule 7:1 d New 2012